Weapon Pile
From He is Coming Official Wiki
(Redirected from ItemSources/Weapon Pile)
| Effect | Choose one of three weapons (Rare or Heroic). |
|---|---|
| Tags | Items, Weapons |
| Region | Swampland, Kingmaker, Gauntlet |
A Weapon Pile
lets you choose one of three weapons, which can be Rare or Heroic.
Locations
- Swampland: found on the Abandoned Quarry island. Offers Rare and Heroic Swampland weapons.
- Kingmaker: found in the Blackrock Battlefield biome.
- Gauntlet: besides the normal pile, the Gauntlet map uses piles with a fixed rarity: the Common Weapon Pile, Rare Weapon Pile and Heroic Weapon Pile.
Items found here
Swampland
Every Rare and Heroic Swampland weapon can appear.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Whenever a tome triggers, gain 1 additional strike | Swampland | ||
| Rare |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped | Swampland | ||
| Rare |
On Hit: Decrease your poison by 2 and give it to the enemy | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Rare |
If your previous weapon had all 3 oils, upgrade this weapon | Swampland | ||
| Rare |
On Hit: Lose 2 health and gain 4 armor | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Rare |
Whenever you skip your strike when stunned, gain 2 attack | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 2 additional strikes | Swampland | ||
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland | ||
| Rare |
First Turn: Give the enemy acid equal to your attack on hit | Swampland | ||
| Rare |
Healing is doubled | Swampland | ||
| Rare |
While you have poison, temporarily gain attack equal to poison | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland | ||
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Heroic |
Exposed: Gain armor equal to your base armor | Swampland | ||
| Heroic |
Every 3 strikes, trigger Symphony | Swampland | ||
| Heroic |
Exposed and Wounded items triggers at battle start instead | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
On Hit: Lose 1 attack | Swampland | ||
| Heroic |
While you're at or below 50% health, you cannot gain status effects | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland | ||
| Heroic |
On Hit: Give the enemy 1 riptide | Swampland | ||
| Heroic |
Whenever a strike would deal more than 5 damage, it only deals 5 damage instead | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland |
Woodland weapons (Kingmaker only)
In Kingmaker the pile offers weapons from the item bundles chosen for the run, so these Woodland weapons can appear too (as well as the Swampland weapons above).
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
While the enemy has armor double your attack | Woodland | ||
| Rare |
Whenever you would gain thorns, gain 1 attack instead | Woodland | ||
| Rare |
Wounded: Gain 5 attack and take 2 damage | Woodland | ||
| Rare |
On Hit: Take 1 damage | Woodland | ||
| Rare |
Battle Start: Gain 1 attack for each equipped cauldron item | Woodland | ||
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Rare |
Before each battle: Upgrade all common items into gold rarity until the end of the battle | Woodland | ||
| Rare |
While you have 0 or less speed, your attack is halved. On Hit: Lose 1 speed | Woodland | ||
| Rare |
The first time you restore 10 or more health, gain 6 attack | Woodland | ||
| Rare |
Whenever you gain additional strikes, gain double the amount | Woodland | ||
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Rare |
Upgrades after you defeat the next boss | Woodland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Heroic |
On Hit: Spend 1 armor to gain 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland | ||
| Heroic |
Your attack is always 7. This weapon cannot have edges | Woodland | ||
| Heroic |
On Hit: If you deal damage to the enemy's health, restore that much health | Woodland | ||
| Heroic |
On Hit: Gain 1 gold | Woodland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Heroic |
Turn Start: Gain 1 additional strike | Woodland |
Changes
| Date | Changes |
|---|---|
| 03/04/2026 | Only gives Rare or Heroic weapons; Common weapons were removed (Patch #12) |


