Skewers: Difference between revisions

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Created page with "border|right|link= <blockquote>A Lizard specialty. Produced by: Cookhouse, Grill, Butcher.</blockquote> Skewers are Complex Food preferred by Lizards and Harpies. Each of your Villagers that fulfills their need for Skewers receives a bonus to their Resolve. == Produced in == Three-star Buildings * Grill ({{3Star}}) Two-star Buildings * Cookhouse ({{2Star}}), available at ear..."
 
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[[File:Skewers.png|border|right|link=]]
{{Version|1.8.9}}
<blockquote>A Lizard specialty. Produced by: Cookhouse, Grill, Butcher.</blockquote>
{{Goodbox|Skewers|purpose=Complex Food}}


Skewers are [[Resources#Complex_Food|Complex Food]] preferred by [[Lizards]] and [[Harpies]]. Each of your [[Villagers]] that [[Complex Food Need|fulfills their need for Skewers]] receives a bonus to their [[Resolve]].
== Overview ==


[[Skewers]] are [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Bats}}, {{Species link|Lizards}}, and {{Species link|Foxes}}. Each of your [[Villagers]] of those [[Species]] that [[Complex Food Need|fulfills their need for Skewers]] receives +5 to their [[Resolve]].


== Produced in ==
== Production Chain ==


Three-star Buildings
=== <span id="Product"></span>Recipes for {{PAGENAME}} ===
* [[Grill]] ({{3Star}})
Two-star Buildings
* [[Cookhouse]] ({{2Star}}), available at early Levels
* [[Butcher]] ({{2Star}}
One-star Buildings
* ''none''
Zero-star Buildings
* ''none''


== Recipes ==
{{Recipe|{{PAGENAME}} }}


Before any [[Perks]] are applied, the [[Recipe]] for Skewers in all [[Buildings]] yields 10 Skewers. In the 3-star [[Grill]] ({{3Star}}), the Recipe requires 3 of the protein ingredient (except one fewer if it's [[Jerky]]) and 3 of the secondary ingredients. In the two-star ({{2Star}}) Buildings, the Recipe requires 4 of the protein (except one fewer if it's [[Jerky]]) and 4 secondary ingredients.
=== <span id="Ingredient"></span> Recipes with {{PAGENAME}} as an Ingredient ===


{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
{{Recipe|ingredient={{PAGENAME}} }}
| [[File:Grill icon.png|86px]]
| [[Grill]] <br /> {{3Star}} <br /> 1:03 <br /> {{Blight1}}
| 3 {{Insects}} <br /> 3 {{Meat}} <br /> 3 {{Mushrooms}} <br /> 2 {{Jerky}} || + || 3 {{Vegetables}} <br /> 3 {{Roots}} <br /> 3 {{Berries}} <br /> 3 {{Eggs}} || = || 10 [[File:Skewers.png|64px]] [[Skewers]]
|}


== Perks and Cornerstones ==


For reference, this is the standard Recipe for [[Jerky]] in the [[Butcher]] ({{2Star}}), which can make both Jerky and Skewers.
{{Perks|id=Butcher +50|search=Skewers}}
{|style="border-style:solid; border-color:BurlyWood; border-width:2px; padding:6px; border-spacing:8px"
|-
| [[File:Butcher_icon.png|86px]]
| [[Butcher]] <br /> {{2Star}} <br /> 01:30 <br /> {{Blight1}}
| 5 {{Insects}} <br /> 5 {{Meat}} || + || 5 {{Wood}} <br /> 2 {{Oil}} <br /> 1 {{Coal}} <br /> 1 {{Sea Marrow}} || = || 10 [[File:Jerky.png|64px]] [[Jerky]]
|}


== Strategies ==


== Sources and Strategies ==
While {{rl|Skewers}} can directly use {{rl|Insects}} or {{rl|Meat}} as inputs, it can be worthwhile for the efficiency multiplier to first turn the Insects or Meat into {{rl|Jerky}} in a {{bl|Smokehouse}} ({{3Star}}) or {{bl|Butcher}} ({{2Star}}) if raw ingredient supplies are likely to be limited. If you can afford to also use up fuel, you can multiply the number of Skewers you get from Insects and Meat by more than 3x. However, turning Insects or Meat into Jerky first takes extra labor and can delay your Skewers output. Additionally, if {{Species link|Harpies}} or {{Species link|Lizards}} are present, turning Jerky into Skewers can leave insufficient Jerky to meet their needs. Turning Insects or Meat into Jerky to feed into a Skewers recipe is unnecessary if sufficient quantities of Insects, Meat, Mushrooms, or Fish will be available to sustain production.


While Skewers require [[Insects]] or [[Meat]] from a [[Foragers' Camp]] or [[Trappers' Camp]], it can be worthwhile for the efficiency multiplier to first turn the Insects or Meat into [[Jerky]] in a [[Smokehouse]] ({{3Star}}) or the [[Butcher]] ({{2Star}}). If you can afford to also use a [[Fuel]], you can multiply the number of Skewers you get from Insects and Meat by more than 3x. If you're lucky enough to get the Butcher and have no [[Beavers]] in your map, you can meet two of the [[Complex Food Need]] of everyone in your Village with just one [[Building]].
== See also ==


Skewers can be acquired from a [[Trade]]r. They have a value of 0.20 {{Amber}} [[Amber]], therefore a stack of 40 is worth 8.0 {{Amber}} to the Trader.
* [[Resources]]


 
[[Category:Goods]]
=== Production Chain ===
[[Category:Complex food]]
 
The production chain for Skewers looks like this.
 
==== First Ingredient: [[Jerky]] ====
 
Step 1 options:
* A [[Wormtongue Nest]] worked by a [[Foragers' Camp]] ({1Star}) produces [[Insects]] ({{1Star}}).
* A [[Slickshell Broodmother]] worked by a [[Trappers' Camp]] ({1Star}) produces [[Meat]] ({{1Star}}).
* A [[Ranch]] supported by [[Grain]] from a [[Small Farm]] and sustain production of [[Meat]] ({{1Star}}).
 
Step 2 options:
* A [[Smokehouse]] requires the [[Insects]] or [[Meat]] to produce [[Jerky]] ({{3Star}}).
* A [[Butcher]] requires the [[Insects]] or [[Meat]] to produce [[Jerky]] ({{2Star}}).
 
 
==== Second Ingredient: [[Vegetables]], [[Roots]], [[Berries]], or [[Eggs]] ====
 
* A [[Moss Broccoli Patch]] worked by a [[Foragers' Camp]] produces [[Vegetables]] ({{1Star}}).
* A [[Root Deposit]] worked by a [[Scavengers' Camp]] produces [[Roots]] ({{1Star}}).
* A [[Dewberry Bush]] worked by an [[Herbalists' Camp]] produces [[Berries]] ({{1Star}}).
* A [[Stormbird Nest]] or [[Snake Nest]] worked by a [[Scavengers' Camp]] or [[Trappers' Camp]] produces [[Eggs]] ({{1Star}}).
* The same [[Ranch]] for the [[#First Ingredient: Jerky|first ingredient]] supported by [[Grain]] from a [[Small Farm]] can sustain production of [[Eggs]] ({{1Star}}).
* [[Fertile Soil]] is improved to a [[Farm Field]].
** [[Farm Fields]] worked by a [[Small Farm]] produce [[Vegetables]] ({{1Star}}) (and can also support the [[Ranch]]).
** [[Farm Fields]] worked by a [[Plantation]] produce [[Berries]] ({{2Star}}).
 
 
==== Efficient sustainable production ====
 
If you need to sustain Skewers '''and Jerky''' and want to feel efficient at doing so, look here.
# [[Farm Field]]s worked by an [[Small Farm]] producing both [[Vegetables]] and [[Grain]].
# The [[Grain]] is used by a [[Ranch]] to produce [[Meat]] and [[Eggs]].
# A [[Butcher]] takes the [[Meat]] and a [[Fuel]] to make [[Jerky]].
# The same Butcher takes the [[Jerky]] and the [[Vegetables]] to make [[Skewers]].
 
 
== Related and Supporting Perks ==
 
See also: [[Perks]].
 
* [[File:Ethernal Icon.png|x14px|Ethereal]] [[Back to Nature]]: Increases yields by 100% in all [[Farms|Buildings that use Fertile Soil]]. You will lose all stored food (cooked and raw) upon choosing this cornerstone.
* [[Bigger Grill]]: +2 to [[Skewers]] production. Gain additional Skewers every yield (from gathering, farming, or production).
* [[Cannibalism]]: Gain 30 [[Meat]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].
* [[Giant Vegetables]]: +2 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).
* [[Lost Supplies]]: Gain 40 [[Meat]] and 40 [[Grain]] for each completed Dangerous or Forbidden [[Glade Event]].
* [[Meat Specialization]]: [[Meat]] production increases by +1 every 25 times it's produced.
* [[Root Delivery Line]]: 3 [[Roots]] per minute.
* [[Sahilda's Secret Cookbook]]: Gain 10 [[Jerky]] for every 10 [[Pie]] produced.
* [[Termite Nest]]: 3 [[Insects]] every minute.
* [[Vegetable Delivery Line]]: 3 [[Vegetables]] per minute.
* [[Viceroy's Survival Guide]]: Increases [[Global Food Production Speed]] by 20%.

Latest revision as of 04:15, 6 August 2025

This article was last updated during version 1.8.9. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Skewers

Food (Complex Food)

"A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields. Produced in: Grill, Cookhouse, Butcher, Furnace, Field Kitchen"

Needed by: Lizard Bat Fox

Recipes

Trading

0.17AmberValue when sold
0.08AmberValue after P10
0.33AmberTraders' price

ID = `[Food Processed] Skewers`

Overview

Skewers are Complex Food preferred by Bats Bats, Lizards Lizards, and Foxes Foxes. Each of your Villagers of those Species that fulfills their need for Skewers receives +5 to their Resolve.

Production Chain

Recipes for Skewers

5 Recipes for Skewers
Buildings Grade Ingredient #1 Ingredient #2 # Product
Grill Grill ★★★
1:45
2 Insects Insects
2 Meat Meat
2 Mushrooms Mushrooms
2 Fish Fish
1 Jerky Jerky
3 Vegetables Vegetables
3 Roots Roots
3 Berries Berries
3 Eggs Eggs
10 Skewers
Butcher Butcher
Cookhouse Cookhouse
Furnace Furnace
★★
2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers
Field Kitchen Field Kitchen ☆
2:06
5 Insects Insects
5 Meat Meat
5 Mushrooms Mushrooms
5 Fish Fish
4 Jerky Jerky
5 Vegetables Vegetables
5 Roots Roots
5 Berries Berries
5 Eggs Eggs
10 Skewers


Recipes with Skewers as an Ingredient

0 Recipes using Skewers
Building Grade Ingredient # Product
No recipes.


Perks and Cornerstones

6 Perks with ID 'Butcher +50' and named 'Skewers' and mentioning 'Skewers'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Bigger Grill Bigger Grill Uncommon +2 to Skewers Skewers production (from gathering, farming, fishing, or production). x x Ord Rel Tra x Por x x x 24
Bigger Grill Bigger Grill Rare +3 to Skewers Skewers production (from gathering, farming, fishing, or production). x x Ord x Tra x Por x x x 28
Bigger Grill Bigger Grill Epic +5 to Skewers Skewers production (from gathering, farming, fishing, or production). x x Ord x x x x x x x 0
Carnivorous Tradition Carnivorous Tradition None Lizard tribes have a long tradition of both animal husbandry and meat preparation. All meat-based complex foods (jerky, skewers, pies, paste) give 2 more Resolve. Same building effects do not stack. x x x x x x x x Ser x 0
Skewers Delivery Line Skewers Delivery Line Epic 5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. x x Ord x x x x x x x 0
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced. x Cor Ord x x x Por x x x 0

Strategies

While Skewers Skewers can directly use Insects Insects or Meat Meat as inputs, it can be worthwhile for the efficiency multiplier to first turn the Insects or Meat into Jerky Jerky in a Smokehouse (★★★) or Butcher (★★) if raw ingredient supplies are likely to be limited. If you can afford to also use up fuel, you can multiply the number of Skewers you get from Insects and Meat by more than 3x. However, turning Insects or Meat into Jerky first takes extra labor and can delay your Skewers output. Additionally, if Harpies Harpies or Lizards Lizards are present, turning Jerky into Skewers can leave insufficient Jerky to meet their needs. Turning Insects or Meat into Jerky to feed into a Skewers recipe is unnecessary if sufficient quantities of Insects, Meat, Mushrooms, or Fish will be available to sustain production.

See also