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* Emperor scorpions don't wear hats in arachnophobia mode.
* Emperor scorpions don't wear hats in arachnophobia mode.
* Huge emperor scorpions never sting.
* Huge emperor scorpions can't sting.
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Revision as of 14:49, 9 July 2024
Information
Common name
Emperor scorpion
Scientific name
Pandinus imperator
Environment
Savannah
Forms
Large Huge
Traits
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
Emperor scorpion (Pandinus imperator ) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage . It hits 4 times.
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health.
Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect.
Huge scorpions can slam on the ground to stun, confuse and fling enemies away .
The stronger version of this ability can only be used at low health. Stun and confusion immunity is ignored. It also removes mounting enemies.
Huge scorpions can damage multiple enemies at once at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
Common stats
Health: 2100/ 4200/ 6300
Movement speed: 340
Food amount: 115 [3]
Mount capacity: 12
Score: 530
Vision radius: 600
Damage modifications
Armor: 0.6
Venom resistance: 10%
Piercing: 20%
Immunities
Slow resistance: 20%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Basic attack
Damage (physical): 30
Radius (splash): 50
Attack speed: 1
Sting
Chance: 40%
Damage (venom): 10
'Multitarget: 4
Cooldown: 12
Paralysis
Resistance debuff
Physical resistance: - 60%
Duration: 6
Back up
Fleeing (self)
Huge emperor scorpion
Common stats
Health: 30000/ 46000/ 58000/ 70000
Movement speed: 400
Food amount: 2000 [30]
Mount capacity: 36
Score: 3000
Vision radius: 800
Damage modifications
Armor: 2
Venom resistance: 10%
Piercing: 40%
Immunities
Slow resistance: 60%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Basic attack
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1
Frenzy attack (weak)
Trigger: User has between 55% and 85% HP.
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.2
Frenzy attack (medium)
Trigger: User has between 10% and 55% HP.
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.4
Frenzy attack (strong)
Trigger: User has below 10% HP.
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.6
Claw crush (version 1)
Trigger: User has above 40% HP.
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Radius (splash): 500
Cooldown: 17
Stun
Confusion
Knockback
Claw crush (version 2)
Trigger: User has below 40% HP.
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Radius (splash): 500
Cooldown: 20
Stun
Confusion
Knockback
Snap (version 1)
Trigger: User has below 70% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: 8
Cooldown: 12
Snap (version 2)
Trigger: User has below 25% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: 8
Cooldown: 12
Distance (version 1)
Trigger: User has below 75% HP.
Cooldown: 10000
Stun
Confusion
Knockback
Distance (version 2)
Trigger: User has below 50% HP.
Cooldown: 10000
Stun
Confusion
Knockback
Distance (version 3)
Trigger: User has below 25% HP.
Cooldown: 10000
Stun
Confusion
Knockback
Back up
Fleeing (self)
Trivia
Emperor scorpions don't wear hats in arachnophobia mode.
Huge emperor scorpions can't sting.