Upgrades

From Against the Storm Official Wiki
Revision as of 14:51, 17 August 2023 by Aurelain (talk | contribs) (Embarkation icons and better number formatting)

The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers' Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire.

From the Upgrades tab of the Smoldering City, you can spend Citadel Resources ( Food Stockpiles, Machinery and Artifacts) to construct and upgrade these great works. Each great work improves your Settlements' chances for survival in a particular way, and certain upgrade levels will unlock new game features.

Overview

Each level of the great works grants:

  • Obsidian Archives - Queen's Patience: -2% to the speed at which the Queen's Impatience grows per upgrade level (max. -36%)
  • Monastery of the Vigilant Flame - Everlasting Flames: -2% to burning duration for all fuels burned in the Hearth per upgrade level (max. -24%)
  • Pioneers' Gate - Villager Speed Increase: +2% increase to Villager walking speed per upgrade level (max. +24%)
  • First Dawn Headquarters - Unforeseen Riches: +1% boost to the chance of obtaining bonus production yields per upgrade level (max. +11%)
  • Dim Square - Quicker Trader Arrival: +3% bonus to trader arrival speed per upgrade level (max. +30%)
  • Brass Forge - Production Speed Increase: +2% boost to global production speed per upgrade level (max. +22%)
  • Vanguard Spire - Gathering Technique: +1 available charge to all resource deposits per upgrade level (max. +11)

Other rewards include:

  • Obsidian Archives - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, rival Viceroys, Royal Expeditions, Timed Orders, Training Expeditions
  • Monastery of the Vigilant Flame - increases your Cornerstone pool and reroll chances
  • Pioneers' Gate - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range
  • First Dawn Headquarters - adds new Embarkation choices and increases your Embarkation points
  • Dim Square - allows and increases the number of Trade Routes, and improves the cost and availability of Perks/Blueprints from Traders
  • Brass Forge - allows Hearth upgrades, and increases worker and building capacities
  • Vanguard Spire - adds race-specific Housing to your Essential Buildings and improves your Caravan choices and Newcomers

List of Upgrades

Upgrade Level Cost Total cost Reward Total bonus
Brass Forge 01 04 24 24 Fundamental Upgrade: Hearth Upgrade - Neighborhood +2% production speed
Brass Forge 02 05 30 + 6 54 + 6 Embarkation Goods: 5 Planks +4% production speed
Brass Forge 03 07 48 + 6 102 + 6 + 6 Fundamental Upgrade: Hearth Upgrade - District +6% production speed
Brass Forge 04 08 48 + 12 + 12 150 + 18 + 18 Embarkation: 10 Planks
Embarkation: 10 Bricks
Embarkation: 10 Fabric
+8% production speed
Brass Forge 05 09 60 + 12 210 + 30 + 18 Starting Ability: Beavers +10% production speed
Brass Forge 06 11 72 + 12 282 + 30 + 30 Faction: Brass Order +12% production speed
Brass Forge 07 12 84 366 + 30 + 30 Building Storage: +5 +14% production speed
Brass Forge 08 14 108 474 + 30 + 30 Embarkation: 5 Parts +16% production speed
Brass Forge 09 15 120 + 30 594 + 60 + 30 Worker Capacity: +1 +18% production speed
Brass Forge 10 17 132 726 + 60 + 30 Building Storage: +5 +20% production speed
Brass Forge 11 18 156 + 40 882 + 100 + 30 House Upgrades: Beavers +22% production speed
Dim Square 01 04 24 24 Fundamental Upgrade: Trade Routes +3% trader arrival speed
Dim Square 02 06 36 60 Additional Wares: +1 +6% trader arrival speed
Dim Square 03 07 36 + 6 96 + 6 Lower Prices: +10% +9% trader arrival speed
Dim Square 04 09 60 + 12 156 + 18 Trade Route Limit: +1 +12% trader arrival speed
Dim Square 05 10 60 216 + 18 Lower Prices: +10% +15% trader arrival speed
Dim Square 06 11 72 + 12 + 12 288 + 12 + 30 Additional Wares: +1 +18% trader arrival speed
Dim Square 07 13 96 + 18 384 + 30 + 30 Embarkation: 20 Amber +21% trader arrival speed
Dim Square 08 14 108 + 24 492 + 30 + 54 Embarkation: 15 Pack of Provisions +24% trader arrival speed
Dim Square 09 15 120 + 30 612 + 30 + 84 Lower Prices: +10% +27% trader arrival speed
Dim Square 10 16 132 744 + 30 + 84 Embarkation Goods: +20% +30% trader arrival speed
First Dawn Headquarters 01 03 12 12 Embarkation: Newcomers +1% chance for bonus production
First Dawn Headquarters 02 04 24 36 Embarkation: 30 Vegetables
Embarkation: 30 Meat
+2% chance for bonus production
First Dawn Headquarters 03 06 36 72 Embarkation Goods: 5 Bricks +3% chance for bonus production
First Dawn Headquarters 04 08 48 120 Faction: First Dawn Company +4% chance for bonus production
First Dawn Headquarters 05 09 60 180 Embarkation: Herbalists' Camp +5% chance for bonus production
First Dawn Headquarters 06 10 60 + 12 + 12 240 + 12 + 12 Starting Ability: Humans +6% chance for bonus production
First Dawn Headquarters 07 12 84 324 + 12 + 12 Embarkation: Small Farm +7% chance for bonus production
First Dawn Headquarters 08 13 96 + 18 420 + 12 + 30 Embarkation: Plantation +8% chance for bonus production
First Dawn Headquarters 09 14 108 + 24 + 24 528 + 36 + 54 Embarkation: Herb Garden +9% chance for bonus production
First Dawn Headquarters 10 17 144 672 + 36 + 54 House Upgrades: Humans +10% chance for bonus production
First Dawn Headquarters 11 18 156 + 40 828 + 76 + 54 Farm Range: +1 +11% chance for bonus production
Monastery of the Vigilant Flame 01 02 10 10 Embarkation: 30 Stone
Embarkation: 30 Clay
-2% burning duration
Monastery of the Vigilant Flame 02 03 12 22 Cornerstone Pool Increase: +1 -4% burning duration
Monastery of the Vigilant Flame 03 05 24 + 3 46 + 3 Cornerstone Reroll: +1 -6% burning duration
Monastery of the Vigilant Flame 04 06 24 + 6 70 + 3 + 6 Embarkation: 30 Coal
Embarkation: 30 Oil
-8% burning duration
Monastery of the Vigilant Flame 05 08 48 118 + 3 + 6 Starting Ability: Lizards -10% burning duration
Monastery of the Vigilant Flame 06 10 60 + 12 178 + 15 + 6 Cornerstone Pool Increase: +1 -12% burning duration
Monastery of the Vigilant Flame 07 11 72 + 12 + 12 250 + 27 + 18 Sacrifice Cost Decrease: +10% -14% burning duration
Monastery of the Vigilant Flame 08 12 84 + 12 + 12 334 + 39 + 30 Cornerstone Reroll: +1 -16% burning duration
Monastery of the Vigilant Flame 09 13 96 430 + 39 + 30 Embarkation Goods: 5 Fabric -18% burning duration
Monastery of the Vigilant Flame 10 16 132 + 30 562 + 69 + 30 Cornerstone Reroll: +1 -20% burning duration
Monastery of the Vigilant Flame 11 17 144 706 + 69 + 30 Embarkation: Scroll Delivery Line
Embarkation: Incense Delivery Line
-22% burning duration
Monastery of the Vigilant Flame 12 18 156 + 40 862 + 69 + 70 House Upgrades: Lizards -24% burning duration
Obsidian Archive 01 01 10 10 Fundamental Upgrade: Obsidian Archive -2% impatience growth speed
Obsidian Archive 02 02 10 20 Citadel Resource Modifier: +10% -4% impatience growth speed
Obsidian Archive 03 03 18 38 Fundamental Upgrade: Consumption Control -6% impatience growth speed
Obsidian Archive 04 04 24 62 Reputation Picks Pool Increase: +1 -8% impatience growth speed
Obsidian Archive 05 05 30 92 Fundamental Upgrade: Blueprint Reroll -10% impatience growth speed
Obsidian Archive 06 06 36 128 Fundamental Upgrade: Rainpunk Engines
Embarkation Goods: 10 Pipes
-12% impatience growth speed
Obsidian Archive 07 07 36 164 Citadel Resource Modifier: +10% -14% impatience growth speed
Obsidian Archive 08 08 48 212 Fundamental Upgrade: Daily Expedition -16% impatience growth speed
Obsidian Archive 09 09 60 + 12 272 + 12 Fundamental Upgrade: Timed Orders -18% impatience growth speed
Obsidian Archive 10 10 60 332 + 12 Fundamental Upgrade: Training Expedition -20% impatience growth speed
Obsidian Archive 11 11 72 + 12 404 + 12 + 12 Building: Field Kitchen -22% impatience growth speed
Obsidian Archive 12 12 84 488 + 12 + 12 Caravan Slot: -0 -24% impatience growth speed
Obsidian Archive 13 13 96 + 18 + 18 584 + 30 + 30 Citadel Resource Modifier: +10% -26% impatience growth speed
Obsidian Archive 14 14 108 692 + 30 + 30 Embarkation: Foragers' Camp -28% impatience growth speed
Obsidian Archive 15 15 120 + 30 812 + 30 + 60 Grace Period Upgrade: +30 -30% impatience growth speed
Obsidian Archive 16 16 130 + 30 + 30 942 + 60 + 90 Embarkation: Trappers' Camp -32% impatience growth speed
Obsidian Archive 17 17 144 + 40 1086 + 100 + 90 Grace Period Upgrade: +30 -34% impatience growth speed
Obsidian Archive 18 18 156 1242 + 100 + 90 Grace Period Upgrade: +30 -36% impatience growth speed
Pioneers' Gate 01 03 12 12 Embarkation Points: +1 +2% walking speed
Pioneers' Gate 02 05 24 36 Embarkation Points: +1 +4% walking speed
Pioneers' Gate 03 06 36 72 Embarkation Goods: +20% +6% walking speed
Pioneers' Gate 04 07 36 + 6 108 + 6 Embarkation Points: +1 +8% walking speed
Pioneers' Gate 05 08 48 + 12 156 + 18 Town Vision Range: +1 +10% walking speed
Pioneers' Gate 06 09 60 + 12 216 + 12 + 18 Embarkation Points: +1 +12% walking speed
Pioneers' Gate 07 10 60 + 12 276 + 12 + 30 Embarkation Points: +1 +14% walking speed
Pioneers' Gate 08 12 84 + 12 + 12 360 + 24 + 42 Starting Ability: Foxes +16% walking speed
Pioneers' Gate 09 14 108 + 24 468 + 48 + 42 Embarkation Range: +1 +18% walking speed
Pioneers' Gate 10 15 120 588 + 48 + 42 Embarkation Points: +1 +20% walking speed
Pioneers' Gate 11 16 132 720 + 48 + 42 Embarkation Points: +1 +22% walking speed
Pioneers' Gate 12 17 144 + 40 864 + 88 + 42 House Upgrades: Foxes +24% walking speed
Vanguard Spire 01 04 24 + 3 24 + 3 Building: Human House +1 charges in resource deposits
Vanguard Spire 02 05 36 + 6 60 + 9 Building: Beaver House +2 charges in resource deposits
Vanguard Spire 03 06 36 + 6 96 + 15 Building: Lizard House +3 charges in resource deposits
Vanguard Spire 04 07 48 + 6 144 + 21 Building: Harpy House +4 charges in resource deposits
Vanguard Spire 05 10 48 + 12 192 + 33 Building: Fox House +5 charges in resource deposits
Vanguard Spire 06 11 72 264 + 33 Starting Ability: Harpies +6 charges in resource deposits
Vanguard Spire 07 13 96 360 + 33 Newcomer Goods: +20% +7 charges in resource deposits
Vanguard Spire 08 15 120 + 30 480 + 63 Embarkation: Ale Delivery Line
Embarkation: Training Gear Delivery Line
+8 charges in resource deposits
Vanguard Spire 09 16 132 + 30 612 + 63 + 30 Faction: Vanguard of the Stolen Keys +9 charges in resource deposits
Vanguard Spire 10 17 144 + 40 756 + 63 + 70 Embarkation: Wine Delivery Line
Embarkation: Tea Delivery Line
+10 charges in resource deposits
Vanguard Spire 11 18 156 + 40 912 + 63 + 110 House Upgrades: Harpies +11 charges in resource deposits
  • Total number of upgrades: 85
  • Total cost of upgrades: 6334 Food + 526 Machinery + 480 Artifacts