Cursed Royal Woodlands

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Revision as of 02:32, 8 November 2024 by mostly willing (talk | contribs) (→Natural Resources:: version 1.4 pass)
File:Icon Biome CursedRoyalWoodlands.png
The Cursed Royal Woodlands

Overview

File:CursedRoyalWoodlandsIcon.png

A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.


Effects


Cursed Battlefield
The forest has reshaped itself. It is impossible to recognize the danger of the glades, which are now all of even size.

Restless Spirits
This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.


Resources

The Cursed Royal Woodlands has an Average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Dying Trees
2 10% Insects Insects
10% Plant Fiber Plant Fiber
10% Roots Roots
60% Wood Wood
A bare, rotting tree infested with grubs

Natural Resources:

Primary Resources Charges → Resource Deposits Bonuse Resources Gathering Building Speed
per Unit
Specialization
Bonus
Grain Grain

Vegetables Vegetables
70 → Swamp Wheat Field

70 → Moss Broccoli Patch
20% + 100%

40% + 20%
Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
12 → Swamp Wheat Field

15 → Moss Broccoli Patch
20%

30%
Small Foragers' Camp Small Foragers' Camp ★ 00:25
Plant Fiber Plant Fiber

Leather Leather
60 → Flax Field

60 → Water Strider Molt
50% + 30%

100% + 40%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
20 → Flax Field

20 → Water Strider Molt
30% + 20%
Herbs Herbs

Mushrooms Mushrooms
70 → Herb Node

70 → Bleeding Tooth Mushrooms
40% + 20%

40%
Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Herb Node

15 → Bleeding Tooth Mushrooms
20%

20%
Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Clay Clay

Sea Marrow Sea Marrow
60 → Clay Deposit

60 → Sea Marrow Deposit
75% + 30%

50% + 01% + 100%
Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Masonry

Frogs Frogs
20 → Clay Deposit

20 → Sea Marrow Deposit
50% + 20%

80% + 40%
Insects Insects
70 → Wormtongue Nest 60% Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Wormtongue Nest 20%
Small Trappers' Camp Small Trappers' Camp ★ 00:25
Fish Fish 80 → Thunderfish Pond 100% + 2 50% Fishing Hut Fishing Hut ★★ 00:15 none
60 → Thunderfish Pond 40% Small Fishing Hut Small Fishing Hut ★ 00:20
Copper Ore Copper Ore 75 → Copper Vein 30% Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Ghosts

Please see Cursed Ghosts.

Strategy

See Also