Cellar: Difference between revisions
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* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | * [[Smuggler's Visit]] - Legendary [[Cornerstone]] | ||
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | * [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | ||
The Cellar is unlocked at [[Level]] 3. | |||
== Production Chain == | == Production Chain == | ||
Revision as of 14:55, 13 July 2024
Cellar
Production Building
(Food Production)
Can produce:
Wine (★★★),
Pickled Goods (★★),
Pack of Provisions (★).
Rain engine:
Drizzle Water.
Specialization bonus:
Brewing (Comfort)
ID = 'Cellar'
Overview
The Cellar is a 2-slot Food Production Building providing
Wine,
Jerky and
Pickled Goods. It provides
Humans with the
Brewing buff, adding +10% double yield chances to any
Humans working there. It is unlocked at Level 3.
The Cellar is a species-specific building. It can show up as a Blueprint choice only when
Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
The Cellar is unlocked at Level 3.
Production Chain
Recipes in the Cellar
| Buildings | Grade | Ingredient #1 | Ingredient #2 | # | Product | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ★ 0:42 |
— |
|
3 | ||||||||||||||||||
| ★★ 2:06 |
|
|
10 | ||||||||||||||||||
| ★★★ 1:03 |
|
|
10 |
Perks and Cornerstones
No matching Perks found.


