Herbs
From Against the Storm Official Wiki
Herbs
Crafting Resources
"Isn't eaten raw, but can be processed. Obtained in: Herb Garden, Greenhouse, Herbalists' Camp, Small Herbalists' Camp"
Recipes
- Hallowed Herb Garden (★★★)
- Herb Garden (★★)
- Greenhouse (★★)
- Herbalists' Camp (★★)
- Small Herbalists' Camp (★)
ID = `[Food Raw] Herbs`
Overview
Production Chain
Recipes for Herbs
| Buildings | Grade | Ingredient | # | Product | ||
|---|---|---|---|---|---|---|
| ★★★ 1:00 |
— | 9 | ||||
| ★★ 1:00 |
— | 6 | ||||
| ★★ 1:24 |
|
4 | ||||
| ★★ 0:17 |
— | 1 | ||||
| ★ 0:25 |
— | 1 |
Recipes with Herbs as an Ingredient
Perks and Cornerstones
| Perk | Rarity | Description | Source(s) | Price |
|---|---|---|---|---|
| Rare | +25% to amount of goods produced in the Herb Garden. |
| — | |
| Epic | "5 <sprite name="[food raw] herbs"> Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks." |
| — | |
| Epic | +50% to amount of goods produced in the Herb Garden. |
| — | |
| Legendary | "A collection of architectural drafts from a very early period in the Citadel's history. Unlocks the advanced blueprints for the Foragers' Camp, Trappers' Camp, and Herbalists' Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges." |
| — | |
| Epic | "+2 to <sprite name="[food raw] herbs"> Herbs production (from gathering, farming, fishing, or production)." |
| — | |
| Epic | "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced." |
| — | |
| Epic | "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced." |
| — | |
| Rare | "+1 to <sprite name="[food raw] herbs"> Herbs production (from gathering, farming, fishing, or production)." |
| 19 |


