Multipliers: Difference between revisions

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Latest revision as of 12:54, 23 December 2025


Items here multiply values or scale effects: they double stats, multiply triggers, add strike count, scale “per X”, or map one resource proportionally to another.

Multipliers is part of the Tags.

Double

Item Rarity Stats Effect Region
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Cactus Cap Rare - If the enemy has no armor, thorns deal double damage Woodland
Leather Belt Common 3 / 6 / 12 If you have 0 base armor, double this item's max health — at Gold: x 4 =  12, at Diamond: x 8 =  24 Swampland
Cold Resistance Mythic - Freeze doubles your attack instead of halving it Woodland
Prime Form Mythic - Double attack while your health is full Swampland
Iron Shrapnel Rare - Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt Woodland
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey Ham Honeycomb Redwood Roast - Double your max health
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage

Multi-trigger

Items that make things trigger **twice/thrice** (or trigger many at once), or cause **N times** effects.

Item Rarity Stats Effect Region
Chainlink Medallion Mythic - Your On Hit effects trigger twice Woodland
Twinfuse Knot Mythic - Your bomb items trigger twice Woodland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Arcane Lens Heroic - If you have exactly 1 tome equipped, it triggers 1 additional time Swampland
Iron Rune Heroic - If you have exactly 1 item with exposed, it triggers thrice Swampland
Powder Keg Rare - Battle Start: If you only have 1 bomb item equipped, it triggers 3 times Woodland
Sheet Music Heroic - Countdown 6: Trigger Symphony 3 times Swampland
Hero's Crossguard Rare - First Turn: Your On Hit effects trigger twice Swampland
Grand Crescendo Mythic - Symphony triggers all your other instruments Swampland
Grand Tome Heroic - Countdown 10: Retrigger all your other tomes Swampland
Blood Rune Heroic - Wounded: Re-trigger the last triggered wounded item Swampland
Echo Rune Heroic - Wounded: Re-trigger a random battle start item Swampland
Cherry Bomb Common - Battle Start: Deal 1 / 2 / 4 damage 2 times Woodland
Sugar Bomb Honeycomb Cherry Bomb - Turn Start: Deal 1 damage 3 times
Explosive Roast Cherry Bomb Redwood Roast 5 Battle Start: Deal 1 damage 3 times
Trail Mix Spiny Chestnut Cherry Bomb - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times

Additional strikes

Items that grant or multiply **additional strikes**.

Item Rarity Stats Effect Region
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 3 additional strikes Woodland
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many Woodland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike Swampland
Citrine Ring Rare - Battle Start: Spend 5 speed to permanently gain 1 additional strike Woodland
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well Swampland
Swiftstrike Cloak Heroic 2 Battle Start: If you have more speed than the enemy, gain 1 additional strike Woodland
Swiftstrike Gauntlet Heroic - Wounded: Gain 2 additional strikes Woodland
Crimson Fang Rare - Battle Start: If your health is full, lose 5 health and gain 2 additional strikes Swampland
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike Woodland
Ham Bat Redwood Roast Grilling Skewer 5 4 Battle Start: Gain 2 additional strikes
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Twin Blade Heroic 1 Strike twice Woodland

Equal

Effects that set one value **equal to** another (or “gain X equal to Y”).

Item Rarity Stats Effect Region
Royal Scepter Heroic 0 Attack is always equal to gold. You cannot have more than 10 gold Woodland
Bearclaw Blade Mythic 5 Attack is always equal to missing health Woodland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Tempest Blade Mythic 2 Attack always is equal to speed Woodland
Granite Crown Rare - Battle Start: Gain max health equal to your base armor Woodland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Featherweight Wings Rare 2 Battle Start: If you have less speed than the enemy, gain attack equal to your speed Woodland
Sapphire Gemstone Heroic - Whenever you lose armor, restore that much health Woodland
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to enemy attack Woodland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Acid Mutation Heroic - Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Featherweight Armor Rare - Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor Woodland
Blackbriar Bow Grilling Skewer Spiny Chestnut 3 Can't strike. Turn Start: Gain thorns equal to your attack
Spiny Kiwifruit Spiny Chestnut Sour Lemon 3 Battle Start: Gain 2 acid and gain thorns equal to acid
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland

Convert

Effects that **convert** one resource/stat to another at some rate (e.g., “convert 1 A to 2 B”, “spend X to gain Y”).

Item Rarity Stats Effect Region
Saffron Feather Rare 1 Turn Start: If your health is not full, Spend 1 speed to restore 2 health Woodland
Bramble Buckler Rare 2 Turn Start: Spend 1 armor to gain 2 thorns Woodland
Plated Greaves Rare - Exposed: Convert 3 speed to 9 armor Woodland
Royal Shield Heroic - Turn Start: Convert 1 gold to 3 armor Woodland
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 1 attack Woodland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Soap Stone Rare - First turn: Spend 2 speed to temporarily gain 4 attack Swampland
Featherweight Helmet Rare - Battle start: Spend 2 armor to gain 3 speed and 1 attack Woodland
Slime Heart Rare - Wounded: Remove all your acid and restore 2 health for each acid removed Swampland

Each

Effects that scale **“for each …”** (equipped tag, stack, stat unit, etc.).

Item Rarity Stats Effect Region
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item Woodland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Leather Waterskin Rare - Exposed: Gain 1 purity for each equipped water item Swampland
Icicle Spear Rare 3 Exposed: Give the enemy 2 freeze for each equipped water item Woodland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Oak Heart Rare - Gain 3 max health for each equipped wood item Woodland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Explosive Fish Silverscale Fish Cherry Bomb - Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland