Formicarium Adaptation

From Empires of the Undergrowth Official Wiki

You can customize your gene-thief ant colony using Royal Jelly in the main story.


Royal Jelly

Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.

You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.

You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.

You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.

You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value is multiplied by 1.15 after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.

Some stats can only be improved up to a certain limit: 1200 for movement speed, 500% for attack speed, 1 for maximum taken damage, 80% for piercing, physical resistance and venom resistance. Units can only harvest up to 30 food from large food items and 45 food from lignocellulose piles.

Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus and in remix missions.

You can bring your customized story-mode colonies into custom games.


Unlockables

Queen
Icon Name Cost Type Effects
Second wind 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • User becomes invulnerable for 30 seconds.
  • User heals 300 HP over 5 seconds.
Fierce mother 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Radius: 2600
  • User confuses enemies for 10 seconds.
Royal guard 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • You can immediately spawn 2 royal guards from every queen tile and keep them around for only 60 seconds.
  • You can spawn ants without requiring food or workers for 5 seconds.
Royal decree 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • You can spawn ants without requiring food or workers for 20 seconds.
Minor improvements
  • Health: + 10 x IP
  • Cooldown: - 0.5 x IP


Worker
Icon Name Cost Type Effects
Level 2 10
Level 3 15
Nimble 30 Stat
  • Evasion (out of combat): + 60%.
  • User can only be detected within a smaller radius.
  • User doesn't appear on minimaps or show health bars out of combat.
Defensive 30 Stat
  • Maximum taken damage: 20
  • Physical resistance: + 20%
  • Venom resistance: + 20%
Aggressive brood 40 Stat
  • Damage (basic attack): + 200%
Efficient brood 40 Stat
  • Movement speed: + 40
  • Harvest amount: + 10
  • Job completion speed: + 2
  • User doesn't get speed penalty or waste poisoning while moving on non-highway tiles.
Minor improvements
  • Movement speed: + 2 x IP
  • Harvest amount: + 0.4 x IP


Black ant soldier
Icon Name Cost Type Effects
Level 1 75
Level 2 15
Level 3 20
Dangerous 50 Stat
  • Attack speed (basic attack): + 20%
Meat wall 50 Stat
  • Physical resistance: + 50%
Self preservation 70 Ability
  • Trigger: User is reduced to 40% HP.
  • User runs away from battle for 0.5 second.
Self repair 70 Stat
  • Healing speed: + 4
Minor improvements
  • Health: + 0.7 x IP
  • Armor: + 0.1 x IP
  • Piercing: + 0.5% x IP
  • Damage (basic attack): + 0.05 x IP


Wood ant shooter
Icon Name Cost Type Effects
Level 1 150
Level 2 30
Level 3 40
Corrosive 80 Effect
  • Acid spray (mortar) inflicts 1.2 extra venom damage every 0.1 second over 0.5 second.
  • Acid spray (rapid-fire) inflicts 0.2 extra venom damage every 0.1 second over 0.5 second.
High pressure 80 Effect
  • Acid spray (mortar) inflicts 4.5 extra physical damage.
  • Acid spray (rapid-fire) inflicts 0.75 extra physical damage.
Crippling 100 Effect
  • Acid spray (mortar) makes enemies take 40% more damage from physical attacks for 1.5 seconds.
  • Acid spray (rapid-fire) makes enemies take 40% more damage from physical attacks for 0.4 second.
  • The effect can be stacked in value up to + 100%.
Weakening 100 Effect
  • Acid spray (mortar) makes enemies take 40% more damage from venom attacks for 1.5 seconds.
  • Acid spray (rapid-fire) makes enemies take 40% more damage from venom attacks for 0.4 second.
  • The effect can be stacked in value up to + 100%.
Minor improvements
  • Health: + 0.5 x IP
  • Range (spray): + 2 x IP
  • Damage (mortar spray): + 0.08 x IP
  • Damage (rapid-fire spray): + 0.02 x IP
  • Attack speed (spray): + 0.4% x IP


Leafcutter ant major
Icon Name Cost Type Effects
Level 1 300
Level 2 50
Level 3 60
Durable 100 Stat
  • Armor: + 3
Shockproof 100 Stat
  • Maximum taken damage: 20
Sharp 200 Ability
  • User makes nearby allies inflict 30% of taken damage on the attacking enemies.
  • Radius: 250
Resilient 200 Ability
  • User increases physical resistance and venom resistance of nearby allies by 30%.
  • Radius: 250
Minor improvements
  • Health: + 1 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
  • Attack speed (basic attack): + 0.3% x IP


Fire ant soldier
Icon Name Cost Type Effects
Level 1 500
Level 2 70
Level 3 80
Surefooted 200 Stat
  • Damage (mounting sting): + 10
Evasive 200 Stat
  • Evasion: + 30%
Last stand 300 Ability
  • Trigger: User is reduced to 0 HP and isn't mounting.
  • Cooldown: 15
  • User heals 50 HP over 0.5 second.
  • User only retains 50% of their original attack speed.
  • User gets eliminated after 5 seconds.
Last laugh 300 Ability
  • Trigger: User is reduced to 0 HP and isn't mounting.
  • Damage (venom): 20
  • Cooldown: 60
Minor improvements
  • Movement speed: + 2 x IP
  • Area resistance: + 1% x IP
  • Piercing: + 0.5% x IP
  • Damage (basic attack): + 0.05 x IP


Matabele ant medic
Icon Name Cost Type Effects
Level 1 800
Level 2 90
Level 3 100
Sustain 400 Effect
  • Attack heals nearby allies by 3 HP after each hit when user isn't mounting.
  • Radius: 250
Preserve 400 Ability
  • User increases out-of-combat healing speed of nearby allies by 1 HP per second.
  • The effect can be stacked in value up to 5 times.
  • Radius: 250
Field medic 600 Stat
  • User immediately performs revival 5 seconds after picking up dead ants.
Surgeon 600 Stat
  • Revived ants retain 85% of their original health and damage.
Minor improvements
  • Movement speed: + 2 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
  • Damage (mounting attack): + 0.05 x IP


Bullet ant soldier
Icon Name Cost Type Effects
Level 3 2000
Lean pupation 600 Stat
  • Spawning cost: - 100
Fast recovery 600 Stat
  • Healing speed: + 10
Reinforced carapace 700 Stat
  • Armor: + 1
Sealed carapace 700 Stat
  • Venom resistance: + 50%
Minor improvements
  • Health: + 3 x IP
  • Piercing: + 0.5% x IP
  • Maximum taken damage: - 2 x IP
  • Damage (executing attack): + 2 x IP


Exploding ant minor soldier
Icon Name Cost Type Effects
Level 1 800
Level 2 90
Level 3 100
Controlled blast 400 Stat
  • Damage (explosion): + 50%
  • Damage (venom secretion): + 50%
Violent blast 400 Stat
  • Radius (explosion): + 50%
  • Radius (venom secretion): + 50%
Chain reaction 600 Effect
  • Explosion increases exploding damage of nearby exploding ant minor soldiers by 20%. The effect can be stacked in value.
Persistent secretions 600 Effect
  • Explosion leaves venom on the ground and inflicts venom damage equal to 12.5% of exploding damage on contacting enemies every second over 4 seconds.
  • Radius: 200
Minor improvements
  • Venom resistance: + 0.5% x IP
  • Piercing: + 0.5% x IP
  • Maximum taken damage: - 2 x IP
  • Damage (basic attack): + 0.05 x IP


Exploding termite worker
Icon Name Cost Type Effects
Level 1 500
Level 2 70
Level 3 80
Rapid maturity 300 Stat
  • Maturing time: - 50%
Accelerated gland filling 300 Stat
  • Maximum buffing time: - 50%
Extreme toxins 400 Stat
  • Duration (damage-over-time): + 50%
Extreme confusion 400 Stat
  • Duration (confusion): + 50%
Minor improvements
  • Health: + 1 x IP
  • Movement speed: + 2 x IP
  • Armor: + 0.1 x IP
  • Evasion (out of combat): + 0.5% x IP


Extra units
Unit Name Cost Effects
Wood ant soldier Level 3 120
Minor improvements
  • Health: + 1 x IP
  • Area resistance: + 1% x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
Leafcutter ant media Level 3 240
Minor improvements
  • Health: + 0.8 x IP
  • Armor: + 0.1 x IP
  • Piercing: + 0.5% x IP
  • Damage (basic attack): + 0.05 x IP
Matabele ant soldier Level 3 600
Minor improvements
  • Health: + 1 x IP
  • Movement speed: + 2 x IP
  • Damage (basic attack): + 0.05 x IP
  • Attack speed (basic attack): + 0.3% x IP
Termite minor soldier Level 3 400
Minor improvements
  • Health: + 0.5 x IP
  • Physical resistance: + 0.5% x IP
  • Piercing: + 0.5% x IP
  • Damage (basic attack): + 0.05 x IP
Termite major soldier Level 3 600
Minor improvements
  • Movement speed: + 2 x IP
  • Damage (mounting attack): + 0.05 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
Exploding ant major soldier Level 3 500
Minor improvements
  • Health: + 1 x IP
  • Movement speed: + 2 x IP
  • Physical resistance: + 0.5% x IP
  • Attack speed (basic attack): + 0.3% x IP
Exploding termite soldier Level 3 500
Minor improvements
  • Movement speed: + 2 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
  • Damage (basic attack): + 0.05 x IP


Trivia

  • Minor workers and major workers both can receive worker adaptations in custom fungus-growing termite colonies.
  • Fire ant soldiers can avoid the last effect of Last stand if they form bridges immediately after activation.
  • Execution doesn't trigger Last laugh and Last stand.