Stone: Difference between revisions
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[[Category:Tag]] [[Category:Item_Tag]] | |||
Revision as of 15:00, 16 November 2025
- The following items explicitly reference Stone items in their effect:
- Ore Heart — Battle Start: Gain 3 armor for each equipped stone item.
- Petrified Statue — Battle Start: Give the enemy 1 stun for each equipped stone item.
Stone is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Rare |
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | Woodland | ||
| Common |
While you have armor, temporarily gain 2 attack | Swampland | ||
| Heroic |
On Hit: Convert 1 armor to 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Rare |
On Hit: Lose 2 health and gain 4 armor | Swampland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Common |
Exposed: Gain 3 attack | Swampland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise | Woodland | ||
| Rare |
While you have armor, temporarily gain 2 attack | Woodland | ||
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Rare |
- | Battle Start: If your health is full, gain 5 armor | Woodland | |
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Rare |
- | Turn End: Gain 2 armor and give the enemy 2 armor | Swampland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
- | Exposed: Gain 7 armor | Woodland | |
| Common |
- | First Turn: Temporarily gain 2 attack — at Gold: |
Woodland | |
| Common |
- | Countdown 4: Gain 6 armor — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: |
Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Wounded: Restore 10 health and gain 10 armor | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| - | ||||
| On Hit: If your health is full, gain 3 armor |


