Army Ant: Difference between revisions
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{{Ant_Infobox|image=File: | {{Ant_Infobox|image=File:Icon_ArmyAntMajor.jpg|name=Army ant|scientific=''Eciton burchellii''|environment=Rainforest|caste=Media<br/>Major|trait=Damage buff|player=No}} | ||
Army ants | Army ants ''(Eciton burchellii)'' are playable in extra missions and custom games. | ||
<br /> | <br /> | ||
== '''Abilities''' == | == '''Abilities''' == | ||
Army ants | Army ants attack by biting. | ||
Majors can [[Damage Modifying Effect|increase | Majors can only use basic attack while [[Enemy Mounting|mounting]] enemies. | ||
Majors can [[Damage Modifying Effect|increase the damage]] of nearby allies' attacks and abilities by a flat amount after each hitting attack. [[Damaging Effect|Effect damage]] (damage-over-time and damage reflection) isn't affected. The effect can be [[Stat Explanation|stacked in value]] up to +45 and reverts to normal over time. This ability can only be used while majors are on the ground. | |||
<br /> | <br /> | ||
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*'''[[New Year's Feast]]''' | *'''[[New Year's Feast]]''' | ||
You can also encounter | You can also encounter army ants in: | ||
*'''[[Front Line]]''' | *'''[[Front Line]]''' | ||
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*'''[[Adventure]]''' | *'''[[Adventure]]''' | ||
*'''[[No Ant's Land]]''' | |||
*'''[[Festive Spider]]''' | *'''[[Festive Spider]]''' | ||
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== '''Notable stats'''== | == '''Notable stats'''== | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_ArmyAntMinor.jpg|50px]] [[File:Icon_ArmyAntMedia.jpg|50px]] <big>'''Army ant media'''</big> [[File:Icon_Melee.png|25px]] | ||
|- | |- | ||
|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
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*''Cost:'' 40 [3] | *''Cost:'' 40 [3] | ||
*''Health:'' 30/ 40/ 55 | *''Health:'' 30/ 40/ 55 | ||
*''Movement speed:'' 300/ 300/ 300 | *''Movement speed:'' 300/ 300/ 300 | ||
*''Score:'' 10/ 15/ 22 | *''Score:'' 10/ 15/ 22 | ||
*''Harvest amount:'' 15/ 15/ 15 | *''Harvest amount:'' 15/ 15/ 15 | ||
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|'''Damage modifications''' | |'''Damage modifications''' | ||
|colspan="2"| | |colspan="2"| | ||
*'' | *''Area resistance:'' 30%/ 30%/ 30% | ||
|- | |- | ||
|'''Immunities''' | |'''Immunities''' | ||
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*None | *None | ||
|- | |- | ||
|''' | |'''Attack''' | ||
|width="40%"| | |width="40%"| | ||
*''Damage (physical):'' 3/ 4.5/ | *''Damage (physical):'' 3/ 4.5/ 6 | ||
*''Attack speed:'' | *''Attack speed:'' 2/ 2.1/ 2.3 | ||
|width="45%"| | |width="45%"| | ||
|} | |} | ||
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<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|[[File: | |colspan="3"|[[File:Icon_ArmyAntMajor.jpg|50px]] <big>'''Army ant major'''</big> [[File:Icon_Tank.png|25px]] | ||
|- | |- | ||
|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost:'' 170 [15] | *''Cost:'' 170 [15] | ||
*''Health:'' 90/ 105/ 130 | *''Health:'' 90/ 105/ 130 | ||
*''Movement speed:'' 320/ 320/ 320 | *''Movement speed:'' 320/ 320/ 320 | ||
*''Score:'' 30/ 42/ 54 | *''Score:'' 30/ 42/ 54 | ||
*''Harvest amount:'' 15/ 15/ 15 | *''Harvest amount:'' 15/ 15/ 15 | ||
*''Healing speed:'' 0.1/ 0.15/ 0.2 | *''Healing speed:'' 0.1/ 0.15/ 0.2 | ||
*''Threat:'' 0.3/ 0.3/ 0.3 | *''Threat:'' 0.3/ 0.3/ 0.3 | ||
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|'''Damage modifications''' | |'''Damage modifications''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Physical resistance:'' 20%/ 30%/ 40% | *''Physical resistance:'' 20%/ 30%/ 40% | ||
|- | |- | ||
|'''Immunities''' | |'''Immunities''' | ||
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*Immune to pickup (weak)/ knockback (weak) | *Immune to pickup (weak)/ knockback (weak) | ||
|- | |- | ||
|''' | |'''Attack'''<br/>'''(mounting)''' | ||
|width="40%"| | |width="40%"| | ||
*''Trigger:'' User is mounting. | |||
*''Damage (physical):'' 8/ 10/ 12 | *''Damage (physical):'' 8/ 10/ 12 | ||
*''Attack speed:'' 1/ 1/ 1. | *''Attack speed:'' 1.5/ 1.5/ 1.5 | ||
|width="450%"| | |width="450%"| | ||
|- | |- | ||
|''' | |'''Attack'''<br/>'''(grounded)''' | ||
| | | | ||
*''Trigger:'' User isn't mounting. | |||
*''Damage (physical):'' 5/ 7.5/ 10 | *''Damage (physical):'' 5/ 7.5/ 10 | ||
*''Attack speed:'' 1/ 1/ 1 | *''Attack speed:'' 1.5/ 1.5/ 1.5 | ||
| | | | ||
:'''Damage buff''' | :'''Damage buff (flash)''' | ||
:*'' | :*''Damage:'' + 0.6/ + 0.8/ + 1.1 after each hitting attack | ||
:*'' | :*''Reverting speed:'' - 2/ - 2/ - 2 | ||
:*''Radius:'' 200/ 250/ 300 | :*''Radius:'' 200/ 250/ 300 | ||
|} | |} | ||
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<br /> | <br /> | ||
=='''Trivia'''== | =='''Trivia'''== | ||
* In real life, army ants have four castes: minors, mediae, sub-majors and majors. In the game, sub-majors and mediae | * In real life, army ants have four castes: minors, mediae, sub-majors and majors. In the game, the developers group sub-majors and mediae into just mediae because they both act as generic combat units. Either of the two models can be spawned randomly from media brood tiles. | ||
* In real life, army ants can sting. The developers don't implement this in the game to focus on their damage supporting gimmick. | * In real life, army ants can sting. The developers don't implement this in the game to focus on their damage supporting gimmick. | ||
* In real life, army ant majors release an alarm pheromone from their mandibular glands after each bite. The signal attracts more army ants to the contested area and further increases their aggression. In the game, the orange pheromone cloud was later changed to red glow for better game performance. | * In real life, army ant majors release an alarm pheromone from their mandibular glands after each bite. The signal attracts more army ants to the contested area and further increases their aggression. In the game, the orange pheromone cloud was later changed to red glow for better game performance. Other affected ants don't glow. | ||
* Army ants have been confirmed to be unplayable as complete colonies because they mostly build bivouacs using their own bodies. | * Army ants have been confirmed to be unplayable as complete colonies because they mostly build bivouacs using their own bodies. | ||
Latest revision as of 12:49, 12 June 2026
| Information | |
|---|---|
| Common name | Army ant |
| Scientific name | Eciton burchellii |
| Environment | Rainforest |
| Castes | Media Major |
| Traits | Damage buff |
| Playable colony | No |
Army ants (Eciton burchellii) are playable in extra missions and custom games.
Abilities
Army ants attack by biting.
Majors can only use basic attack while mounting enemies.
Majors can increase the damage of nearby allies' attacks and abilities by a flat amount after each hitting attack. Effect damage (damage-over-time and damage reflection) isn't affected. The effect can be stacked in value up to +45 and reverts to normal over time. This ability can only be used while majors are on the ground.
Appearances
You can play with army ant mediae in:
You can play with army ant majors in:
- The Other Foot
- Tug of War
You can also encounter army ants in:
Notable stats
Trivia
- In real life, army ants have four castes: minors, mediae, sub-majors and majors. In the game, the developers group sub-majors and mediae into just mediae because they both act as generic combat units. Either of the two models can be spawned randomly from media brood tiles.
- In real life, army ants can sting. The developers don't implement this in the game to focus on their damage supporting gimmick.
- In real life, army ant majors release an alarm pheromone from their mandibular glands after each bite. The signal attracts more army ants to the contested area and further increases their aggression. In the game, the orange pheromone cloud was later changed to red glow for better game performance. Other affected ants don't glow.
- Army ants have been confirmed to be unplayable as complete colonies because they mostly build bivouacs using their own bodies.



