[[File:WorldModifierTiles.png|thumb|250px|Map modifiers outlined in Yellow]]
[[File:WorldModifierTiles.png|thumb|250px|Map modifiers outlined in Yellow]]
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. See the main article for the list of World Events.
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. See the main article for the list of World Map modifiers.
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Revision as of 13:04, 31 August 2025
This article was last updated during version 1.8.10. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.
The World Map is where Viceroys plan their missions out from the Smoldering City to build settlements and make their way toward Seals. Choosing where on the map to go for the next mission and Embarking, including selecting caravans and difficulty, are done from the World Map.
Smoldering City
Smoldering City on the Map
The Smoldering City is at the center of the World Map and is where all Viceroys start. This is where Viceroys can buy Upgrades, check their game history and visit their Home, once unlocked.
Fog and visibility
The Fog of War
The foggy cloud cover represents the unexplored world around the Smoldering City. The fog hides map tiles and their Biomes, World Events, and Map Modifiers until they are revealed by embarking and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, "?", the fog will be revealed until the next cycle.
Viceroys can use the Caravan Wagons reward from a Royal Resupply to increase their visibility range on the World Map.
All tiles on the World Map have a minimum difficulty associated with them. Within 8 tiles of the Citadel, minimum difficulty is Settler, which means you can choose any unlocked difficulty on the list. As you get further from the Citadel on the World Map, lower difficulties gradually become unavailable. For example, once you cross the 12 tiles threshold, Settler, Pioneer, and Veteran can no longer be selected (they show up as Too Far in the difficulty dropdown).
Difficulty thresholds are communicated with rings formed by a dark colored outline on some sides of the World Map hexes. The distance between the rings on the World Map is 2 tiles for Pioneer, Veteran, and Viceroy zones. The next three zones, Prestige 5, Prestige 10, and Prestige 15, grow by 3 tiles each. Past 23 tiles of distance from the Citadel, only Prestige 20 difficulty is available.
Map tiles and biomes
Biome Conditions
The World Map has 6 biomes, plus 4 DLC exclusive* biomes. See their articles for more details.
Each biome has a different assortment of natural resources and unique mechanics. Some are simple, like double yields from cutting trees, or more complex like Scarlet Orchard's archaeology events.
You can read more about each biome on the Conditions and Summary tabs after clicking on a map tile, as seen in the image on the right.
On the left, the Summary screen shows exactly how many of each resource you would earn from a successful mission.
On the right, the World Map shows what meta resource types will be rewarded on completion. These indicators can help you find the resources you need and to help you plan your route.
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:
World events are opportunities for Viceroys to earn extra rewards by completing a challenge or otherwise engaging a special opportunity. When a World Event is within your visibility range, click on it to find out what it is. See the main article for the list of World Events.
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. See the main article for the list of World Map modifiers.
The End Cycle Button, and a SealCycle Summary and Seal Contracts
On the World Map, Seals are the endgame objectives for every Cycle. Viceroys work towards a Seal, enter the Sealed Forest, and successfully reforge the Seal to successfully complete the Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.
On the left, after the last mission of the Cycle is over, clicking on End Cycle in the bottom right of the screen is the last action to take before starting over again from the Smoldering City. Cycles can be ended at any point with no negative consequences for later Cycles.
On the right, a summary shows the Viceroy's accomplishments for that Cycle.
Once the Gold Seal (Viceroy difficulty) is beaten for the first time, Seal Contracts become available. They allow Viceroys to choose which Seals will spawn during the next Cycle. Only up to 3 Seals can be selected at a time.