Starting Ability

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Overview

Starting abilities are extra capabilities unlocked at higher levels of Citadel upgrades. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).

Starting Abilities
Species Ability Unlocked in

Lizards
Gain 10 Tools Monastery of The Vigilant Flame Level 5 ( x 48 )

Beavers
Extends avaiable trade offers by 1 in each neighboring town Brass Forge Level 5 ( x 60, x 12 )

Humans
Reveals the location of 1 of the nearest patches of fertile soil First Dawn Headquarters Level 6 ( x 60, x 12, x 12 )

Harpies
Gain 50 Coats Vanguard Spire Level 7 ( x 72 )

Foxes
Reveals the location of 1 of the nearest geysers Pioneers' Gate Level 8 ( x 84, x 12, x 12 )

References

1. Sentinels of the Forest Update