Aircraft

From Xenonauts 2 Official Wiki

Dropships

Dropships are aircraft used to transport a squad to its mission site. They can be intercepted and destroyed by Fighter UFOs if not escorted. All dropships have an upkeep of $100000.

Dropship Health Speed (KM/H) Range (KM) Carrying capacity Vehicle capacity Cost Requires research
X-2 Skyhawk 100 1125 6225 9 1 $300000 No
X-3 Dragonfly 1000 2400 10000 12 2 $300000
50 Alien Alloys
30 Alenium
Yes
X-4 Pegasus 1000 2400 10000 12 2 $300000
50 Alien Alloys
30 Alenium
Yes

Interceptors

Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack.

Interceptor Health Armor Speed (km/h) Acceleration (m/s) Turn Rate (deg/sec) Range (km) Hardpoints Upkeep Cost
X-25 Angel 100 0 2160 0.02 60 2232 11 Payload
3 slots
$100,000 $500,000
X-55 Phantom 150 5 3600 0.03 90 7500 13 Payload
4 slots
$80,000 $500,000
40 Alien Alloys
25 Alenium
X-120 Gemini 200 15 4800 >0.03? >90? 10560 16 Payload
4 slots
$80,000 ?

Equipment

All interceptors can hold 4 hardpoints. Gun weapons always cost 2 hardpoints; Light guns weigh 5 and the lance weighs 6. Missiles always use 1; light missiles weigh 2, torpedoes 4. Armor uses 3 weight but no hardpoints. Fuel is unupgradable and provides +20% range for 1 weight.

Weapon Damage Armor Pen Armor Destr Reload Time (sec) Range Fire Arc Ammo Required research project
Autocannon 5 0 -0.5 0.25 3 30 100
Sidewinder Missile 25 0 -1 0.25 20 90 1
Skylance Torpedo 16 20 -10 1 20 90 1
Accelerated Cannon 7 1 -0.5 0.25 3 20 100 Alien Magnetic Weapons
Laser Lance 15 0 -4 1 6 12 99 Heavy Lasers
Alenium Missile 40 0 -2 0.25 20 90 1 Alenium Explosives
Alenium Torpedo 25 25 -15 1 20 90 1 Alenium Explosives
Gauss Blaster 15 1 -3 0.25 3 20 100 Heavy Gauss Weaponry
Fusion Missile 60 0 -3 0.25 20 90 1 Fusion Explosives
Fusion Torpedo 40 30 -22 1 20 90 1 Fusion Explosives