Orders: Difference between revisions
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2 Random Villagers<br/> | 2 Random Villagers<br/> | ||
<small>Id: "I Blighfuel"</small> | <small>Id: "I Blighfuel"</small> | ||
===== Start Your Engines ===== | |||
'''Objective:''' 3 Rain Engines<br/> | |||
'''Rewards:'''<br/> | |||
30 {{rl|Oil}}<br/> | |||
10 {{rl|Copper Bars}}<br/> | |||
2 Random Villagers<br/> | |||
===== Relics ===== | ===== Relics ===== | ||
Revision as of 17:27, 4 March 2024
Overview
Orders are small objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.
Work in progress, currently all orders are listed for Prestige 1 difficulty.
Tier 1
Exploration
Objective: Discover glades
Difficulty 4: Discover 5 glades
Rewards:
Scout's Pack (+5 scout's carry capacity)
10
Bricks
10
Planks
Id: "IA Glades"
Lost in the Woods
Objective: Discover glades and rebuild/salvage ruins
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin
Rewards:
Steel Pickaxes (+1 Stone production)
Steel Shovels (+1 Clay production)
6
Tools
Id: "I Ruins"
Problem Solver
Objective: Complete glade events
Difficulty 4: Complete any 3 glade events
Rewards:
10
Planks
6
Tools
3 Random Villagers
Id: "I Solve Any Relic"
Tick Tock
Objective: Complete forbidden/dangerous glade events
Difficulty 4: Complete 2 forbidden/dangerous glade events
Rewards:
Steel Drills (+1 Copper Ore production)
2
Wildfire Essence
25
Coal
Id: "I Solve Dangerous Relic"
Clearing Glades
Objective: Complete glade events and deliver
Pack of Building Materials
Difficulty 4: Complete 2 glade events and deliver 5
Pack of Building Materials
Rewards:
30
Jerky
3
Parts
4 Random Villagers
Id: "I Clearing Glades"
Egg Collection
Objective: Deliver
Eggs
Difficulty 4: Deliver 40
Eggs
Rewards:
Bigger Ovens (+2 Pie production)
20
Flour
2 Random Villagers
Id: "I Eggs"
Basic Ingredient
Objective: Deliver
Flour
Difficulty 4: Deliver 40
Flour
Rewards:
Mold Supply (+1 Grain production)
25
Porridge
2 Random Villagers
Id: "I Flour"
Natural Dye
Objective: Deliver [Resource not found: Pigment]
Difficulty 4: Deliver 20 [Resource not found: Pigment]
Rewards:
Large Berry Baskets (+1 Berry production)
20
Wine
2 Random Villagers
Id: "I Pigment"
Metal Veins
Objective: Deliver
Copper Ore
Difficulty 4: Deliver 15
Copper Ore
Rewards:
Advanced Smelting (+2 Copper Bars production)
15
Coal
6
Tools
Id: "I Metal Veins"
Copper Ingots
Objective: Deliver
Copper Bars
Difficulty 4: Deliver 6
Copper Bars
Rewards:
Stamping Die (+1 Pipes production)
15
Bricks
2 Random Villagers
Id: "I Metal"
Blue Metal
Objective: Deliver
Crystalized Dew
Difficulty 4: Deliver 5
Crystalized Dew
Rewards:
Bleeding Trees (+1 Resin production)
10
Fabric
2 Random Villagers
Id: "I Blue Metal"
Funding the Expedition
Objective: Deliver
Tools
Difficulty 4: Deliver 5
Tools
Rewards:
5
Parts
10
Fabric
10
Bricks
Id: "I Funding the Expedition"
Call to Arms
Objective: Deliver 6
Purging Fire
Difficulty 4: Deliver 6
Purging Fire
Rewards:
Heavy Press (+1 Oil production)
20
Stone
2 Random Villagers
Id: "I Blighfuel"
Start Your Engines
Objective: 3 Rain Engines
Rewards:
30
Oil
10
Copper Bars
2 Random Villagers
Relics
Objective: Deliver 1
Ancient Tablet
Rewards:
30
Eggs
30
Berries
2
Wildfire Essence
Id: "IB Tablet"
Big Delivery
Objective: Deliver
Pack of Building Materials
Difficulty 4: Deliver 7
Pack of Building Materials
Rewards:
Reinforced Saw Blades (+1 Planks production)
20
Bricks
4
Tools
Id: "IB Building Packs"
Rich Harvest
Objective: Deliver
Pack of Crops
Difficulty 4: Deliver 7
Pack of Crops
Rewards:
10
Amber
Industrialized Farming (+1 pack of crops production)
Seed Pouch (+25% planting speed)
Id: "IB Crops"
Delivery
Objective: Complete trade routes and deliver
Pack of Crops
Difficulty 4: Complete 3 trade routes and deliver 5
Pack of Crops
Rewards:
10
Amber
20
Grain
4 Random Villagers
Id: "IB Provisions and Crops"
Trading Post
Objective: Build a trading post and deliver
Amber
Difficulty 4: Deliver 10
Amber
Rewards:
20
Biscuits
5
Parts
6
Tools
Id: "IB Trading Post"
Businessman
Objective: Complete trade routes
Difficulty 4: Complete 6 trade routes
Rewards:
15
Amber
2
Wildfire Essence
2 Random Villagers
Id: "I Trade Routes"
Raising the Stakes
Objective: Complete trade routes with an offer multiplier 2 or higher
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher
Rewards:
Reinforced Saw Blades (+1 Planks production)
20
Oil
3
Parts
Id: "I Multiply Routes"
Booming Economy
Objective: Sell goods
Difficulty 4: 20 value of goods sold
Rewards:
10
Amber
20
Oil
2 Random Villagers
Id: "I Trader Value Sold"
Amber Trade
Objective: Sell goods and deliver amber
Difficulty 4: 16 value of goods sold, deliver 10
Amber
Rewards:
6
Tools
2
Wildfire Essence
2 Random Villagers
Id: "I Amber"
Meat Lover
Objective: Fulfil a need for
Jerky
Difficulty 4: Fulfil a need for
Jerky 30 times
Rewards:
Insect Lure (+1 Insect production)
25
Incense
2 Random Villagers
Id: "I Jerky"
People's Resolve
Objective: Keep Human resolve above threshold for a time
Difficulty 4: Keep resolve above 25 for 30 seconds
Rewards:
2 humans join
30
Grain
3
Parts
Id: "I Resolve Humans"
The Clan
Objective: Keep Lizard resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 lizards join
30
Meat
3
Parts
Id: "I Resolve Lizards"
The Flock
Objective: Keep Harpies resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 harpies join
30
Berries
3
Parts
Id: "I Resolve Harpies"
No Place Like Home
Objective: Build Lizard and Harpy houses
Note: doesn't require having house blueprints to appear
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses
Rewards:
Nets (+1 Meat production)
10
Fabric
3 Random Villagers
Id: "I Houses"
Tier 2
Restoration
Objective: Complete events with an empathy decision
Difficulty 4: Complete at least 2 events with an empathy decision
Rewards:
3
Ancient Tablet
10
Tools
30
Berries
Id: "II Convert"
Into the Wilds
Objective: Discover glades
Difficulty 4: Discover 5 glades
Rewards:
10
Amber
10
Tools
30
Insects
Id: "II Glades"
Into the Unknown
Objective: Discover glades in specified time frame
Difficulty 4: Discover 2 glades at an interval of 150 seconds
Progress resets if more than specified time has elapsed
Rewards:
10
Tools
30
Incense
3 Random Villagers
Id: "II Glades in Time"
Risky Expedition
Objective: Discover dangerous/forbidden glades
Difficulty 4: Discover 3 dangerous/forbidden glades
Rewards:
40
Eggs
35
Plant Fiber
7
Tools
Id: "II Dangerous Glades"
Outposts
Objective: Have upgraded hearths
Difficulty 4: Have at least 2 hearths upgraded to level 2
Rewards:
15
Amber
Builder's Pack (+5 Builder's carry capacity)
10
Tools
Id: "II Outpost"
Sacrificing
Objective: Sacrifice
Oil,
Coal and
Wood
Difficulty 4: Sacrifice 30
Oil, 30
Coal and 50
Wood
Rewards:
Bleeding Trees (+1 Resin production)
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)
20
Copper Bars
Id: "II Sacrifice"
Pottery and Wine
Objective: Deliver
Wine and
Pottery
Difficulty 4: Deliver 40
Wine and 35
Pottery
Rewards:
Advanced Filters (+2 Wine production)
35
Reed
6
Tools
Id: "II Artisan"
Human Influx
Objective: Deliver
Grain
Difficulty 4: Deliver 65
Grain
Rewards:
5 Humans join
15
Bricks
25
Jerky
Id: "II Human Influx"
Lizard Influx
Objective: Deliver
Meat
Difficulty 4: Deliver 65
Meat
Rewards:
5 Lizards join
20
Training Gear
25
Coal
Id: "II Lizard Influx"
Harpy Influx
Objective: Deliver
Mushrooms
Difficulty 4: Deliver 65
Mushrooms
Rewards:
5 Harpies join
Ancient Sewing Technique (+2 Coats production)
25
Coats
Id: "II Harpy Influx"
Population Influx
Objective: Deliver
Oil and
Flour
Difficulty 4: Deliver 40
Oil and 40
Flour
Rewards:
Farmer's Pack (+5 Farmer's carry capacity)
2
Wildfire Essence
5 Random Villagers
Id: "II Population Influx"
Happy Brewing
Objective: Build a brewery and deliver
Ale
Difficulty 4: Deliver 40
Ale
Rewards:
Tavern Blueprint
Rain-Powered Pottery Wheel (+2 Pottery production)
20 Pickled Goods
Id: "II Brewery"
Building Materials
Objective: Deliver
Planks,
Bricks and
Fabric
Difficulty 4: Deliver 14
Planks, 10
Bricks and 10
Fabric
Rewards:
2
Wildfire Essence
40
Clay
40
Leather
Id: "II Means of Production"
Advanced Farming
Objective: Deliver
Pack of Crops
Difficulty 4: Deliver 20
Pack of Crops
Rewards:
Old Ghran's Technique (+25% Small Farm production)
Large Baskets (+25% Plantation production)
Advanced Herbalism (+25% Herb Garden production)
Id: "II Crops"
Important Delivery
Objective: Deliver
Coal and
Pack of Building Materials
Difficulty 4: Deliver 20
Coal and 12
Pack of Building Materials
Rewards:
2
Wildfire Essence
6
Tools
40
Coats
Id: "II Fuel and Building"
Luxurious Delivery
Objective: Deliver
Pack of Luxury Goods
Difficulty 4: Deliver 12
Pack of Luxury Goods
Rewards:
Heavy Millstone (+2 Flour production)
15
Amber
4 Random Villagers
Id: "II Luxury Packs"
Trade Connections
Objective: Deliver
Pack of Luxury Goods,
Pack of Trade Goods and
Amber
Difficulty 4: Deliver 12
Pack of Luxury Goods, 12
Pack of Trade Goods and 12
Amber
Rewards:
Beneficial Agreement (15% quicker trader arrival)
5
Parts
2 Random Villagers
Id: "II Trade Connections"
Advanced Trading
Objective: Deliver
Pack of Trade Goods,
Pack of Building Materials and
Pack of Crops
Difficulty 4: Deliver 15
Pack of Trade Goods, 10
Pack of Building Materials and 10
Pack of Crops
Rewards:
Export Specialization (+1 all packs production)
Quick Deliveries (+33% all packs production speed)
30
Leather
Id: "II Advanced Trading"
Ancient Artifacts
Objective: Deliver
Ancient Tablet
Difficulty 4: Deliver 3
Ancient Tablet
Rewards:
Export Specialization (+1 all packs production)
20
Amber
2 Random Villagers
Id: "II Tablets"
Aid for the Human Clan
Objective: Deliver
Pack of Crops and have comfort decorations
Difficulty 4: Deliver 10
Pack of Crops and have at least 12 comfort decorations
Rewards:
3 Humans join
Human Clan Support (+3 Human resolve)
2
Parts
Id: "II Aid for the Human Faction"
Aid for the Lizard Clan
Objective: Deliver
Pack of Provisions
Difficulty 4: Deliver 10
Pack of Provisions
Rewards:
3 Lizards join
Lizard Clan Support (+3 Lizard resolve)
2
Parts
Id: "II Aid for the Lizard Faction"
Aiding the Flock
Objective: Deliver
Pack of Building Materials and
Pack of Crops
Difficulty 4: Deliver 5
Pack of Building Materials and 5
Pack of Crops
Rewards:
3 Harpies join
Harpy Clan Support (+3 Harpy resolve)
2
Parts
Id: "II Aid for the Harpy Faction"
Human Relatives
Objective: Fulfil a need for
Biscuits and build Human Houses
Difficulty 4: Fulfil a need for
Biscuits 50 times and build 8 Human Houses
Rewards:
Human Clan Support (+3 Human resolve)
5 Humans join
50
Vegetables
Id: "III Human Relatives"
Lizard Relatives
Objective: Fulfil a need for
Skewers and build Lizard Houses
Difficulty 4: Fulfil a need for
Skewers 50 times and build 8 Lizard Houses
Rewards:
Lizard Clan Support (+3 Lizard resolve)
5 Lizards join
30
Skewers
Id: "III Lizard Relatives"
Harpy Relatives
Objective: Fulfil a need for
Jerky and build Harpy Houses
Difficulty 4: Fulfil a need for
Jerky 50 times and build 8 Harpy Houses
Rewards:
Harpy Clan Support (+3 Human resolve)
5 Harpies join
50
Insects
Id: "III Harpy Relatives"
Happy Lizards
Objective: Keep Lizard resolve above threshold for a time and open glades
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades
Rewards:
Salted Jerky (+2 Jerky production)
10
Amber
Lizard Friendship (+2 Lizards with every newcomer group)
Id: "II Happy Lizards"
Meat Diet
Objective: Fulfil a need for
Jerky
Difficulty 4: Fulfil a need for
Jerky 50 times
Rewards:
Egg Containers (+1 Eggs production)
30
Eggs
30
Flour
Id: "II Jerky"
Clothing the People
Objective: Fulfil a need for
Coats
Difficulty 4: Fulfil a need for
Coats 50 times
Rewards:
Reinforced Needles (+1 Fabric production)
5
Pack of Provisions
5
Parts
Id: "II Coats"
Meat Treats
Objective: Fulfil a need for
Jerky
Difficulty 4: Have at least 12 villagers with the
Jerky need fulfilled for 120 seconds
Rewards:
Salted Jerky (+2 Jerky production)
40
Meat
2 Random Villagers
Id: "II Jerky For Time"
Seller
Objective: Complete trade routes and sell goods
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber
Rewards:
15
Amber
10
Bricks
Advanced Leatherworking (+2 Waterskins production)
Id: "II Routes"
Stacking Amber
Objective: Complete trade routes with multiplier and deliver
Amber
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10
Amber
Rewards:
Reinforced Brick Mold (+1 Bricks production)
35
Stone
35
Reed
Id: "II Multiply Routes"


