Soldiers

Attributes
Each soldier has six attributes that can increase with experience. Hovering over a stat number will display the base value and all bonuses and penalties currently applied.
| Name | Effect | Advancement |
|---|---|---|
| Time Units | Determines maximum Time Units (TU) | +10 Progress Points per TU spent on movement |
| Health | Determines maximum Hit Points (HP) | +200 Progress Points per increase in other attributes |
| Accuracy | Determines shooting Accuracy | +20 Progress Points per TU spent firing weapons at enemies |
| Strength | Determines max Carry Weight, grenade throw range and Recoil control | +10 Progress Points per TU spent on movement while over 80% Carry Weight |
| Reflexes | Determines melee accuracy and the frequency of Reaction Fire | +20 Progress Points per unused TU at end of turn |
| Bravery | Determines Morale effects and resistance to psionic attacks | +50 Progress Points per point of Suppression received |
Advancement
Units will gain +1 in an stat by earning 1000 Progress Points, and you can earn a maximum of 2000 Progress Points per stat per battle. Each stat has a unique way of earning Progress Points, but in general soldiers will level up by using the stat - e.g. shooting at enemies raises Accuracy. Additionally, earning a kill on the battlefield will grant +200 Progress Points to all attributes.
Once a soldier has earned more than +5 stat ups in a particular attribute, their gains will start to suffer from diminishing returns and will gradually slow down as follows:
| Progress | Cost |
|---|---|
| +1 to +5 | 1,000 Progress Points per increase |
| +6 to +10 | 1,250 Progress Points per increase |
| +11 to +15 | 1,500 Progress Points per increase |
| +16 to +20 | 1,750 Progress Points per increase |
| +21 to +25 | 2,000 Progress Points per increase |
| +26 to +30 | 3,000 Progress Points per increase |
| +31 onward | 4,000 Progress Points per increase |
Earning a medal will also grant a soldier +1 to all attributes (see below), and as there are 8 medals available soldiers can gain significant stats from these!
Rank
Each soldier will have a Rank, determined by the amount of stat increases they have earned across all of their attributes.
The highest-ranked soldier in combat is designated the Mission Commander and provides all other soldiers with a Bravery bonus / penalty for any Morale checks or Psionic defence checks.
| Rank | Stat-ups Required | Bravery if Commander |
|---|---|---|
| 0 | -10 | |
| 6 | -5 | |
| 17 | 0 | |
| 32 | +4 | |
| 50 | +8 | |
| 70 | +12 | |
| 98 | +16 | |
| 128 | +20 |
Medals
Medals are automatically given to soldiers who distinguish themselves over their career. Each medal will increase all soldier attributes by 1. There are 8 medals available for each soldier:


