Cellar: Difference between revisions

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== Overview ==
== Overview ==
The [[Cellar]] is a Beaver-themed food production building with a focus on {{rl|Wine}} production. The Cellar is unlocked at [[Level]] 3.
The '''Cellar''' is a 3-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. It is unlocked at [[Level]] 3.


The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:

Revision as of 11:49, 26 April 2024

This article was last updated during version 1.1.4. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Cellar

Production Building
(Food Production)

Can produce: Wine Wine (★★★), Pickled Goods Pickled Goods (★★), Pack of Provisions Pack of Provisions (★). Rain engine: Drizzle Water Drizzle Water.

Specialization bonus:
Brewing Brewing (Comfort) Humans

2 Workers

Recipes

8 Storage

Construction

2Bricks Bricks
2Fabric Fabric
5City score
50Build time
2 × 2Building size

Not movable

ID = 'Cellar'

Overview

The Cellar is a 3-slot Food Production Building providing Wine Wine, Jerky Jerky and Pickled Goods Pickled Goods. It provides Humans Humans with the Brewing Brewing buff, adding +10% double yield chances to any Humans Humans working there. It is unlocked at Level 3.

The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:

Production Chain

Recipes in the Cellar

3 Recipes in the Cellar
Buildings Grade Ingredient #1 Ingredient #2 # Product
Cellar ★
0:42
—
5 Herbs Herbs
5 Berries Berries
5 Insects Insects
5 Meat Meat
5 Eggs Eggs
5 Fish Fish
3 Pack of Provisions Pack of Provisions
Cellar ★★
2:06
5 Vegetables Vegetables
5 Mushrooms Mushrooms
5 Roots Roots
5 Berries Berries
5 Eggs Eggs
3 Pottery Pottery
3 Barrels Barrels
2 Waterskins Waterskins
10 Pickled Goods Pickled Goods
Cellar ★★★
1:03
2 Berries Berries
2 Mushrooms Mushrooms
2 Reed Reed
2 Pottery Pottery
2 Barrels Barrels
2 Waterskins Waterskins
10 Wine Wine


Perks and Cornerstones

No perk found with name Advanced Filters.

No perk found with name Pickle Jars.

No perk found with name Zhorg's Secret Ingredient.

No perk found with name Salted Jerky.


Strategies