Perks

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Revision as of 05:46, 19 November 2022 by Aeredor (talk | contribs) (added two more)

Perks are obtained from Cornerstones, Traders, Glade Events and certain buildings and provide a continuous bonus bonus to the settlement. The same perk can be obtained multiple times, increasing its effect. If a perk is triggered at certain intervals hovering over it will show the current progress.

Except where explicitly noted by the text of the Perk, they are not and do not count retroactively. For example, Peasant Supplies ("Receive 3 Pack of Provisions for every new Villager") does not award packs for villagers already in the settlement. In contrast, Extraction Tools does count all already solved Glade Events.

Rarity

Screenshot of mystery boxes for sale by a trader

Perks come in different rarities, indicated by their border color. The Trader Dullahan Warlander sells mystery boxes for Amber that contain at least one perk of the same rarity as the mystery boxes. Boxes with higher rarity Perks are more expensive.

Here are examples of the three rarity levels of Perks, as purchased from the Trader.

Examples
Uncommon Rare Epic
green blue purple
Perk-Ancient_Sewing_Technique.png
In-game In-game In-game


List of Perks

Perk Rarity Effects
Advanced Fuel +25% Fuel production
Ale Delivery Line +5 Ale per minute
Ancient Artifact +3 Global Resolve
Ancient Sewing Technique Rare +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production).
Barrel Delivery +5 Barrels per minute
Beneficial Agreement Uncommon Traders will arrive +15% quicker.
Big Phials Rare +2 to Pigment production. Gain additional Pigment every yield (from gathering, farming, or production).
Biscuit Diet +75% Biscuits double yield chance
Blood Price Contract Epic Gain 10 Amber every time a [Villager]] dies or leaves.
Bread Peels Epic Bakery production is 50% quicker.
Builder's Pack Epic Any Builder can Carry 5 additional items.
Burned to a Crisp +20 Coal per 3 burned Blightroot Cysts
Calming the Forest -50 Hostility per 2 solved Dangerous and Forbidden Glade Events
Cannibalism +30 Meat when a villager dies
Carpenter's Tools +50% Crude Workstation production
Clay Delivery Line +3 Clay per minute
Contraband Orange You can choose one Blueprint from all unlocked Blueprints.
Cosmetic Specialization +1 Harpy Resolve per 70 Cosmetics produced
Crowded Caravan +2 Villagers per caravan
File:Icon Drying Boards.png Drying Boards Uncommon Time spent Resting is reduced by -20% when under the effect of Clothing.
Dye Extractor +5 Pigment per 10 Insects produced
Efficient Brewing +50% Brewery goods
Egg Delivery Line +15 Eggs per minute
Exploration Contract +20 Clay and +20 Reed per discovered Glade
Exploration Training +20% Glade Event rewards per 5 villagers with Brawl need fulfilled
Export Specialization +1 Yield for all Packs of Goods
Extraction Tools +1 Artifacts per 2 solved Dangerous and Forbidden Glade Events
Family Gratitude Orange Get 40 Waterskins for every full Reputation Point obtained through high Resolve.
Farmer's Pack Uncommon Any Farmer can Carry 5 additional items.
Fiber Delivery Line +15 Planet Fiber per minute
Firekeeper's Armor -50 Corruption per burned Blightroot Cyst
Firekeeper's Secret Techniques +25% Fuel duration
Fragrant Roots +3 Incense per 10 Roots produced
Friendly Relations +1 Global Resolve per 3 levels of Standing with other settlements (bonus is added retroactively)
Full Stock Uncommon Trade Routes are faster by 10% for every 10 Pack of Provisions in your settlement's Warehouses.
Fungal Guide +1 Mushrooms production per 25 Mushrooms produced
Furniture Uncommon Adds an additional +1 to Resolve for Villagers with a home. (This effect is applied to Villagers during their breaks.
File:Icon GatheringTools.png Gathering Tools Rare Gain 6 Pack of Provisions every time you discover a new Glade.
Giant Vegetables Rare +1 to Vegetables production. Gain additional Vegetables every yield (from gathering, farming, or production).
Golden Marrow +2 Amber per 20 Sea Marrow produced
Grain Bags Epic Grain production increases by +1 every 25 times it's produced.
Grain Delivery Line +3 Grain per minute
Hidden Reward +1 Ancient Tablet per 2 Glade Events solved (bonus is added retroactively)
Leather Gloves +1 Reed production
Light as a Feather Epic Global Carrying Capacity is increased by 5.
Local Taxes +20 Amber per 100 Ale produced
Lost in the Wilds +1 Villager per 2 Glade discovered
Metallurgic Proficiency +33% Production speed for Recipes with metal or ore ingredients
Mold Supply Rare +1 to Grain production. Gain additional Grain every yield (from gathering, farming, or production).
Mold Supply Epic +2 to Grain production. Gain additional Grain every yield (from gathering, farming, or production).
Mushroom Seedlings Farms can plant Mushrooms
Small Mystery Box Uncommon A mysterious box full of surprises. Contains a small number of goods (for example, three stacks of 20 Raw Food), and one uncommon (green) Perk.
Medium Mystery Box Rare A mysterious box full of surprises. Contains a medium number of goods (for example, stacks of 30 raw goods or Building Materials), and one or two rare (blue) Perks.
Big Mystery Box Epic A mysterious box full of surprises. Contains a large number of goods (for example, three or four stacks of 40 Complex Food or Consumable Items), and two epic (purple) Perks.
Nets +1 Meat production
Obsidian Shovels Uncommon Planting crops is 25% faster.
Orderly Storage Rare All Buildings have their Storage Capacity increased by 10.
Peasant Supplies Epic Receive 3 Pack of Provisions for every new Villager.
Pocket Knives Rare Gain 4 Plant Fiber for every 12 Vegetables produced.
Protected Trade Orange Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber.
Rain Pumps +50% Brewery production
Reinforced Axes Epic Woodcutters' Camp production is 40% quicker.
Reinforced Brick Mold Uncommon +1 to Bricks production. Gain additional Bricks every yield (from gathering, farming, or production).
Reinforced Needles Uncommon +1 to Fabric production. Gain additional Fabric every yield (from gathering, farming, or production).
Reinforced Tools +50% Small Farm goods
Religious Settlement +1 Human Resolve per 70 Incense produced
Repurposed Clay Uncommon Gain 2 Bricks for every 10 Pottery produced.
File:RichGlades.png Rich Glades Uncommon Newly discovered Resource Nodes have 10 more Charges.
Rich in Fiber +1 Plant Fiber production
Root Delivery Line +3 Roots per minute
Sahilda's Secret Cookbook Epic Gain 10 Jerky for every 10 Pie produced.
Salted Jerky +1 Jerky production
Salvaging Tools Rare Gain 10 Copper Ore and 30 Wood for every opened Cache.
Secret Techniques of the Firekeeper Rare Fuel burns 25% longer in Hearths.
Silent Looting Epic Every opened Cache lowers Hostility by -15 points.
Shovels Uncommon Villagers move 10% faster on Roads.
Smuggler's Visit Choose a blueprint to unlock
File:Perk-Spiced Ale.png Spiced Ale Rare Each Villager gets an additional +1 to Resolve when under the effect of Leisure.
Spices +1 Herb and Root production per 75 Biscuits produced
Steel Pickaxes Rare +1 to Stone production. Gain additional Stone every yield (from gathering, farming, or production).
Steel Shovels Rare +1 to Clay production. Gain additional Clay every yield (from gathering, farming, or production).
Steel Shovels Epic +1 to Copper Ore production. Gain additional Copper Ore every yield (from gathering, farming, or production).
Sturdy Boots +10% Villager movement speed
Surprise Child +1 Lizard villager per 25 Eggs produced
Tanning Racks +1 Leather production
Termite Nest Epic 3 Insects per minute.
Thrill of Exploration +3 Global Resolve for 1.5 minutes after discovering a Glade (effects stack)
Trade Contract Rare Traders will arrive +25% quicker.
Trade Logs +25% Trader arrival speed
Training Grounds +1 Lizard Resolve per 70 Training Gear produced
Value Added Tax +2 Amber per 6 Pack of Trade Goods produced
Viceroy's Survival Guide Rare Increases Global Food Production Speed by 20%.
Vineyard Town +1 Beaver Resolve per 70 Wine produced
Ways of the Forest Rare Lowers Hostility by 50 points.
Well-rested Workers +10% Double yield chance from villagers with Leisure need fulfilled
Work Safety Guide +25% Global Production Speed per 5 villagers with Education need fulfilled
File:Perk-Working Hard and Smart.png Working Hard and Smart Uncommon Each Villager has a 10% chance of producing double yields when under the effect of Education.
Workstation Upgrade +50% Crude Workstation goods

Ethereal Perks

Ethereal Perks can only be obtained from Cornerstones and give +1 to all production of a certain resource at the cost of all stored fuel. If the game is unpaused the Cornerstone will disappear to avoid exploits.

Perk Effects
Woodcutter's Prayer +1 Wood production

Gleeman's Tales

Gleeman's Tales is a perk that can be obtained if at least one Brewery building is working. It provides +3 Global Resolve.