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Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to [[Disrupting Effect|paralyze]] and [[Stat Modification|make enemies take more damage]].
Large scorpions can sting to [[Disrupting Effect|paralyze]] and [[Damage Modifying Effect |make enemies take more damage]].
Huge scorpions can slam on the ground to stun, [[Repositioning Effect|knock enemies back]] and confuse them afterward.
Huge scorpions can slam on the ground to stun, [[Repositioning Effect|knock enemies back]] and confuse them afterward.
Revision as of 14:04, 17 June 2024
Information
Common name
Emperor scorpion
Scientific name
Pandinus imperator
Environment
Savannah
Forms
Large Huge
Traits
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
Emperor scorpion (Pandinus imperator ) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage .
Huge scorpions can slam on the ground to stun, knock enemies back and confuse them afterward.
Knockback effect has its own list of immune targets.
They can also stun, knock any nearby enemies back and confuse them afterward at low health. This ability can be used before cooldown is over but only up to 3 times. It also ignores stun and confusion immunity.
Huge scorpions can speed up and damage multiple enemies at once at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
Common stats
Health: 2100/ 4200/ 6300
Movement speed: 340
Food amount: 115 [3]
Mount capacity: 12
Score: 530
Vision radius: 600
Damage modifications
Armor: 0.6
Venom resistance: 10%
Piercing: 20%
Immunities
Slow resistance: 20%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Basic attack
Damage (physical): 30
Radius (splash): 50
Attack speed: 1
Sting
Chance: 40%
Damage (venom): 10
Cooldown: 12
Paralysis
Resistance debuff
Physical resistance: - 60%
Duration: 6
Back up
Fleeing (self)
Huge emperor scorpion
Common stats
Health: 30000/ 46000/ 58000/ 70000
Movement speed: 400
Food amount: 2000 [30]
Mount capacity: 36
Score: 3000
Vision radius: 800
Damage modifications
Armor: 2
Venom resistance: 10%
Piercing: 40%
Immunities
Slow resistance: 60%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Basic attack
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1
Claw crush
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Radius (splash): 500
Cooldown (user has above 40% HP): 17
Cooldown (user has below 40% HP): 20
Stun
Confusion
Knockback
Snap (weak)
Trigger: User has between 25% and 70% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: ?
Cooldown: 12
Snap (strong)
Trigger: User has below 25% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: ?
Cooldown: 12
Frenzy (weak)
Trigger: User has between 55% and 85% HP.
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.2
Frenzy (medium)
Trigger: User has between 10% and 55% HP.
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.4
Frenzy (strong)
Trigger: User has below 10% HP.
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.6
Distance (first)
Trigger: User has between 50% and 75% HP.
Cooldown: 10000
Stun
Confusion
Knockback
Distance (second)
Trigger: User has between 25% and 50% HP.
Cooldown: 10000
Stun
Confusion
Knockback
Distance (third)
Trigger: User has below 25% HP.
Cooldown: 10000
Stun
Confusion
Knockback
Back up
Fleeing (self)
Trivia
(none)