Beavers: Difference between revisions

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*Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.
*Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.
<br />
<br />
==== Players' Beaver Plushies: ====
<gallery>
File:Plushie_BigWill.jpg|BigWill's Plushie
File:Plushie_ShadeonKoopa.jpg|Shadeon_Koopa's Plushie
</gallery>


== See Also ==
== See Also ==

Revision as of 17:44, 15 November 2023

A Beaver

Overview

Beavers Beavers are hardworking and honest, but also quite demanding. The are gifted Woodworkers and enjoy Engineering.

Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are one of the most hard to please Species, and a Viceroy has to fulfill multiple Complex Needs , including Complex Housing to have them attain High Resolve.

Consumption and Satisfaction

Beavers need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Beavers to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.



Beaver
Complex
Food
Services
Needed
Housing Needs
Biscuits
Pickled Goods
Education
Leisure
Luxury
Basic Housing
Beaver House

Specializations

Beavers have a chance to produce double in the following buildings:
Beavers earn Resolve points in the following Buildings:

Orders Concerning Beavers

Strategy

Trivia

A Group of Beavers
  • There is a Beaver Trader named Old Farluf.
  • Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
  • Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.


Players' Beaver Plushies:

See Also