Stats are different between story mode and custom game mode.
Common stats
Cost: 25 [2]
Cost: 35 [4]
Health: 25/ 40/ 55
Movement speed: 300/ 300/ 300
Score: 5/ 7/ 10
Harvest amount: 15/ 17/ 20
Healing speed: 0.1/ 0.1/ 0.1
Vision radius: 400/ 400/ 400
Damage modifications
Piercing: 20%/ 20%/ 20%
Immunities
None
Attack
Damage (physical): 2.2/ 3.1/ 3.7
Attack speed: 1.5/ 1.5/ 2
Boost
Cooldown: 600/ 600/ 600
Speed buff
Movement speed: + 20%/ + 20%/ + 20%
Attack speed: + 80%/ + 80%/ + 80%
Duration: 20/ 20/ 20
Resistance buff
Physical resistance: + 60%/ + 60%/ + 60%
Venom resistance: + 60%/ + 60%/ + 60%
Duration: 20/ 20/ 20
Big-headed ant supersoldier
Common stats
Cost: 140 [14]
Health: 90/ 130/ 170
Movement speed: 380/ 380/ 380
Score: 28/ 40/ 52
Harvest amount: 16/ 16/ 16
Healing speed: 0.1/ 0.1/ 0.1
Threat: 0.3/ 0.3/ 0.3
Vision radius: 600/ 600/ 600
Damage modification
Evasion: 40%/ 40%/ 40%
Immunity
Immune to pickup (weak)/ knockback (weak)
Attack
Damage (physical): 3/ 5/ 7
Attack speed: 4.5/ 4.5/ 4.5
Ram
Trigger: User is on the ground.
Chance: 2%/ 2%/ 2%
Damage (physical): 20/ 20/ 20
Radius (splash): 100/ 100/ 100
Stun
Duration: 1.5/ 1.5/ 1.5
Knockback (weak)
Distance: 150/ 150/ 150
Execute
Trigger: Target has above 40 HP and user is on the ground.
Chance: 5%/ 5%/ 5%
Pickup (weak)
Execution
Faceplant
Chance: 5%/ 5%/ 5%
Stun (self)
Duration: 2/ 2/ 2
Trivia
In real life, only 8 species of big-headed ants can produce supersoldiers naturally. Scientists have successfully forced other species of big-headed ants, including Pheidole morrisii, to do so by over-exposing the larvae to juvenile hormone. In Cold Blood, it can be inferred that the first encounter with fire ants has caused an unusual surge of juvenile hormone in the local big-headed ant colony.