Bamboo Flats

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Revision as of 03:28, 4 August 2025 by mostly willing (talk | contribs) (→Giant Fluffbeak: added overview, well-being, needs sections)

This article was last updated during version 1.8.6. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The Bamboo Flats

Overview

A lush, verdant expanse covered by an endless sea of bamboo trees. It is home to the magnificent Fluffbeaks - a species of gentle giants who love nothing more than to munch on the sweet stems and leaves of the Tearsap Bamboo.

Bamboo Flats is exclusive to the Nightwatchers DLC.

Effects


Rainwashed Soil
The unusually soft ground in this region has been heavily worn down by rain. Naturally occurring patches of Fertile Soil cannot be found here.

Giant Fluffbeak
These woods are home to Giant Fluffbeaks, who, when properly cared for, produce high-grade fertilizer, allowing you to manually create patches Of Fertile Soil.

Farmer's Pride
Farms have a 5% higher chance of producing double yields for every 1 Fertilizer obtained.

Resources

The Bamboo Flats has no naturally generated Fertile Soil and contains the following Resources:

Trees

All trees (with the exception of Basalt trees) can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Tearsap Bamboo
2 Wood Wood 40% +
Plant Fiber Plant Fiber 10% +
Oil Oil 10%
A lush stalk brimming with sweet sap - a favorite FlufFbeak treat.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Grain Grain

Vegetables Vegetables
70 → Swamp Wheat Field

70 → Moss Broccoli Patch
20% + 100%

40% + 20%
Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
12 → Swamp Wheat Field

15 → Moss Broccoli Patch
20%

30%
Small Foragers' Camp Small Foragers' Camp ★ 00:25
Plant Fiber Plant Fiber

Leather Leather
60 → Flax Field

60 → Water Strider Molt
50% + 30%

100% + 40% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
20 → Flax Field

20 → Water Strider Molt
30% + 20%

20% + 10%
Herbs Herbs

Berries Berries
70 → Herb Node

70 → Dewberry Bush
40% + 20%

80%
Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Herb Node

15 → Dewberry Bush
20%

20%
Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Stone Stone 60 → Stone Deposit 30% + 30% + 10% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Masonry

Frogs Frogs
20 → Stone Deposit 20% + 20%
Meat Meat 70 → Leech Broodmother 100% + 60% + 20% Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Leech Broodmother 20% Small Trappers' Camp Small Trappers' Camp ★ 00:25
Scales Scales 80 → Copperfin Pond 100% + 2 50% + 2 30% Fishing Hut Fishing Hut ★★ 00:08 none
60 → Copperfin Pond 40% Small Fishing Hut Small Fishing Hut ★ 00:12
Salt Salt 75 → Salt Vein 30% Mine Mine ★★ 00:40 Metallurgy
Bats

Engineering Engineering
Beavers Beavers

Node weighting

currently unknown

Giant Fluffbeak

In-game model

Giant Fluffbeak is a freely movable special building all Bamboo Flats settlements have in their starting Glade. It primarily serves as a source of Fertilizer (a biome-specific resource that produces fertile soil patches), but can also grant global double production chance and Resolve bonuses. In order to get any of these bonuses, viceroys will have to care for Fluffbeak's well-being using its menu (see the screenshot on the right).




Well-being

Fluffbeak's well-being is determined by its 3 needs: hunger, thirst, and warmth. When satisfied, they will raise the well-being level. Well-being is communicated with a bar that goes from 0 to 100%. Each need has its own satisfaction level, which drains with time. Different needs drain at different rates in different seasons. Well-being percentage is the averaged level of all three needs. Hunger, thirst, and warmth start out at 50% when you first load into a Bamboo Flats settlement.

Fluffbeak bonuses
Bonus name Effect Activation
Village Mascot +2 to Global Resolve 50%
Fertilizer Fertilizer generation 65%
Breadwinner +10% extra production chance 81%

Needs

Drain rate
Need Season Drain rate Year average
(12 min*)
Year average
(10 min**)
Hunger
(food)
15% / min 10% / min 10% / min
7.5% / min
7.5% / min
Thirst
(water)
7.5% / min 10% / min
15% / min
7.5% / min
Warmth
(fuel)
7.5% / min 9% / min
7.5% / min
15% / min

* Default year length at Prestige 2 difficulty and higher.

** Default year length at between Settler and Prestige 1 difficulties.

Strategy

Trivia

See also