Wood: Difference between revisions
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* The following items explicitly reference '''Wood''' items in their effect: | * The following items explicitly reference '''Wood''' items in their effect: | ||
** [[Oak Heart]] — ''Gain 3 max health for each equipped wood item | ** [[Oak Heart]] — ''Gain 3 max health for each equipped wood item'' | ||
** [[Twisted Root]] — ''Exposed: Gain 1 regeneration for each equipped wood item | ** [[Twisted Root]] — ''Exposed: Gain 1 regeneration for each equipped wood item'' | ||
Wood is part of the [[Tags#Item tags|Item tags]]. | Wood is part of the [[Tags#Item tags|Item tags]]. | ||
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=== Weapons === | === Weapons === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width:100%;" | ||
! Weapon | ! style="width:170px;" | Weapon | ||
! Rarity | ! style="width:95px;" | Rarity | ||
! Stats | ! style="width:75px;" | Stats | ||
! Effect | ! Effect | ||
! Region | ! style="width:130px;" | Region | ||
|- | |- | ||
{{:Elderwood Staff | regionalRow}} | {{:Elderwood Staff | regionalRow}} | ||
| Line 34: | Line 34: | ||
|- | |- | ||
{{:Woodcutter's Axe | regionalRow}} | {{:Woodcutter's Axe | regionalRow}} | ||
|- | |||
{{:Brittlebark Blade | regionalRow}} | |||
|- | |||
{{:Conductor's Baton | regionalRow}} | |||
|- | |||
{{:Leshen's Shovel | regionalRow}} | |||
|- | |||
{{:Liferoot Dagger | regionalRow}} | |||
|- | |||
{{:Pacifist Trident | regionalRow}} | |||
|- | |||
{{:Wooden Stick | regionalRow}} | |||
|} | |} | ||
=== Standard items === | === Standard items === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width:100%;" | ||
! Item | ! style="width:170px;" | Item | ||
! Rarity | ! style="width:95px;" | Rarity | ||
! Stats | ! style="width:75px;" | Stats | ||
! Effect | ! Effect | ||
! Regions | ! style="width:130px;" | Regions | ||
|- | |- | ||
{{:Redwood Cloak | regionalRow}} | {{:Redwood Cloak | regionalRow}} | ||
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|- | |- | ||
{{:Liferoot Tome | regionalRow}} | {{:Liferoot Tome | regionalRow}} | ||
|- | |||
{{:Mandrake Root | regionalRow}} | |||
|- | |||
{{:Oakheart Shield | regionalRow}} | |||
|- | |||
{{:Woodcutter's Boots | regionalRow}} | |||
|} | |} | ||
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</span> | </span> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" style="width:100%;" | ||
! Item | ! style="width:170px;" | Item | ||
! Ingredient 1 | ! style="width:170px;" | Ingredient 1 | ||
! Ingredient 2 | ! style="width:170px;" | Ingredient 2 | ||
! Stats | ! style="width:75px;" | Stats | ||
! Effect | ! Effect | ||
|- | |- | ||
| Line 93: | Line 111: | ||
|- | |- | ||
{{:Mushroom Soup | regionalRow}} | {{:Mushroom Soup | regionalRow}} | ||
|- | |||
{{:Roasted Pumpkin | regionalRow}} | |||
|} | |} | ||
[[Category:Tag]] [[Category:Item_Tag]] | [[Category:Tag]] [[Category:Item_Tag]] | ||
Latest revision as of 21:55, 23 October 2026
- The following items explicitly reference Wood items in their effect:
- Oak Heart — Gain 3 max health for each equipped wood item
- Twisted Root — Exposed: Gain 1 regeneration for each equipped wood item
Wood is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
After 3 strikes: Lose 2 attack | Woodland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Common |
On Hit: Gain 1 armor and restore 1 health | Swampland | ||
| Rare |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped | Swampland | ||
| Common |
Gain 2 attack for each empty equipment slot | Woodland | ||
| Heroic |
On Hit: Lose 2 attack | Woodland | ||
| Heroic |
Every 3 strikes, trigger Symphony | Swampland | ||
| Heroic |
Your attack is always 7. This weapon cannot have edges | Woodland | ||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland | ||
| Heroic |
On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health | Swampland | ||
| Common |
- | All |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
Battle Start: If your health is not full, restore 2 health — at Gold: |
Woodland | ||
| Common |
Exposed: Restore 3 health — at Gold: |
Woodland | ||
| Common |
- | Woodland | ||
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of the battle | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Rare |
Lose all your armor after your enemy's first strike | Woodland | ||
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Heroic |
- | Woodland | ||
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Rare |
- | While you have regeneration, temporarily gain 3 attack | Swampland | |
| Rare |
- | Countdown 8: Gain 50 max health | Swampland | |
| Heroic |
- | Wounded: Restore health to full and lose 3 attack | Swampland | |
| Rare |
- | Battle Start: Gain 15 max health | Woodland | |
| Rare |
- | Battle Start: Gain 1 additional strike for each empty equipment slot | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Battle Start: Gain 2 additional strikes | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| Battle Start: Steal 2 attack from the enemy |


