Termite: Difference between revisions

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{{Ant_Infobox|image=File:ThumbTermite.jpg|name=Termite|scientific=''Macrotermes bellicosus''|environment=Savannah|caste=Queen<br/>King<br/>Minor worker<br/>Major worker<br/>Minor soldier<br/>Major soldier|trait=Fungus farming<br/>Confusion<br/>Speed debuff<br/>Resistance debuff<br/>Speed buff|player=Yes}}
{{Ant_Infobox|image=File:Icon_TermiteSoldier.jpg|name=Fungus-growing termite|scientific=''Macrotermes bellicosus''|environment=Savannah|caste=Queen<br/>King<br/>Minor worker<br/>Major worker<br/>Minor soldier<br/>Major soldier|trait=Fungus farming<br/>Confusion<br/>Speed debuff<br/>Resistance debuff<br/>Speed buff|player=Yes}}
Termites (''Macrotermes bellicosus'') are playable as complete colonies in story levels, extra levels and custom games.
Fungus-growing termites ''(Macrotermes bellicosus)'' are playable as complete colonies in story missions, extra missions and custom games.


<br />
<br />
== '''Abilities'''==
== '''Abilities'''==
Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.
Fungus-growing termites attack mostly by biting.


Minor soldiers can [[Disrupting Effect|confuse]], [[Stat Modification|slow enemies down]] and make them take more damage.
Major workers are counted toward soldier population and can't do nest jobs.


Majors can increase the attack speed of themselves and nearby termites from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. The maximum value is currently unknown. Major soldiers can only use this ability while on the ground.
Minor soldiers can [[Disrupting Effect|confuse]], [[Speed Modifying Effect|slow enemies down]] and [[Damage Modifying Effect|make them take more damage]].


You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.
Major soldiers can [[Speed Modifying Effect|increase attack speed]] of nearby allies after each hitting attack. The effect can be [[Stat Explanation|stacked in value]] up to + 100% and reverts to normal over time. This ability can only be used while major soldiers are on the ground.
 
Major workers are counted toward soldiers and can't do nest jobs.


<br/>
<br/>
=='''Food processing'''==
=='''Food processing'''==
Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Dead creatures aren't edible and disappear after 3 minutes.
Fungus-growing termites can only feed on fungus.


Minor workers eat and process lignocellulose in their bodies. Each minor worker can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.
Fungus-growing termites have to gather lignocellulose on the surface and underground. Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose. Queen tiles can't hold any resources.


Minor workers will expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate 1 food every second.
Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.


Level 3 minor workers can process lignocellulose into 50% more food.  
Minor workers will expel the waste in fungus storage to cultivate fungus. Level 3 minor workers can process lignocellulose into 50% more food.


You can disable lignocellulose processing to make them stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the least prioritized nest job.
Fungus storage tiles can hold 20/ 30/ 40 food and cultivate 1 food every second. The first lignocellulose storage tile and the first fungus storage tile are free. Later storage tiles cost 5 food to build.  


You receive 66% of the building cost as lignocellulose from deleting a tile. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.
You can disable lignocellulose processing to make minor workers stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.
 
You receive 66.67% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


<br/>
<br/>
=='''Appearances'''==
=='''Appearances'''==
You can play as a termite colony in:
You can play as a fungus-growing termite colony in:
*'''[[Last Mound Standing]]'''
*'''[[Last Mound Standing]]'''


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*'''Tug of War 3'''
*'''Tug of War 3'''


You can also encounter non-player termites in:  
You can also encounter fungus-growing termites in:  
*'''[[Triage]]'''
*'''[[Triage]]'''


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== '''Notable stats'''==
== '''Notable stats'''==
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Mature termite queen'''</big>
|colspan="3"|[[File:Icon_TermiteQueen.jpg|50px]] <big>'''Termite queen (colony)'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|width="85%"|
|width="85%"|
*''Health:'' 1400
*''Health:'' 1400
*''Food amount:'' 800 [?]
*''Food amount:'' 800 [8]
*''Score:'' 700
*''Score:'' 700
*''Healing speed:'' 1
*''Healing speed:'' 1
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|
|
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ execution/ knockback
*Immune to pickup (strong)/ knockback (strong)
*Immune to execution
|}
|}
   
   
<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Young termite queen'''</big>
|colspan="3"|[[File:Icon_TermiteKing.jpg|50px]] <big>'''Termite queen (swarm)'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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*''Health:'' 250
*''Health:'' 250
*''Movement speed:'' 300
*''Movement speed:'' 300
*''Food amount:'' 100 [?]
*''Food amount:'' 100 [3]
*''Score:'' 18
*''Score:'' 18
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1
*''Vision radius:'' 400
*''Vision radius:'' 400
|-
|-
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|'''Immunities'''
|'''Immunities'''
|colspan="2"|
|colspan="2"|
*None
*Immune to pickup (strong)
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Damage (physical):'' 15
*''Damage (physical):'' 15
*''Attack speed:'' 0.6
*''Attack speed:'' 0.9
|width="45%"|
|width="45%"|
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite king'''</big>
|colspan="3"|[[File:Icon_TermiteKing.jpg|50px]] <big>'''Termite king'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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*''Health:'' 150
*''Health:'' 150
*''Movement speed:'' 300
*''Movement speed:'' 300
*''Food amount:'' 50 [?]
*''Food amount:'' 50 [2]
*''Score:'' 18
*''Score:'' 18
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1
*''Vision radius:'' 1300
*''Vision radius:'' 1300
|-
|-
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Damage (physical):'' 5
*''Damage (physical):'' 5
*''Attack speed:'' 1.8
*''Attack speed:'' 2.7
|width="45%"|
|width="45%"|
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite minor worker'''</big>
|colspan="3"|[[File:Icon_TermiteMinorWorker.jpg|50px]] <big>'''Termite minor worker'''</big> [[File:Icon_Worker.png|25px]]
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 20/ 2
*''Cost:'' 20 [2]
*''Health:'' 30/ 45/ 60
*''Health:'' 30/ 45/ 60
*''Movement speed:'' 300/ 320/ 340
*''Movement speed:'' 300/ 320/ 340
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Damage (physical):'' 1/ 2/ 3
*''Damage (physical):'' 1/ 2/ 3
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="45%"|
|width="45%"|
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite major worker'''</big>
|colspan="3"|[[File:Icon_TermiteMajorWorker.jpg|50px]] <big>'''Termite major worker'''</big> [[File:Icon_Harvester.png|25px]]
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 30/ 3
*''Cost:'' 30 [3]
*''Health:'' 40/ 55/ 70
*''Health:'' 40/ 55/ 70
*''Movement speed:'' 300/ 340/ 380
*''Movement speed:'' 300/ 340/ 380
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Damage (physical):'' 1/ 2/ 3
*''Damage (physical):'' 1/ 2/ 3
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="45%"|
|width="45%"|
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite minor soldier'''</big>
|colspan="3"|[[File:Icon_TermiteSoldier.jpg|50px]] <big>'''Termite minor soldier'''</big> [[File:Icon_Melee.png|25px]]
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 50/ 6
*''Cost:'' 50 [6]
*''Health:'' 70/ 80/ 90
*''Health:'' 70/ 80/ 90
*''Movement speed:'' 300/ 300/ 300
*''Movement speed:'' 300/ 300/ 300
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Damage (physical):'' 3/ 4/ 5  
*''Damage (physical):'' 3/ 4/ 5  
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="45%"|
|width="45%"|
|-
|-
|rowspan="3"|'''Cripple'''
|rowspan="3"|'''Cripple'''
|rowspan="3"|
|rowspan="3"|
*''Trigger:'' User isn't mounting.
*''Chance:'' 20%/ 20%/ 20%
*''Chance:'' 20%/ 20%/ 20%
*''Damage (physical):'' 2/ 5/ 8
*''Damage (physical):'' 2/ 5/ 8
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<br />
<br />
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite major soldier'''</big>
|colspan="3"|[[File:Icon_TermiteSoldier.jpg|50px]] <big>'''Termite major soldier'''</big> [[File:Icon_Tank.png|25px]]
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 110/ 11
*''Cost:'' 110 [11]
*''Health:'' 140/ 160/ 190
*''Health:'' 140/ 160/ 190
*''Movement speed:'' 300/ 300/ 300
*''Movement speed:'' 300/ 300/ 300
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''<br/>'''(mounting)'''
|width="40%"|
|width="40%"|
*''Trigger:'' User is mounting.
*''Damage (physical):'' 5/ 6/ 7  
*''Damage (physical):'' 5/ 6/ 7  
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="45%"|  
|width="45%"|
|-
|-
|'''Flashbuff'''
|'''Attack'''<br/>'''(grounded)'''
|
|
*''Trigger:'' User isn't mounting.
*''Damage (physical):'' 4/ 5.2/ 6
*''Damage (physical):'' 4/ 5.2/ 6
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|
|
:'''Damage buff'''
:'''Speed buff (flash)'''
:*''Tick buff:'' + 7%/ + 10%/ +13%
:*''Attack speed:'' + 0.7/ + 1/ + 1.3 after each hitting attack (measurement unit unknown?)
:*''Debuff speed:'' ?
:*''Reverting speed:'' ?
:*''Radius:'' 200/ 250/ 300
:*''Radius:'' 200/ 250/ 300
|}
|}
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<br/>
<br/>
== '''Trivia''' ==
== '''Trivia''' ==
*Every termite colony starts with a 19-tiled queen chamber, a 7-tiled fungus storage and a 7-tiled lignocelulose storage in custom games.
*Fungus-growing termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
 
*[[Formicarium Adaptation|Formicarium adaptations]] are applied to both minor workers and major workers.
 
*Formossan termites (''Coptotermes formossanus'') won over European wasps (''Vespula germanica'') to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be ''Macrotermes bellicosus''.
 
*In real life, fungus-growing termite soldiers can bite off legs or cling on to raiding ants after their death to permanently hinder their movement. In the game, the effects are temporary.


*Formossan termites (''Coptotermes formossanus'') won over European wasps (''Vespula germanica'') to be rewards for reaching the 3rd kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be ''Macrotermes bellicosus''.
*In real life, fungus-growing termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It is even loud enough to be detected by human.


*Adaptations are applied to major workers in new game plus even though they are counted toward soldiers.
*Any workers in custom fungus-growing termite colonies can process fungus and gain efficiency boost at level 3.


<br/>
<br/>
[[Category:Other Creatures]]
[[Category:Eusocial Insects]]
[[Category:Savannah]]
[[Category:Savannah]]

Latest revision as of 12:45, 12 June 2026

Information
Common name Fungus-growing termite
Scientific name Macrotermes bellicosus
Environment Savannah
Castes Queen
King
Minor worker
Major worker
Minor soldier
Major soldier
Traits Fungus farming
Confusion
Speed debuff
Resistance debuff
Speed buff
Playable colony Yes


Fungus-growing termites (Macrotermes bellicosus) are playable as complete colonies in story missions, extra missions and custom games.


Abilities

Fungus-growing termites attack mostly by biting.

Major workers are counted toward soldier population and can't do nest jobs.

Minor soldiers can confuse, slow enemies down and make them take more damage.

Major soldiers can increase attack speed of nearby allies after each hitting attack. The effect can be stacked in value up to + 100% and reverts to normal over time. This ability can only be used while major soldiers are on the ground.


Food processing

Fungus-growing termites can only feed on fungus.

Fungus-growing termites have to gather lignocellulose on the surface and underground. Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose. Queen tiles can't hold any resources.

Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.

Minor workers will expel the waste in fungus storage to cultivate fungus. Level 3 minor workers can process lignocellulose into 50% more food.

Fungus storage tiles can hold 20/ 30/ 40 food and cultivate 1 food every second. The first lignocellulose storage tile and the first fungus storage tile are free. Later storage tiles cost 5 food to build.

You can disable lignocellulose processing to make minor workers stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.

You receive 66.67% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


Appearances

You can play as a fungus-growing termite colony in:

You can play with termite minor soldiers in:

  • Main story

You can play with termite major soldiers in:

  • Main story
  • Tug of War 3

You can also encounter fungus-growing termites in:


Notable stats

Termite queen (colony)
Common stats
  • Health: 1400
  • Food amount: 800 [8]
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 50%
  • Venom resistance: 50%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution


Termite queen (swarm)
Common stats
  • Health: 250
  • Movement speed: 300
  • Food amount: 100 [3]
  • Score: 18
  • Healing speed: 0.1
  • Vision radius: 400
Damage modifications
  • Piercing: 20%
Immunities
  • Immune to pickup (strong)
Attack
  • Damage (physical): 15
  • Attack speed: 0.9


Termite king
Common stats
  • Health: 150
  • Movement speed: 300
  • Food amount: 50 [2]
  • Score: 18
  • Healing speed: 0.1
  • Vision radius: 1300
Damage modifications
  • Piercing: 20%
Immunities
  • None
Attack
  • Damage (physical): 5
  • Attack speed: 2.7


Termite minor worker
Common stats
  • Cost: 20 [2]
  • Health: 30/ 45/ 60
  • Movement speed: 300/ 320/ 340
  • Food amount: 20/ 22/ 24
  • Score: 5/ 8/ 12
  • Harvest amount: 4/ 5/ 6
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
  • Encumbered
Damage modifications
  • None
Immunities
  • None
Attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1.5/ 1.5/ 1.5


Termite major worker
Common stats
  • Cost: 30 [3]
  • Health: 40/ 55/ 70
  • Movement speed: 300/ 340/ 380
  • Food amount: 24/ 26/ 28
  • Score: 5/ 8/ 12
  • Harvest amount: 15/ 30/ 45
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1.5/ 1.5/ 1.5


Termite minor soldier
Common stats
  • Cost: 50 [6]
  • Health: 70/ 80/ 90
  • Movement speed: 300/ 300/ 300
  • Food amount: 24/ 26/ 28
  • Score: 12/ 16/ 20
  • Harvest amount: 6/ 8/ 10 
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Piercing: 20%/ 20%/ 20%
Immunities
  • None
Attack
  • Damage (physical): 3/ 4/ 5
  • Attack speed: 1.5/ 1.5/ 1.5
Cripple
  • Trigger: User isn't mounting.
  • Chance: 20%/ 20%/ 20%
  • Damage (physical): 2/ 5/ 8
  • Cooldown: 13/ 11/ 9
Confusion
  • Duration: 2.5/ 3/ 3.5
Speed debuff
  • Movement speed: - 90%/ - 90%/ - 90%
  • Duration: 2.5/ 3/ 3.5
Resistance debuff
  • Physical resistance: - 40%/ - 50%/ - 60%
  • Duration: 2.5/ 3/ 3.5


Termite major soldier
Common stats
  • Cost: 110 [11]
  • Health: 140/ 160/ 190
  • Movement speed: 300/ 300/ 300
  • Food amount: 26/ 28/ 30
  • Score: 22/ 27/ 29
  • Harvest amount: 8/ 10/ 12
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Attack
(mounting)
  • Trigger: User is mounting.
  • Damage (physical): 5/ 6/ 7
  • Attack speed: 1.5/ 1.5/ 1.5
Attack
(grounded)
  • Trigger: User isn't mounting.
  • Damage (physical): 4/ 5.2/ 6
  • Attack speed: 1.5/ 1.5/ 1.5
Speed buff (flash)
  • Attack speed: + 0.7/ + 1/ + 1.3 after each hitting attack (measurement unit unknown?)
  • Reverting speed: ?
  • Radius: 200/ 250/ 300


Trivia

  • Fungus-growing termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
  • Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus.
  • In real life, fungus-growing termite soldiers can bite off legs or cling on to raiding ants after their death to permanently hinder their movement. In the game, the effects are temporary.
  • In real life, fungus-growing termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It is even loud enough to be detected by human.
  • Any workers in custom fungus-growing termite colonies can process fungus and gain efficiency boost at level 3.