Starting Ability: Difference between revisions

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Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).
 
{| class="wikitable"
* [[File:Lizard_Portrait.png|24px]] [[Lizards]]: Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]].<br>''<small>Unlocked in Monastery of The Vigilant Flame Level 5 (Cost: 48 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]])</small>''<br>
|+ Starting Abilities
 
|- style="text-align:center;"
* [[File:Beaver_Portrait.png|24px]] [[Beavers]]: Extends avaiable trade offers by 1 in each neighboring town.<br><small>''Unlocked in Brass Forge Level 5 (Cost: 60 [[File:Icon_MetaResource_FoodStockpiles.png|16px]]  [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]])''</small><br>
! Species !! Ability !! Unlocked in
 
|- style="text-align:center;"
* [[File:Human_Portrait.png|24px]] [[Humans]]: Reveals the location of 1 of the nearest patches of fertile soil.<br><small>''Unlocked in First Dawn Headquarters Level 6 (Cost: 60 [[File:Icon_MetaResource_FoodStockpiles.png|16px]]  [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]], 12 [[File:Icon_MetaResource_Artifact.png|16px]] [[Artifacts]])''</small><br>
| [[File:Lizard_Portrait.png|48px]]<br>[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )''
 
|- style="text-align:center;"
* [[File:Harpy_Portrait.png|24px]] [[Harpies]]: Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]].<br><small>''Unlocked in Vanguard Spire Level 7 (Cost: 72 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]])''</small><br>
| [[File:Beaver_Portrait.png|48px]]<br>[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )''
 
|- style="text-align:center;"
* [[File:Fox_Portrait.png|24px]] [[Foxes]]: Reveals the location of 1 of the nearest geysers.<br><small>''Unlocked in Pioneers' Gate Level 8 (Cost: 84 [[File:Icon_MetaResource_FoodStockpiles.png|16px]]  [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]], 12 [[File:Icon_MetaResource_Artifact.png|16px]] [[Artifacts]])''</small>
| [[File:Human_Portrait.png|48px]]<br>[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )''
|- style="text-align:center;"
| [[File:Harpy_Portrait.png|48px]]<br>[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )''
|- style="text-align:center;"
| [[File:Fox_Portrait.png|48px]]<br>[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers' Gate Level 8 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )''
|}


== References ==
== References ==
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]

Revision as of 13:07, 4 February 2024

Overview

Starting abilities are extra capabilities unlocked at higher levels of Citadel upgrades. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).

Starting Abilities
Species Ability Unlocked in

Lizards
Gain 10 Tools Monastery of The Vigilant Flame Level 5 ( x 48 )

Beavers
Extends avaiable trade offers by 1 in each neighboring town Brass Forge Level 5 ( x 60, x 12 )

Humans
Reveals the location of 1 of the nearest patches of fertile soil First Dawn Headquarters Level 6 ( x 60, x 12, x 12 )

Harpies
Gain 50 Coats Vanguard Spire Level 7 ( x 72 )

Foxes
Reveals the location of 1 of the nearest geysers Pioneers' Gate Level 8 ( x 84, x 12, x 12 )

References

1. Sentinels of the Forest Update