List of annual Cornerstones
From Against the Storm Official Wiki
Annual Cornerstones
Cornerstones available for selection during Drizzle years 1 through 10.
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Epic | +50% to amount of goods produced in the Herb Garden. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | A farmer's favorite food. Farmers have a +100% chance of producing double yields when under the effect of |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Blightrot spores aren't technically eggs, but they taste the same. You gain 5 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | A shady, but lucrative deal. Gain 10 |
x | Cor | x | x | Tra | x | Por | x | x | x | 29 | |
| Legendary | Gain 5 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | For every 30 vein charges mined, rainwater production and all recipes using rainwater gain a 5% higher chance of producing double yields. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | The Crown can be persuaded to show leniency toward this settlement. Grants an Active Ability that removes 1 Impatience Point at the cost of 10 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Bakery production is 50% quicker. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Gain 20 |
x | Cor | x | Rel | x | x | Por | x | x | x | 0 | |
| Legendary | Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. This effect is retroactive. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Gain 40 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | 3 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Machinery specialized in extracting copper from petrified trees. Gain 1 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Apparently, amber-like crystals can be extracted from rainwater. Gain 10 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Each newcomer group has 2 additional villagers. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | All houses have room for 1 more villager. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | A fragile device that extracts energy from charged rainwater. Production bonuses in Rain Engines are stronger (+75% production speed, +33% double yield chance), but Blightrot Cysts will appear 20% faster when using Rain Engines. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Receive 10 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Global production speed is 33% faster, but traders will arrive 50% slower. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Gain 5 |
x | Cor | Ord | x | x | x | Por | x | x | x | 0 | |
| Legendary | Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. This effect is retroactive. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 |
x | Cor | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Gain +1 to production yields for all packs of goods. | x | Cor | Ord | Rel | Tra | x | Por | x | x | x | 27 | |
| Legendary | Relatives of your villagers send gifts for treating their family members well. Get 40 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | +50% to amount of goods produced in the Small Farm. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Each discovered small glade increases the working speed of scouts investigating Glade Events by 50% for 180 seconds. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Some old grudges still linger. Bats gain +2 Resolve for every 2 Frog villagers that leave or die. Global Resolve drops 30% faster. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | 3 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | x | Cor | x | x | x | x | Por | x | x | x | 0 | ||
| Epic | Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Powerful and precise machinery. |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Gain 1 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. This effect is retroactive. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. This effect is retroactive. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Though Beavers are an industrious and technologically minded species, they share a unique bond with the forest. Beaver villagers do not increase Hostility. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | An odd talisman made from the talons of a phoenix. Gain 2 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Ancient mushroom farming techniques are described within. |
x | Cor | x | x | Tra | x | x | x | x | x | 28 | |
| Epic | Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | +2 to |
x | Cor | x | Rel | Tra | x | Por | x | x | x | 26 | |
| Epic | Some fossils contain valuable surprises. Gain 2 |
x | Cor | x | Rel | x | x | x | x | x | x | 0 | |
| Epic | Specialized grain farming techniques. |
x | Cor | x | x | Tra | x | Por | x | x | x | 28 | |
| Epic | 3 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Traders will have 1 more perk or blueprint for sale. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Gain 1 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 500% faster, starting from Drizzle year 10. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | +50% to amount of goods produced in the Forester's Hut. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | +50% to amount of goods produced in the Plantation. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | +2 to |
x | Cor | x | Rel | x | x | Por | x | x | x | 0 | |
| Epic | +2 to |
x | Cor | x | Rel | x | x | Por | x | x | x | 0 | |
| Epic | Gain 2 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | An unusual amount of supplies can be found in some glades. Gain 40 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Gain one villager every time you discover a new glade. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Gain 1 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | An ancient jewel shimmers, revealing a glimmer of a faint underwater landscape. At the start of each Storm, if you have at least 500 points of expected corruption per minute, gain a permanent 33% bonus to the burning time of resources sacrificed in the Ancient Hearth. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | A collection of architectural drafts from a very early period in the Citadel's history. Unlocks the advanced blueprints for the Foragers' Camp, Trappers' Camp, and Herbalists' Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | You've managed to enlist some excellent hunters. |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | x | Cor | Ord | x | Tra | x | x | x | x | x | 26 | |
| Legendary | You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | A new type of grain. Gain 3 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | x | Cor | x | x | x | x | Por | x | x | x | 0 | ||
| Legendary | All farms can plant |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints). | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Some woodworkers just can't stop working. Gain 3 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Global gathering speed is increased by 30%, and newly discovered gathering nodes have more charges (+10 charges to small gathering nodes, +25 charges to large gathering nodes). For every 40 gathering node charges used, 1 Blightrot Cyst(s) will spawn. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Driven by boundless ambition, Frog architects can't resist sketching plans, even in their spare time. Every time you fully upgrade 3 Frog Houses, you will receive a random blueprint. After 4 blueprints, this cornerstone will disappear. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Receive 3 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Cor | x | Rel | x | x | Por | x | x | x | 0 | |
| Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | The Queen's grace knows no bounds. Every time you complete an order, a small abandoned cache will appear in your settlement. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Brewery production is 50% quicker. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Increases the chance of doubling loot from abandoned caches by 100% (excluding perks and blueprints). | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | x | x | x | x | x | 0 | |
| Legendary | Gain 2 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Newly discovered gathering nodes have more charges: +5 for small ones, and +15 for large ones. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | 3 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Strange roots spread across the land. |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | A fencing instructor from the Royal Guard joins your settlement. Fulfilling the need for Brawling grants an additional +5 to Resolve, but attacking a trader adds 2 extra Impatience Points. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher). | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 |
x | Cor | x | Rel | Tra | x | Por | x | x | x | 26 | |
| Legendary | Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Event ( |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | +2 to |
x | Cor | x | Rel | x | x | x | x | x | x | 0 | |
| Epic | Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | The fresh resin still glows softly with the rain's essence. Gain 4 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | A useful mill upgrade. Gain 3 |
x | Cor | x | Rel | x | x | Por | x | x | x | 0 | |
| Epic | x | Cor | x | x | x | x | x | x | x | x | 0 | ||
| Legendary | High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | Seeing Bats excel at their craft has a motivating effect on the rest of the settlement. Gain +8% global production speed for every Bat working in a building with the Metallurgy (?) specialization. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | x | Cor | x | x | x | x | Por | x | x | x | 0 | ||
| Epic | +2 to |
x | Cor | x | Rel | x | x | x | x | x | x | 0 | |
| Epic | +2 to |
x | Cor | x | Rel | x | x | Por | x | x | x | 0 | |
| Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%. | x | Cor | Ord | x | x | x | Por | x | x | x | 0 | |
| Legendary | The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Gain 1 Lizard for every 25 |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | x | Cor | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Epic | +2 to |
x | Cor | x | Rel | x | x | x | x | x | x | 0 | |
| Epic | Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | x | Por | x | x | x | 28 | |
| Epic | Trade routes are worth 1 more |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 |
x | Cor | Ord | x | x | x | Por | x | x | x | 0 | |
| Epic | With provisions, haulers don't have to return to the hearth as often. Increases the time between breaks for haulers by +50% and their carrying capacity by +5. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | For every 10 completed trade routes, all houses will have room for one more person. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | Specializing in a particular branch of commerce can bring a lot of profit. |
x | Cor | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Epic | The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 |
x | Cor | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +33% chance of doubling their yields. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Villagers have a +10% higher chance of producing double yields, but consumption control is disabled. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | If you want to take, you first must give. +1 to |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Legendary | Gain 2 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 |
x | Cor | Ord | x | x | x | Por | x | x | x | 0 | |
Simple list
- Advanced Herbalism
- Alarm Bells
- Back to Nature
- Baptism of Fire
- Bed and Breakfast
- Biscuit Diet
- Blightrot Pruner
- Blood Price Contract
- Bone Tools
- Book of Water
- Borrowed Time
- Bread Peels
- Burnt to a Crisp
- Calming Water
- Calming the Forest
- Cannibalism
- City of Wonders
- Clay Delivery Line
- Cooking Steam
- Copper Extractor
- Counterfeit Amber
- Crowded Caravan
- Crowded Houses
- Crystal Cathode
- Deep Pockets
- Deserted Caravans
- Dual Carriage System
- Dye Extractor
- Economic Migration
- Exploration Contract
- Exploration Expedition
- Export Specialization
- Family Gratitude
- Farming Tools
- Farsight
- Festering Wounds
- Fiber Delivery Line
- Fiery Wrath
- Filling Dish
- Firekeeper's Armor
- Firekeeper's Prayer
- Firelink Ritual
- Flame Amulets
- Forge Trip Hammer
- Free Samples
- Frequent Caravans
- Frequent Patrols
- Friendly Relations
- Friends of the Forest
- From the Ashes
- Fungal Guide
- Generous Gifts
- Generous Rations
- Giant Vegetables
- Golden Marrow
- Grain Bags
- Grain Delivery Line
- Guild Catalogue
- Hauling Cart
- Hidden Reward
- Hidden from the Queen
- Hunter-Gatherers
- Improvised Tools
- Industrialized Agriculture
- Large Baskets
- Large Berry Baskets
- Leather Gloves
- Leftover Crops
- Local Taxes
- Lost Supplies
- Lost in the Wilds
- Lumber Tax
- Mark of the Sealed Ones
- Market Shift Plan
- Master Blueprint
- Meat Specialization
- Metallurgic Proficiency
- Mist Piercers
- Moldy Grain Seeds
- Moss Broccoli Seeds
- Mushroom Seedlings
- No Quality Control
- Obsidian Runestone
- Old Fedora Hat
- Over-Diligent Woodworkers
- Overexploitation
- Overzealous Architects
- Peasant Supplies
- Prayer Book
- Prosperous Archaeology
- Prosperous Settlement
- Protected Trade
- Queen's Gift
- Rain Pumps
- Rebellious Spirit
- Reckless Plunder
- Reinforced Axes
- Repurposed Bait
- Rich Glades
- Root Delivery Line
- Rooty Ground
- Royal Guard Training
- Safe Haven
- Sahilda's Secret Cookbook
- Secure Perimeter
- Sharp Sickles
- Silent Looting
- Small Distillery
- Small Press
- Spices
- Spirit of Cooperation
- Steel Focus
- Steel Mattocks
- Steel Pickaxes
- Steel Shovels
- Stormwalker Tax
- Stormwalker Training
- Strength in Numbers
- Surprise Child
- Survivor Bonding
- Tanning Racks
- Tightened Belt
- Trade Hub
- Trade Logs
- Trade Negotiations
- Training Grounds
- Travel Rations
- Urban Planning
- Value Added Tax
- Vineyard Town
- Well-Rested Workers
- Without Restrictions
- Woodcutter's Prayer
- Woodcutter's Song
- Woodpecker Technique
- Work Safety Guide
- Zhorg's Secret Ingredient


