Aircraft

From Xenonauts 2 Official Wiki

Dropships

Dropships are aircraft used to transport a squad to its mission site. Dropship upkeep increases by tier ($100,000 / $150,000 / $200,000).

Dropship Health Speed (KM/H) Range (KM) Carrying capacity Vehicle capacity Cost Upkeep Requires research
X-2 Skyhawk 100 1125 6225 9 1 $300000 $100000 No
X-3 Dragonfly 1000 2400 10000 12 2 $300000
50 Alien Alloys
30 Alenium
$150000 Yes
X-4 Pegasus 1000 3000 10000 12 2 $300000
50 Alien Alloys
30 Alenium
$200000 Yes

Interceptors

Interceptors are used to attack UFOs on the Geoscape. Up to three interceptors can be assigned to a squadron and can participate together in air combat.

Interceptor Health Armor Speed (km/h) Acceleration Turn Rate (deg/sec) Range (km) Hardpoints Upkeep Cost
X-25 Angel 100 0 2160 0.25 60 2232 11 Payload
3 slots
$100,000 $600,000
X-55 Phantom 150 5 3600 0.35 90 7500 13 Payload
4 slots
$150,000 $500,000
40 Alien Alloys
25 Alenium
X-120 Gemini 200 12 4800 0.5 100 10560 16 Payload
4 slots
$200,000 $500,000
50 Alien Alloys
30 Alenium

Equipment

Interceptors can have up to four Weapon Hardpoints, which can be "paired" together or unpaired. Unpaired slots can accept a normal size weapon (e.g missiles / torpedos) whereas the "paired" slots can either accept a large weapon (e.g. cannon / lance) that fills both of the paired slots, or accept one normal size weapon in each of the slots.

The starting Angel interceptor has two unpaired slots and two paired slots, which means it can either carry four missiles / torpedoes, or one cannon / lance plus two missiles / torpedoes.

All of this is also subject to the Payload limit (i.e. weight limit) for the aircraft - so even if you have enough hardpoints, you may not be able to carry all the equipment you want!

Weapon Damage Armor Pen Armor Destr Reload Time (sec) Range Fire Arc Ammo Required research project
Autocannon 4 1 -0.5 0.25 3 20 200
Sidewinder Missile 20 0 -1 3 12 75 2
Skylance Torpedo 45 15 -10 1 12 75 1
Accelerated Cannon 6 5 -1 0.25 3 20 200 Alien Magnetic Weapons
Laser Lance 15 0 -3 1 6 12 100 Heavy Lasers
Fusion Lance 40 0 -8 1 6 12 100 Heavy Fusion Weaponry
Alenium Missile 28 0 -2 3 12 75 2 Alenium Explosives
Alenium Torpedo 68 25 -20 1 12 75 1 Alenium Explosives
Gauss Blaster 10 10 -1.5 0.25 3 20 200 Heavy Gauss Weaponry
Fusion Missile 40 0 -3 3 12 75 2 Fusion Explosives
Fusion Torpedo 90 35 -35 1 12 75 1 Fusion Explosives

Aircraft Equipment

Equipment hardpoints can mount additional non-weapon equipment. Fuel Tanks extend the Geoscape range of the interceptor, whereas Armour plating is heavy but grants the aircraft additional Armour (although the more advanced interceptors already have a certain amount of Armour built into their airframes).

Equipment Effect Weight Required research project
Fuel Pod +20% Range 1
Ablative Plating +6 Armor 3
Alloy Plating +12 Armor 3 UFO Hull Plating
Reinforced Plating +18 Armor 3 Advanced Alloys
Shielded Plating +24 Armor 3 Ultradense Alloys