Stone

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Revision as of 15:00, 16 November 2025 by Benjiminio (talk | contribs)
  • The following items explicitly reference Stone items in their effect:
    • Ore Heart — Battle Start: Gain 3 armor for each equipped stone item.
    • Petrified Statue — Battle Start: Give the enemy 1 stun for each equipped stone item.

Stone is part of the Item tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Ironstone Greatsword Common 4
-2
- Woodland
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn Woodland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland

Standard items

Item Rarity Stats Effect Regions
Ironstone Bracelet Common -1 Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise Woodland
Ironstone Sandals Rare -1 While you have armor, temporarily gain 2 attack Woodland
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor Woodland
Stone Steak Rare - Battle Start: If your health is full, gain 5 armor Woodland
Granite Crown Rare - Battle Start: Gain max health equal to your base armor Woodland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Granite Thorns Mythic - You don't lose any thorns on the enemy's first 3 strikes Woodland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Cracked Bouldershield Rare - Exposed: Gain 7 armor Woodland
Cracked Whetstone Common - First Turn: Temporarily gain 2 attack — at Gold: 4 , at Diamond: 8 Woodland
Granite Tome Common - Countdown 4: Gain 6 armor — at Gold: 12 , at Diamond: 24 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Bloody Steak Vampiric Wine Stone Steak - Wounded: Restore 10 health and gain 10 armor
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Limestone Fruit Sour Lemon Stone Steak 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Marbled Stonefish Silverscale Fish Stone Steak - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Mineral Water Clearspring Watermelon Stone Steak - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Petrified Chestnut Spiny Chestnut Stone Steak - Battle Start: If your health is full, gain 10 thorns and 10 armor
Rock Candy Honeycomb Stone Steak - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Rock Roast Redwood Roast Stone Steak  5  5 -
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor