Battle start: Difference between revisions

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[[Category:Tag]] [[Category:Trigger_Tag]]

Revision as of 15:23, 16 November 2025


Triggers at the very beginning of combat, before any actions are taken.


Battle Start is part of the Trigger tags.


Items that trigger Battle Start

Weapons

Weapon Rarity Stats Effect Region
Bloodlord's Axe Heroic 4 Battle Start: Steal 5 health from the enemy Swampland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Frozen Iceblade Heroic 6 Battle start: Gain 3 freeze Woodland
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Leather Whip Heroic 5
4
Battle Start: Gain 5 max health Swampland
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity Swampland
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy Swampland
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 3 additional strikes Woodland
Sword of Pride Cursed  5
 5
 5
You cannot gain attack, armor or speed in battle Swampland
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland

Standard items

Item Rarity Stats Effect Region
Acid Mutation Heroic - Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid Swampland
Acidic Witherleaf Heroic 2 Battle Start: Give the enemy acid equal to half your speed Swampland
Arcane Bell Rare - Battle Start: Decrease all countdowns by 2. Symphony Swampland
Arcane Gauntlet Heroic - Battle Start: Halve all countdowns for the rest of the battle Swampland
Basilisk Scale Rare - Battle Start: Gain 5 armor and 5 poison Swampland
Bomb Bag Rare - Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb Woodland
Bramble Belt Rare - Battle Start: Gain 1 thorns and give the enemy 1 additional strike Woodland
Clearspring Feather Common - Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 Swampland
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Corroded Bone Rare - Battle Start: Convert 50% of the enemy's health into armor Swampland
Crimson Fang Rare - Battle Start: If your health is full, lose 5 health and gain 2 additional strikes Swampland
Emerald Gemstone Heroic - Battle Start: If you have less max health than the enemy, set your max health equal to their max health Woodland
Emerald Ring Common - Battle Start: Restore 3 health — at Gold: 6 , at Diamond: 12 Woodland
Featherweight Helmet Rare - Battle start: Spend 2 armor to gain 3 speed and 1 attack Woodland
Featherweight Wings Rare 2 Battle Start: If you have less speed than the enemy, gain attack equal to your speed Woodland
Forge Gauntlet Rare 1 Battle Start: Give the enemy 5 armor Swampland
Frostbite Gauntlet Common - Battle Start: Give the enemy 1 freeze — at Gold: 2 , at Diamond: 4 Woodland
Frostbite Curse Rare - Battle Start: Give yourself and the enemy 5 freeze each Woodland
Gold Ring Rare - Battle Start: Gain 1 gold Woodland
Granite Crown Rare - Battle Start: Gain max health equal to your base armor Woodland
Heart-shaped Acorn Rare - Battle Start: If you have 0 base armor, restore health to full Woodland
Horned Helmet Common 2 / 4 / 8 Battle Start: Gain 1 stack of thorns — at Gold: 2 , at Diamond: 4 Woodland
Iceblock Shield Rare 8 Battle start: Gain 2 freeze Woodland
Iron Shrapnel Rare - Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt Woodland
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Lifeblood Armor Heroic - Battle Start: Convert 50% of your current health to that amount of armor Woodland
Lightspeed Potion Common 1 Battle Start: Restore health equal to speed Swampland
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn Swampland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Pinecone Breastplate Rare - Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle Woodland
Purelake Helmet Common 2 / 4 / 8 Battle Start: Gain 1 Purity — at Gold: 2 , at Diamond: 4 Swampland
Purelake Potion Rare - Battle start: Remove all your armor and gain 3 purity Swampland
Ruby Ring Common - Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for 4, at Diamond: take 12 for 8 Woodland
Rusty Ring Common - Battle Start: Give the enemy 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Saltcrusted Crown Rare 8 Battle Start: Gain 1 riptide Swampland
Sapphire Ring Common - Battle Start: Steal 2 from the enemy — at Gold: 4 , at Diamond: 8 Woodland
Silverscale Greaves Rare 1 Battle Start: If you have more speed than the enemy, give them 2 riptide Swampland
Slime Armor Common 5 / 10 / 20 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Spiritual Balance Rare - Battle Start: If your speed is equal to your attack, gain 3 attack Swampland
Stormcloud Armor Rare 3 Battle Start: If you have more speed than armor, stun the enemy for 2 turns Swampland
Stormcloud Curse Rare - Battle Start: Stun the enemy and yourself for 2 turns Swampland
Swiftstrike Belt Common - Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for 2, at Diamond: take 12 for 4 Woodland
Swiftstrike Cloak Heroic 2 Battle Start: If you have more speed than the enemy, gain 1 additional strike Woodland
Thorn Ring Rare - Battle Start: Take 5 damage and gain 10 thorns Woodland
Weaver Shield Common - Battle Start: If you have 0 base armor, gain 4 armor — at Gold: 8 , at Diamond: 16 Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland
Kindling Bomb Rare - Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 Woodland
Powder Keg Rare - Battle Start: If you only have 1 bomb item equipped, it triggers 3 times Woodland
Friendship Bracelet Rare -1 Battle Start: The enemy loses 1 attack Swampland

Cauldron items

Item Ingredient 1 Ingredient 2 Stats Effect
Melon Bomb Clearspring Watermelon Cherry Bomb - Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1
Cherrytree Branch Grilling Skewer Cherry Bomb 0 Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn
Explosive Roast Cherry Bomb Redwood Roast 5 Battle Start: Deal 1 damage 3 times
Explosive Fish Silverscale Fish Cherry Bomb - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times
Trail Mix Spiny Chestnut Cherry Bomb - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Cherry Steak Stone Steak Cherry Bomb - Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead.
Cherry Cocktail Cherry Bomb Vampiric Wine - Battle Start & Wounded: Deal 3 damage and restore 3 health
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Boiled Ham Clearspring Watermelon Redwood Roast 5 Battle Start, Exposed & Wounded: Decrease a random status effect by 2
Underwater Watermelon Silverscale Fish Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Horned Melon Spiny Chestnut Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 2 thorns
Mineral Water Clearspring Watermelon Stone Steak - Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect
Melon Sangria Clearspring Watermelon Vampiric Wine - Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Ham Bat Redwood Roast Grilling Skewer 5 4 Battle Start: Gain 2 additional strikes
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage
Rock Candy Honeycomb Stone Steak - Battle start: Gain 20 armor. If your health is full, gain 50 armor instead
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Marble Mushroom Stone Steak Poisonous Mushroom  4 Turn Start: Gain 1 poison and 3 armor
Lemon Roast Sour Lemon Redwood Roast  5  5 Battle Start: Gain 2 acid
Roasted Chestnut Redwood Roast Spiny Chestnut 5 Battle Start: Gain 5 thorns
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Spiny Fish Silverscale Fish Spiny Chestnut - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns
Marbled Stonefish Silverscale Fish Stone Steak - Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
Limestone Fruit Sour Lemon Stone Steak 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Blood Orange Sour Lemon Vampiric Wine 3 Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have
Petrified Chestnut Spiny Chestnut Stone Steak - Battle Start: If your health is full, gain 10 thorns and 10 armor