Foxes: Difference between revisions
added needs overlap, Fox firekeeper ability sections. added a reference. changed See Also to a template |
Anteprefix (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{Version|1. | {{Version|1.8.10}} | ||
[[File:Fox_Portrait.png|thumb|360px|A Fox]] | [[File:Fox_Portrait.png|thumb|360px|A Fox]] | ||
== Overview == | == Overview == | ||
{{species link|Foxes|med}} are majestic and mysterious creatures deeply | {{species link|Foxes|med}} are majestic and mysterious creatures deeply connected to the forest. They evolved a symbiosis with [[Blightrot]] through long exposure to [[Rainwater]]. Foxes are great are skilled scouts ({{Specialization link|Forest}}) and feel comfortable cooperating with their own kind ({{Specialization link|Cooperation}}). They are highly susceptible to starvation yet are immune to [[Hostility]]. | ||
Their [[Starting Ability]] is to reveal the location of the closest [[Rainwater Geyser]]. Foxes have a base [[Resolve]] of 5, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] is at 15. With a [[Decadence]] level of 5 and a [[Hunger Tolerance]] of 3, Foxes are one of the first to starve and die. '''They are immune to [[Forest Hostility]]''' and make for a [[species]] favored by all Viceroys. | Their [[Starting Ability]] is to reveal the location of the closest [[Rainwater Geyser]]. Foxes have a base [[Resolve]] of 5, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] is at 15. With a [[Decadence]] level of 5 and a [[Hunger Tolerance]] of 3, Foxes are one of the first to starve and die. '''They are immune to [[Forest Hostility]]''' and make for a [[species]] favored by all Viceroys. | ||
| Line 43: | Line 43: | ||
[[Foxes]]' Proficiency specialization is {{Specialization link|Forest}}. It grants [[Foxes]] +5% [[Glade Event]] working speed bonus when working on [[Glade Events]]. | [[Foxes]]' Proficiency specialization is {{Specialization link|Forest}}. It grants [[Foxes]] +5% [[Glade Event]] working speed bonus when working on [[Glade Events]]. | ||
[[Foxes]]' Comfort specialization is | [[Foxes]]' Comfort specialization is {{Specialization link|Cooperation}}. It grants [[Foxes]] 5 [[Resolve]] when working in [[buildings]] occupied by a total of 3 or more Foxes. | ||
== Fox-specific buildings == | == Fox-specific buildings == | ||
| Line 67: | Line 67: | ||
* Foxes were added during Early Access in the Sentinels of the Forest [[update]] after a community vote, where they got 11,197 votes or ~57% of total votes[[#References|<sup>[2]</sup>]]. | * Foxes were added during Early Access in the Sentinels of the Forest [[update]] after a community vote, where they got 11,197 votes or ~57% of total votes[[#References|<sup>[2]</sup>]]. | ||
* Before [[update]] 1.4, Foxes' Comfort specialization used to be {{Specialization link|Rainwater}}. | * Before [[update]] 1.4, Foxes' Comfort specialization used to be {{Specialization link|Rainwater}}. | ||
* Before [[update]] 1.8, Foxes' Comfort specialization used to be [[File:Icon_Spec_Cysts_64x64.png|16px]] [[Blightrot]]. | |||
* Before [[update]] 1.4, Foxes had {{Service link|Brawling|med}} and {{Service link|Luxury|med}} [[need]]s instead of {{Service link|Religion}} and [[Boots]]. | * Before [[update]] 1.4, Foxes had {{Service link|Brawling|med}} and {{Service link|Luxury|med}} [[need]]s instead of {{Service link|Religion}} and [[Boots]]. | ||
<br /> | <br /> | ||
Revision as of 19:06, 8 August 2025

Overview
Foxes are majestic and mysterious creatures deeply connected to the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater. Foxes are great are skilled scouts (
Forest) and feel comfortable cooperating with their own kind (
Cooperation). They are highly susceptible to starvation yet are immune to Hostility.
Their Starting Ability is to reveal the location of the closest Rainwater Geyser. Foxes have a base Resolve of 5, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 5 and a Hunger Tolerance of 3, Foxes are one of the first to starve and die. They are immune to Forest Hostility and make for a species favored by all Viceroys.
Consumption and Satisfaction
Like all species, Foxes need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like
Porridge's increased double production chance.
Needs overlap
The table[1] below lists the needs
Foxes share with other species:
Fox firekeeper ability
- Main article: Hearths#Firekeeper_bonus
| Name | Description |
|---|---|
| Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. |
Proficiency & Comfort
Foxes' Proficiency specialization is
Forest. It grants Foxes +5% Glade Event working speed bonus when working on Glade Events.
Foxes' Comfort specialization is
Cooperation. It grants Foxes 5 Resolve when working in buildings occupied by a total of 3 or more Foxes.
Fox-specific buildings
These buildings appear as Reputation rewards only when Foxes are on the map. They can still spawn as Ruins.
Cornerstones and Perks
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| None | Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. | x | x | x | x | x | x | x | Fir | x | x | 0 | |
| Rare | 2 additional Foxes will come with each group of newcomers. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) | x | x | Ord | x | x | x | x | x | x | x | 0 | |
Strategy
Trivia

- There are multiple Fox Traders, named Alune Soulgazer and Ruenhar Brightclaw.
- Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe.
- They also have two voice pitches, high and low.
- Foxes were added during Early Access in the Sentinels of the Forest update after a community vote, where they got 11,197 votes or ~57% of total votes[2].
- Before update 1.4, Foxes' Comfort specialization used to be
Rainwater. - Before update 1.8, Foxes' Comfort specialization used to be
Blightrot. - Before update 1.4, Foxes had
Brawling and
Luxury needs instead of
Religion and Boots.
References
- Table was made by Discord user @2siders
- Favoring update blog post on Steam https://store.steampowered.com/news/app/1336490/view/3659774324617359177?l=english


