Battle start: Difference between revisions
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[[Category:Tag]] [[Category:Trigger_Tag]] | |||
<!-- Trigger tag page: Battle Start --> | <!-- Trigger tag page: Battle Start --> | ||
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* [[King's Blade]]: Moves Exposed and Wounded triggers to Battle Start. | * [[King's Blade]]: Moves Exposed and Wounded triggers to Battle Start. | ||
* [[Marble Anvil]]: At Battle Start, triggers Exposed. | * [[Swampland_itemsets#marble-anvil|Marble Anvil]] (itemset): At Battle Start, triggers Exposed. | ||
Latest revision as of 12:43, 23 December 2025
Triggers at the very beginning of combat, before any actions are taken.
- King's Blade: Moves Exposed and Wounded triggers to Battle Start.
- Marble Anvil (itemset): At Battle Start, triggers Exposed.
Battle Start is part of the Trigger tags.
Items that trigger Battle Start
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland | ||
| Common |
Battle Start: Give the enemy 1 riptide | Swampland | ||
| Common |
Battle Start: Give yourself and the enemy 3 acid | Swampland | ||
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Cursed |
You cannot gain attack, armor or speed in battle | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Heroic |
- | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Rare |
- | Battle Start: Decrease all countdowns by 2. Symphony | Swampland | |
| Heroic |
- | Battle Start: Halve all countdowns for the rest of the battle | Swampland | |
| Rare |
- | Battle Start: Gain 5 armor and 5 poison | Swampland | |
| Rare |
- | Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb | Woodland | |
| Rare |
- | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | Woodland | |
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Rare |
- | Battle Start: Convert 50% of the enemy's health into armor | Swampland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Heroic |
- | Battle Start: If you have less max health than the enemy, set your max health equal to their max health | Woodland | |
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Rare |
- | Battle start: Spend 2 armor to gain 3 speed and 1 attack | Woodland | |
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Rare |
Battle Start: Give the enemy 5 armor | Swampland | ||
| Common |
- | Battle Start: Give the enemy 1 freeze — at Gold: |
Woodland | |
| Rare |
- | Battle Start: Give yourself and the enemy 5 freeze each | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland | |
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Common |
Battle Start: Gain 1 stack of thorns — at Gold: |
Woodland | ||
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Rare |
- | Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt | Woodland | |
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Heroic |
- | Battle Start: Convert 50% of your current health to that amount of armor | Woodland | |
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle | Woodland | |
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Common |
- | Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Rare |
Battle Start: Gain 1 riptide | Swampland | ||
| Common |
- | Battle Start: Steal 2 from the enemy — at Gold: |
Woodland | |
| Rare |
Battle Start: If you have more speed than the enemy, give them 2 riptide | Swampland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: If your speed is equal to your attack, gain 3 attack | Swampland | |
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
- | Battle Start: Stun the enemy and yourself for 2 turns | Swampland | |
| Common |
- | Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for |
Woodland | |
| Heroic |
Battle Start: If you have more speed than the enemy, gain 1 additional strike | Woodland | ||
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland | |
| Common |
- | Battle Start: If you have 0 base armor, gain 4 armor — at Gold: |
Swampland | |
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland | ||
| Rare |
- | Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 | Woodland | |
| Rare |
- | Battle Start: If you only have 1 bomb item equipped, it triggers 3 times | Woodland | |
| Rare |
Battle Start: The enemy loses 1 attack | Swampland |
Cauldron items
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| Battle Start: Deal 1 damage 3 times | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| - | Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 2 thorns | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| Battle Start: Gain 2 additional strikes | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| Battle Start: Double your speed | ||||
| - | Your thorns deal double damage | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 5 thorns | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor |


