Foxes

Overview
Foxes are majestic and mysterious creatures deeply connected to the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater. Foxes are great are skilled scouts (
Forest) and feel comfortable cooperating with their own kind (
Cooperation). They are highly susceptible to starvation yet are immune to Hostility.
Their Starting Ability is to reveal the location of the closest Rainwater Geyser. Foxes have a base Resolve of 5, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 5 and a Hunger Tolerance of 3, Foxes are one of the first to starve and die. They are immune to Forest Hostility and make for a species favored by all Viceroys.
Consumption and Satisfaction
Like all species, Foxes need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like
Porridge's increased double production chance.
Needs overlap
The table[1] below lists the needs
Foxes share with other species:
Fox firekeeper ability
- Main article: Hearths#Firekeeper_bonus
| Name | Description |
|---|---|
| Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. |
Proficiency & Comfort
Foxes' Proficiency specialization is
Forest. It grants Foxes +5% Glade Event working speed bonus when working on Glade Events.
Foxes' Comfort specialization is
Cooperation. It grants Foxes 5 Resolve when working in buildings occupied by a total of 3 or more Foxes.
Fox-specific buildings
These buildings appear as Reputation rewards only when Foxes are on the map. They can still spawn as Ruins.
Cornerstones and Perks
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| None | Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. | x | x | x | x | x | x | x | Fir | x | x | 0 | |
| Rare | 2 additional Foxes will come with each group of newcomers. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) | x | x | Ord | x | x | x | x | x | x | x | 0 | |
Strategy
Trivia

- There are multiple Fox Traders, named Alune Soulgazer and Ruenhar Brightclaw.
- Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe.
- They also have two voice pitches, high and low.
- Foxes were added during Early Access in the Sentinels of the Forest update after a community vote, where they got 11,197 votes or ~57% of total votes[2].
- Before update 1.4, Foxes' Comfort specialization used to be
Rainwater. - Before update 1.8, Foxes' Comfort specialization used to be
Blightrot. - Before update 1.4, Foxes had
Brawling and
Luxury needs instead of
Religion and Boots.
References
- Table was made by Discord user @2siders
- Favoring update blog post on Steam https://store.steampowered.com/news/app/1336490/view/3659774324617359177?l=english


