Scarlet Orchard: Difference between revisions
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[[File:Icon Biome ScarletOrchard.png|thumb|360px|The Scarlet Orchard]] | [[File:Icon Biome ScarletOrchard.png|thumb|360px|The Scarlet Orchard]] | ||
= Overview = | == Overview == | ||
[[File:ScarletOrchardIcon.png|96px|left]] | [[File:ScarletOrchardIcon.png|96px|left]] | ||
A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots. | A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots. | ||
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= Effects = | = Effects = | ||
Revision as of 19:11, 15 February 2024

Overview
A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots.
Effects
Resources
The Royal has an Average amount of
Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by
Woodcutters' Camp buildings to give
Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Natural Resources
| Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
|---|---|---|---|---|---|---|
| 70 → 70 → |
00:17 | |||||
| 12 → 12 → |
00:25 | |||||
| 60 → 20 → |
00:05 | none | ||||
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 60 → 60 → |
00:05 | none | ||||
| 20 → 20 → |
||||||
| 70 → |
00:17 | |||||
| 15 → |
00:25 | |||||
| 20 → |
Mine ★★ |
00:29 | ||||
Archaeologist's Office


This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It can be upgraded in the following ways:
LEVEL I (Choose 1)
Cost: free
- Short-range Scanner: Reveals the location of the nearest archeological discovery. Always in a Small Glade.
- Carved in Stone: +10% Glade Event working speed for every 2 Reputation Points gained from Glade Events. (Retroactive)
- Ancient Strength: Scouts carry +4 Items and move 7% faster for every 2
Ancient Tablets in the Warehouse.
LEVEL II (Choose 1)
Cost:
10
Amber/ 4
Tools/ 6
Pipes +
15
Planks/ 20
Scrolls/ 20
Oil/ 20
Sea Marrow
- Mid-range Scanner: Reveals the location of the second nearest archeological discovery. Always in a Dangerous Glade.
- Forbidden Tools: Every 2 Hostility levels grant +1 to
Tools production. - Decryption: -10 Hostility Points for each
Ancient Tablet in the Warehouse.
LEVEL III (Choose 1)
Cost:
15
Amber/ 8
Tools/ 12
Pipes +
20
Planks/ 25
Scrolls/ 25
Oil/ 25
Sea Marrow
- Long-range Scanner: Reveals the location of the farthest archeological discovery. Always in a Forbidden Glade.
- Escaping the Shadows: Any Villager loss will be prevented at the expense of 1
Ancient Tablet. - Ancient Practices: +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden Glade Events. Clones do not count. (Retroactive)
Excavation Sites
There are 3 unique sites of excavation that can be dug up and restored by your Villagers. Each site must be excavated, conserved and then restored. Once restored, it becomes a Harmony building worth 9 of its type, 2 Reputation Points and a Perk of some sort.
These digsites and their requirements can be viewed on Glade Events.
Thank you to Magnil and Erbamat for sharing data!



