Dropships
Dropships are aircraft used to transport a squad to its mission site. Dropship upkeep increases by tier ($100,000 / $150,000 / $200,000).
| Dropship
|
Health
|
Speed (KM/H)
|
Range (KM)
|
Carrying capacity
|
Vehicle capacity
|
Cost
|
Upkeep
|
Requires research
|
X-2 Skyhawk |
100 |
1125 |
6225 |
9 |
1 |
$300000 |
$100000 |
No
|
X-3 Dragonfly |
1000 |
2400 |
10000 |
12 |
2 |
$300000 50 Alien Alloys 30 Alenium |
$150000 |
Yes
|
X-4 Pegasus |
1000 |
3000 |
10000 |
12 |
2 |
$300000 50 Alien Alloys 30 Alenium |
$200000 |
Yes
|
Interceptors
Interceptors are used to attack UFOs on the Geoscape. Up to three interceptors can be assigned to a squadron and can participate together in air combat.
| Interceptor
|
Health
|
Armor
|
Speed (km/h)
|
Acceleration
|
Turn Rate (deg/sec)
|
Range (km)
|
Hardpoints
|
Upkeep
|
Cost
|
X-25 Angel |
100 |
0 |
2160 |
0.25 |
60 |
2232 |
11 Payload 3 slots |
$100,000 |
$600,000
|
X-55 Phantom |
150 |
5 |
3600 |
0.35 |
90 |
7500 |
13 Payload 4 slots |
$150,000 |
$500,000 40 Alien Alloys 25 Alenium
|
X-120 Gemini |
200 |
12 |
4800 |
0.5 |
100 |
10560 |
16 Payload 4 slots |
$200,000 |
$500,000 50 Alien Alloys 30 Alenium
|
Equipment
Interceptors can have up to four Weapon Hardpoints, which can be "paired" together or unpaired. Unpaired slots can accept a normal size weapon (e.g missiles / torpedos) whereas the "paired" slots can either accept a large weapon (e.g. cannon / lance) that fills both of the paired slots, or accept one normal size weapon in each of the slots.
The starting Angel interceptor has two unpaired slots and two paired slots, which means it can either carry four missiles / torpedoes, or one cannon / lance plus two missiles / torpedoes.
All of this is also subject to the Payload limit (i.e. weight limit) for the aircraft - so even if you have enough hardpoints, you may not be able to carry all the equipment you want!
| Weapon
|
Damage
|
Armor Pen
|
Armor Destr
|
Reload Time (sec)
|
Range
|
Fire Arc
|
Ammo
|
Required research project
|
Autocannon
|
4
|
1
|
-0.5
|
0.25
|
3
|
20
|
200
|
|
Sidewinder Missile
|
20
|
0
|
-1
|
3
|
12
|
75
|
2
|
|
Skylance Torpedo
|
45
|
15
|
-10
|
1
|
12
|
75
|
1
|
|
Accelerated Cannon
|
6
|
5
|
-1
|
0.25
|
3
|
20
|
200
|
Alien Magnetic Weapons
|
Laser Lance
|
15
|
0
|
-3
|
1
|
6
|
12
|
100
|
Heavy Lasers
|
Fusion Lance
|
40
|
0
|
-8
|
1
|
6
|
12
|
100
|
Heavy Fusion Weaponry
|
Alenium Missile
|
28
|
0
|
-2
|
3
|
12
|
75
|
2
|
Alenium Explosives
|
Alenium Torpedo
|
68
|
25
|
-20
|
1
|
12
|
75
|
1
|
Alenium Explosives
|
Gauss Blaster
|
10
|
10
|
-1.5
|
0.25
|
3
|
20
|
200
|
Heavy Gauss Weaponry
|
Fusion Missile
|
40
|
0
|
-3
|
3
|
12
|
75
|
2
|
Fusion Explosives
|
Fusion Torpedo
|
90
|
35
|
-35
|
1
|
12
|
75
|
1
|
Fusion Explosives
|
Aircraft Equipment
Equipment hardpoints can mount additional non-weapon equipment. Fuel Tanks extend the Geoscape range of the interceptor, whereas Armour plating is heavy but grants the aircraft additional Armour (although the more advanced interceptors already have a certain amount of Armour built into their airframes).
| Equipment
|
Effect
|
Weight
|
Required research project
|
Fuel Pod
|
+20% Range
|
1
|
Ablative Plating
|
+6 Armor
|
3
|
|
Alloy Plating
|
+12 Armor
|
3
|
UFO Hull Plating
|
Reinforced Plating
|
+18 Armor
|
3
|
Advanced Alloys
|
Shielded Plating
|
+24 Armor
|
3
|
Ultradense Alloys
|
|