Termite: Difference between revisions
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{{Ant_Infobox|image=File: | {{Ant_Infobox|image=File:Icon_TermiteSoldier.jpg|name=Fungus-growing termite|scientific=''Macrotermes bellicosus''|environment=Savannah|caste=Queen<br/>King<br/>Minor worker<br/>Major worker<br/>Minor soldier<br/>Major soldier|trait=Fungus farming<br/>Confusion<br/>Speed debuff<br/>Resistance debuff<br/>Speed buff|player=Yes}} | ||
Fungus-growing termites ''(Macrotermes bellicosus)'' are playable as complete colonies in story missions, extra missions and custom games. | Fungus-growing termites ''(Macrotermes bellicosus)'' are playable as complete colonies in story missions, extra missions and custom games. | ||
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Minor soldiers can [[Disrupting Effect|confuse]], [[Speed Modifying Effect|slow enemies down]] and [[Damage Modifying Effect|make them take more damage]]. | Minor soldiers can [[Disrupting Effect|confuse]], [[Speed Modifying Effect|slow enemies down]] and [[Damage Modifying Effect|make them take more damage]]. | ||
Major soldiers can [[Speed Modifying Effect|increase attack speed]] of nearby allies after each hitting attack. The effect can be [[Stat Explanation|stacked in value]] and reverts to normal over time | Major soldiers can [[Speed Modifying Effect|increase attack speed]] of nearby allies after each hitting attack. The effect can be [[Stat Explanation|stacked in value]] up to + 100% and reverts to normal over time. This ability can only be used while major soldiers are on the ground. | ||
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== '''Notable stats'''== | == '''Notable stats'''== | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|<big>'''Termite queen (colony)'''</big> | |colspan="3"|[[File:Icon_TermiteQueen.jpg|50px]] <big>'''Termite queen (colony)'''</big> | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
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{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_TermiteKing.jpg|50px]] <big>'''Termite queen (swarm)'''</big> | ||
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|width="15%t"|'''Common stats''' | |width="15%t"|'''Common stats''' | ||
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{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_TermiteKing.jpg|50px]] <big>'''Termite king'''</big> | ||
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|width="15%t"|'''Common stats''' | |width="15%t"|'''Common stats''' | ||
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{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_TermiteMinorWorker.jpg|50px]] <big>'''Termite minor worker'''</big> [[File:Icon_Worker.png|25px]] | ||
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|width="15%t"|'''Common stats''' | |width="15%t"|'''Common stats''' | ||
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{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_TermiteMajorWorker.jpg|50px]] <big>'''Termite major worker'''</big> [[File:Icon_Harvester.png|25px]] | ||
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|width="15%t"|'''Common stats''' | |width="15%t"|'''Common stats''' | ||
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{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_TermiteSoldier.jpg|50px]] <big>'''Termite minor soldier'''</big> [[File:Icon_Melee.png|25px]] | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
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<br /> | <br /> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_TermiteSoldier.jpg|50px]] <big>'''Termite major soldier'''</big> [[File:Icon_Tank.png|25px]] | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
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*In real life, fungus-growing termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It is even loud enough to be detected by human. | *In real life, fungus-growing termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It is even loud enough to be detected by human. | ||
*Any | *Any workers in custom fungus-growing termite colonies can process fungus and gain efficiency boost at level 3. | ||
<br/> | <br/> | ||
[[Category:Eusocial Insects]] | [[Category:Eusocial Insects]] | ||
[[Category:Savannah]] | [[Category:Savannah]] | ||
Latest revision as of 12:45, 12 June 2026
Fungus-growing termites (Macrotermes bellicosus) are playable as complete colonies in story missions, extra missions and custom games.
Abilities
Fungus-growing termites attack mostly by biting.
Major workers are counted toward soldier population and can't do nest jobs.
Minor soldiers can confuse, slow enemies down and make them take more damage.
Major soldiers can increase attack speed of nearby allies after each hitting attack. The effect can be stacked in value up to + 100% and reverts to normal over time. This ability can only be used while major soldiers are on the ground.
Food processing
Fungus-growing termites can only feed on fungus.
Fungus-growing termites have to gather lignocellulose on the surface and underground. Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose. Queen tiles can't hold any resources.
Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.
Minor workers will expel the waste in fungus storage to cultivate fungus. Level 3 minor workers can process lignocellulose into 50% more food.
Fungus storage tiles can hold 20/ 30/ 40 food and cultivate 1 food every second. The first lignocellulose storage tile and the first fungus storage tile are free. Later storage tiles cost 5 food to build.
You can disable lignocellulose processing to make minor workers stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.
You receive 66.67% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.
Appearances
You can play as a fungus-growing termite colony in:
You can play with termite minor soldiers in:
- Main story
You can play with termite major soldiers in:
- Main story
- Tug of War 3
You can also encounter fungus-growing termites in:
Notable stats
Trivia
- Fungus-growing termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
- Formicarium adaptations are applied to both minor workers and major workers.
- Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus.
- In real life, fungus-growing termite soldiers can bite off legs or cling on to raiding ants after their death to permanently hinder their movement. In the game, the effects are temporary.
- In real life, fungus-growing termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It is even loud enough to be detected by human.
- Any workers in custom fungus-growing termite colonies can process fungus and gain efficiency boost at level 3.



