Army Ant: Difference between revisions

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{{Ant_Infobox|image=File:ThumbArmyAntMajor.jpg|name=Army ant|scientific=''Eciton burchellii''|environment=Rainforest|caste=Media<br/>Major|trait=Damage buff|player=No}}
{{Ant_Infobox|image=File:Icon_ArmyAntMajor.jpg|name=Army ant|scientific=''Eciton burchellii''|environment=Rainforest|caste=Media<br/>Major|trait=Damage buff|player=No}}
Army ants (''Eciton burchellii'') are playable in extra levels and custom games.
Army ants ''(Eciton burchellii)'' are playable in extra missions and custom games.


<br />
<br />
== '''Abilities''' ==
== '''Abilities''' ==
Army ants use basic attack by biting. Majors can only use basic attack while [[Enemy Mounting|mounting]] enemies.
Army ants attack by biting.  


Majors can [[Stat Modifying Effect|increase the damage]] of themselves and nearby ants from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. Army ants glow red when the effect reaches the maximum value of + 45. Majors can only use this ability while on the ground.  
Majors can only use basic attack while [[Enemy Mounting|mounting]] enemies.
 
Majors can [[Damage Modifying Effect|increase the damage]] of nearby allies' attacks and abilities by a flat amount after each hitting attack. [[Damaging Effect|Effect damage]] (damage-over-time and damage reflection) isn't affected. The effect can be [[Stat Explanation|stacked in value]] up to +45 and reverts to normal over time. This ability can only be used while majors are on the ground.


<br />
<br />
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*'''[[Tug of War]]'''
*'''[[Tug of War]]'''


You can play with arm ant majors in:
You can play with army ant majors in:
*'''The Other Foot'''
*'''The Other Foot'''


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*'''[[New Year's Feast]]'''
*'''[[New Year's Feast]]'''


You can also encouter non-player army ants in:
You can also encounter army ants in:
*'''[[Front Line]]'''
*'''[[Front Line]]'''


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*'''[[Adventure]]'''
*'''[[Adventure]]'''
*'''[[No Ant's Land]]'''


*'''[[Festive Spider]]'''
*'''[[Festive Spider]]'''


<br/>
<br/>
== '''Notable stats'''==
== '''Notable stats'''==
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|[[File:Armymedia.png]] <big>'''Army ant media'''</big>
|colspan="3"|[[File:Icon_ArmyAntMinor.jpg|50px]] [[File:Icon_ArmyAntMedia.jpg|50px]] <big>'''Army ant media'''</big> [[File:Icon_Melee.png|25px]]
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 40/ 3
*''Cost:'' 40 [3]
*''Health:'' 30/ 40/ 55
*''Health:'' 30/ 40/ 55
*''Movement speed:'' 300/ 300/ 300  
*''Movement speed:'' 300/ 300/ 300
*''Score:'' 10/ 15/ 22
*''Score:'' 10/ 15/ 22
*''Harvest amount:'' 15/ 15/ 15
*''Harvest amount:'' 15/ 15/ 15
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Threat:'' 0.3/ 0.3/ 0.3
*''Vision radius:'' 400/ 400/ 400
*''Vision radius:'' 400/ 400/ 400
|-
|-
|'''Damage modifications'''
|'''Damage modifications'''
|colspan="2"|
|colspan="2"|
*None
*''Area resistance:'' 30%/ 30%/ 30%
|-
|-
|'''Immunities'''
|'''Immunities'''
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Damage (physical):'' 3/ 4.5/ 6
*''Damage (physical):'' 3/ 4.5/ 6
*''Attack speed:'' 1.3/ 1.4/ 1.5
*''Attack speed:'' 2/ 2.1/ 2.3
|width="45%"|
|width="45%"|
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|[[File:Armymajor.png]] <big>'''Army ant major'''</big>
|colspan="3"|[[File:Icon_ArmyAntMajor.jpg|50px]] <big>'''Army ant major'''</big> [[File:Icon_Tank.png|25px]]
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 170/ 15
*''Cost:'' 170 [15]
*''Health:'' 90/ 105/ 130  
*''Health:'' 90/ 105/ 130
*''Movement speed:'' 320/ 320/ 320
*''Movement speed:'' 320/ 320/ 320
*''Score:'' 30/ 42/ 54
*''Score:'' 30/ 42/ 54
*''Harvest amount:'' 15/ 15/ 15  
*''Harvest amount:'' 15/ 15/ 15
*''Healing speed:'' 0.1/ 0.15/ 0.2
*''Healing speed:'' 0.1/ 0.15/ 0.2
*''Threat:'' 0.3/ 0.3/ 0.3
*''Vision radius:'' 400/ 400/ 400
*''Vision radius:'' 400/ 400/ 400
|-
|-
|'''Damage modifications'''
|'''Damage modifications'''
|colspan="2"|
|colspan="2"|
*''Physical resistance:'' 20%/ 30%/ 40%  
*''Physical resistance:'' 20%/ 30%/ 40%
|-
|-
|'''Immunities'''
|'''Immunities'''
|colspan="2"|
|colspan="2"|
*Immune to pickup/ knockback
*Immune to pickup (weak)/ knockback (weak)
|-
|-
|'''Basic attack'''
|'''Attack'''<br/>'''(mounting)'''
|width="40%"|
|width="40%"|
*''Trigger:'' User is mounting.
*''Damage (physical):'' 8/ 10/ 12
*''Damage (physical):'' 8/ 10/ 12
*''Attack speed:'' 1/ 1/ 1.2
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="450%"|
|width="450%"|
|-
|-
|'''Flashbuff'''
|'''Attack'''<br/>'''(grounded)'''
|
|
*''Trigger:'' User isn't mounting.
*''Damage (physical):'' 5/ 7.5/ 10
*''Damage (physical):'' 5/ 7.5/ 10
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|
|
:'''Damage buff'''
:'''Damage buff (flash)'''
:*''Tick buff:'' + 0.6/ + 0.8/ + 1.1
:*''Damage:'' + 0.6/ + 0.8/ + 1.1 after each hitting attack
:*''Debuff speed:'' - 2/ - 2/ - 2
:*''Reverting speed:'' - 2/ - 2/ - 2
:*''Radius:'' 200/ 250/ 300
:*''Radius:'' 200/ 250/ 300
|}
|}
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<br />
<br />
=='''Trivia'''==
=='''Trivia'''==
* In real life, army ants have four castes: minors, mediae, sub-majors and majors. In the game, sub-majors and mediae are grouped into just mediae because they both act as generic combat units. Either of the two models can be spawned randomly from media brood tiles.
* In real life, army ants have four castes: minors, mediae, sub-majors and majors. In the game, the developers group sub-majors and mediae into just mediae because they both act as generic combat units. Either of the two models can be spawned randomly from media brood tiles.


* In real life, army ants can sting. The developers don't implement this in the game to focus on their damage supporting gimmick.  
* In real life, army ants can sting. The developers don't implement this in the game to focus on their damage supporting gimmick.  


* In real life, army ant majors do release an alarm pheromone from their mandibular glands when they bite. This pheromone attracts nearby army ants to the contested area and further increases their aggression. In the game, the orange pheromone cloud was later changed to red glow for better game performance.
* In real life, army ant majors release an alarm pheromone from their mandibular glands after each bite. The signal attracts more army ants to the contested area and further increases their aggression. In the game, the orange pheromone cloud was later changed to red glow for better game performance. Other affected ants don't glow.


* Army ants have been confirmed to be unplayable as complete colonies because they mostly build bivouacs using their own bodies.
* Army ants have been confirmed to be unplayable as complete colonies because they mostly build bivouacs using their own bodies.


* Beating '''The Other Foot''' on any difficulty lets you play as the counterpart colony in custom games.
<br/>
 
[[Category:Eusocial Insects]]
<br />
[[Category:Ants]]
[[Category:Rainforest]]
[[Category:Rainforest]]

Latest revision as of 12:49, 12 June 2026

Information
Common name Army ant
Scientific name Eciton burchellii
Environment Rainforest
Castes Media
Major
Traits Damage buff
Playable colony No


Army ants (Eciton burchellii) are playable in extra missions and custom games.


Abilities

Army ants attack by biting.

Majors can only use basic attack while mounting enemies.

Majors can increase the damage of nearby allies' attacks and abilities by a flat amount after each hitting attack. Effect damage (damage-over-time and damage reflection) isn't affected. The effect can be stacked in value up to +45 and reverts to normal over time. This ability can only be used while majors are on the ground.


Appearances

You can play with army ant mediae in:

You can play with army ant majors in:

  • The Other Foot
  • Tug of War

You can also encounter army ants in:


Notable stats

Army ant media
Common stats
  • Cost: 40 [3]
  • Health: 30/ 40/ 55
  • Movement speed: 300/ 300/ 300
  • Score: 10/ 15/ 22
  • Harvest amount: 15/ 15/ 15
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Area resistance: 30%/ 30%/ 30%
Immunities
  • None
Attack
  • Damage (physical): 3/ 4.5/ 6
  • Attack speed: 2/ 2.1/ 2.3


Army ant major
Common stats
  • Cost: 170 [15]
  • Health: 90/ 105/ 130
  • Movement speed: 320/ 320/ 320
  • Score: 30/ 42/ 54
  • Harvest amount: 15/ 15/ 15
  • Healing speed: 0.1/ 0.15/ 0.2
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Physical resistance: 20%/ 30%/ 40%
Immunities
  • Immune to pickup (weak)/ knockback (weak)
Attack
(mounting)
  • Trigger: User is mounting.
  • Damage (physical): 8/ 10/ 12
  • Attack speed: 1.5/ 1.5/ 1.5
Attack
(grounded)
  • Trigger: User isn't mounting.
  • Damage (physical): 5/ 7.5/ 10
  • Attack speed: 1.5/ 1.5/ 1.5
Damage buff (flash)
  • Damage: + 0.6/ + 0.8/ + 1.1 after each hitting attack
  • Reverting speed: - 2/ - 2/ - 2
  • Radius: 200/ 250/ 300


Trivia

  • In real life, army ants have four castes: minors, mediae, sub-majors and majors. In the game, the developers group sub-majors and mediae into just mediae because they both act as generic combat units. Either of the two models can be spawned randomly from media brood tiles.
  • In real life, army ants can sting. The developers don't implement this in the game to focus on their damage supporting gimmick.
  • In real life, army ant majors release an alarm pheromone from their mandibular glands after each bite. The signal attracts more army ants to the contested area and further increases their aggression. In the game, the orange pheromone cloud was later changed to red glow for better game performance. Other affected ants don't glow.
  • Army ants have been confirmed to be unplayable as complete colonies because they mostly build bivouacs using their own bodies.