Aircraft: Difference between revisions

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== Dropships ==
== Dropships ==
Dropships are aircraft used to transport a squad to its mission site. They can be intercepted and destroyed by Fighter UFOs if not escorted. All dropships have an upkeep of $100000.
Dropships are aircraft used to transport a squad to its mission site. Dropship upkeep increases by tier ($100,000 / $150,000 / $200,000).
{| class="wikitable"
{| class="wikitable"
! Dropship
! Dropship
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! Vehicle capacity
! Vehicle capacity
! Cost
! Cost
! Upkeep
! Requires research
! Requires research
|-
|-
| [[File:Dropship tier1.png|90px]] X-2 Skyhawk || 100 || 1125 || 6225 || 9 || 1 || $300000 || <span style="color:green;">'''No'''</span>
| [[File:Dropship tier1.png|90px]] X-2 Skyhawk || 100 || 1125 || 6225 || 9 || 1 || $300000 || $100000 || <span style="color:green;">'''No'''</span>
|-
|-
| [[File:Dropship tier2.png|90px]] X-3 Dragonfly || 1000 || 2400 || 10000 || 12 || 2 || $300000<br>50 Alien Alloys<br>30 Alenium || <span style="color:red;">'''Yes'''</span>
| [[File:Dropship tier2.png|90px]] X-3 Dragonfly || 1000 || 2400 || 10000 || 12 || 2 || $300000<br>50 Alien Alloys<br>30 Alenium || $150000 || <span style="color:red;">'''Yes'''</span>
|-
|-
| [[File:Dropship tier3.png|90px]] X-4 Pegasus|| 1000 || 2400 || 10000 || 12 || 2 || $300000<br>50 Alien Alloys<br>30 Alenium || <span style="color:red;">'''Yes'''</span>
| [[File:Dropship tier3.png|90px]] X-4 Pegasus|| 1000 || 3000 || 10000 || 12 || 2 || $300000<br>50 Alien Alloys<br>30 Alenium || $200000 || <span style="color:red;">'''Yes'''</span>
|}
|}


==Interceptors==
==Interceptors==
Interceptors are used to attack UFOs. Up to 3 interceptors can be assigned on the same attack.
Interceptors are used to attack UFOs on the Geoscape. Up to three interceptors can be assigned to a squadron and can participate together in air combat.
{| class="wikitable"
{| class="wikitable"
! Interceptor
! Interceptor
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! Armor
! Armor
! Speed (km/h)
! Speed (km/h)
! Acceleration (m/s)
! Acceleration
! Turn Rate (deg/sec)
! Turn Rate (deg/sec)
! Range (km)
! Range (km)
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! Cost
! Cost
|-
|-
| [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || 2160 || 0.02 || 60 || 2232 || 11 Payload<br>3 slots || $100,000 || $500,000
| [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || 2160 || 0.25 || 60 || 2232 || 11 Payload<br>3 slots || $100,000 || $600,000
|-
|-
| [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || 3600 || 0.03 || 90 || 7500 || 13 Payload<br>4 slots || $80,000 || $500,000<br>40 Alien Alloys<br>25 Alenium
| [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || 3600 || 0.35 || 90 || 7500 || 13 Payload<br>4 slots || $150,000 || $500,000<br>40 Alien Alloys<br>25 Alenium
|-
|-
| [[please provide|90px]] X-120 Gemini || 200 || 15 || 4800 || >0.03? || >90? || 10560 || 16 Payload<br>4 slots || $80,000 ||?
| [[File:Interceptor tier3.png|90px]] X-120 Gemini || 200 || 12 || 4800 || 0.5 || 100 || 10560 || 16 Payload<br>4 slots || $200,000 || $500,000<br>50 Alien Alloys<br>30 Alenium
|}
|}


==Equipment==
==Equipment==
All interceptors can hold 4 hardpoints. Gun weapons always cost 2 hardpoints; Light guns weigh 5 and the lance weighs 6. Missiles always use 1; light missiles weigh 2, torpedoes 4. Armor uses 3 weight but no hardpoints. Fuel is unupgradable and provides +20% range for 1 weight.
Interceptors can have up to four Weapon Hardpoints, which can be "paired" together or unpaired. Unpaired slots can accept a normal size weapon (e.g missiles / torpedos) whereas the "paired" slots can either accept a large weapon (e.g. cannon / lance) that fills both of the paired slots, or accept one normal size weapon in each of the slots.
 
The starting Angel interceptor has two unpaired slots and two paired slots, which means it can either carry four missiles / torpedoes, or one cannon / lance plus two missiles / torpedoes.
 
All of this is also subject to the Payload limit (i.e. weight limit) for the aircraft - so even if you have enough hardpoints, you may not be able to carry all the equipment you want!
 
{| class="wikitable"
{| class="wikitable"
! Weapon
! Weapon
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|-
|-
| [[File:Cannon tier1.png|90px]] Autocannon
| [[File:Cannon tier1.png|90px]] Autocannon
| 5
| 4
| 0
| 1
| -0.5
| -0.5
| 0.25
| 0.25
| 3
| 3
| 30
| 20
| 100
| 200
|  
|
|-
|-
| [[File:Missile tier1.png|90px]] Sidewinder Missile
| [[File:Missile tier1.png|90px]] Sidewinder Missile
| 25
| 20
| 0
| 0
| -1
| -1
| 0.25
| 3
| 20
| 12
| 90
| 75
| 1
| 2
|  
|
|-
|-
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo
| 16
| 45
| 20
| 15
| -10
| -10
| 1
| 1
| 20
| 12
| 90
| 75
| 1
| 1
|  
|
|-
|-
| [[File:Cannon tier2.png|90px]] Accelerated Cannon
| [[File:Cannon tier2.png|90px]] Accelerated Cannon
| 7
| 6
| 1
| 5
| -0.5
| -1
| 0.25
| 0.25
| 3
| 3
| 20
| 20
| 100
| 200
| Alien Magnetic Weapons
| Alien Magnetic Weapons
|-
|-
Line 95: Line 101:
| 15
| 15
| 0
| 0
| -4
| -3
| 1
| 1
| 6
| 6
| 12
| 12
| 99
| 100
| Heavy Lasers
| Heavy Lasers
|-
| [[File:Weapon lance tier3.png|90px]] Fusion Lance
| 40
| 0
| -8
| 1
| 6
| 12
| 100
| Heavy Fusion Weaponry
|-
|-
| [[File:Missile tier2.png|90px]] Alenium Missile
| [[File:Missile tier2.png|90px]] Alenium Missile
| 40
| 28
| 0
| 0
| -2
| -2
| 0.25
| 3
| 20
| 12
| 90
| 75
| 1
| 2
| Alenium Explosives
| Alenium Explosives
|-
|-
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo
| 68
| 25
| 25
| 25
| -20
| -15
| 1
| 1
| 20
| 12
| 90
| 75
| 1
| 1
| Alenium Explosives
| Alenium Explosives
|-
|-
| [[File:Cannon tier3.png|90px]] Gauss Blaster
| [[File:Cannon tier3.png|90px]] Gauss Blaster
| 15
| 10
| 1
| 10
| -3
| -1.5
| 0.25
| 0.25
| 3
| 3
| 20
| 20
| 100
| 200
| Heavy Gauss Weaponry
| Heavy Gauss Weaponry
|-
|-
| [[File:Missile tier3.png|90px]] Fusion Missile
| [[File:Missile tier3.png|90px]] Fusion Missile
| 60
| 40
| 0
| 0
| -3
| -3
| 0.25
| 3
| 20
| 12
| 90
| 75
| 1
| 2
| Fusion Explosives
| Fusion Explosives
|-
|-
| [[File:Torpedo tier3.png|90px]] Fusion Torpedo
| [[File:Torpedo tier3.png|90px]] Fusion Torpedo
| 40
| 90
| 30
| 35
| -22
| -35
| 1
| 1
| 20
| 12
| 90
| 75
| 1
| 1
| Fusion Explosives
| Fusion Explosives
|}
===Aircraft Equipment===
Equipment hardpoints can mount additional non-weapon equipment. Fuel Tanks extend the Geoscape range of the interceptor, whereas Armour plating is heavy but grants the aircraft additional Armour (although the more advanced interceptors already have a certain amount of Armour built into their airframes).
{| class="wikitable"
! Equipment
! Effect
! Weight
! Required research project
|-
| [[File:Fueltank.png|90px]] Fuel Pod
| +20% Range
| 1
|-
| [[File:Armor tier1.png|90px]] Ablative Plating
| +6 Armor
| 3
|
|-
| [[File:Armor tier2.png|90px]] Alloy Plating
| +12 Armor
| 3
| UFO Hull Plating
|-
| [[File:Armor tier3.png|90px]] Reinforced Plating
| +18 Armor
| 3
| Advanced Alloys
|-
| [[File:Armor tier4.png|90px]] Shielded Plating
| +24 Armor
| 3
| Ultradense Alloys
|
|}
|}

Latest revision as of 09:49, 23 June 2026

Dropships

Dropships are aircraft used to transport a squad to its mission site. Dropship upkeep increases by tier ($100,000 / $150,000 / $200,000).

Dropship Health Speed (KM/H) Range (KM) Carrying capacity Vehicle capacity Cost Upkeep Requires research
X-2 Skyhawk 100 1125 6225 9 1 $300000 $100000 No
X-3 Dragonfly 1000 2400 10000 12 2 $300000
50 Alien Alloys
30 Alenium
$150000 Yes
X-4 Pegasus 1000 3000 10000 12 2 $300000
50 Alien Alloys
30 Alenium
$200000 Yes

Interceptors

Interceptors are used to attack UFOs on the Geoscape. Up to three interceptors can be assigned to a squadron and can participate together in air combat.

Interceptor Health Armor Speed (km/h) Acceleration Turn Rate (deg/sec) Range (km) Hardpoints Upkeep Cost
X-25 Angel 100 0 2160 0.25 60 2232 11 Payload
3 slots
$100,000 $600,000
X-55 Phantom 150 5 3600 0.35 90 7500 13 Payload
4 slots
$150,000 $500,000
40 Alien Alloys
25 Alenium
X-120 Gemini 200 12 4800 0.5 100 10560 16 Payload
4 slots
$200,000 $500,000
50 Alien Alloys
30 Alenium

Equipment

Interceptors can have up to four Weapon Hardpoints, which can be "paired" together or unpaired. Unpaired slots can accept a normal size weapon (e.g missiles / torpedos) whereas the "paired" slots can either accept a large weapon (e.g. cannon / lance) that fills both of the paired slots, or accept one normal size weapon in each of the slots.

The starting Angel interceptor has two unpaired slots and two paired slots, which means it can either carry four missiles / torpedoes, or one cannon / lance plus two missiles / torpedoes.

All of this is also subject to the Payload limit (i.e. weight limit) for the aircraft - so even if you have enough hardpoints, you may not be able to carry all the equipment you want!

Weapon Damage Armor Pen Armor Destr Reload Time (sec) Range Fire Arc Ammo Required research project
Autocannon 4 1 -0.5 0.25 3 20 200
Sidewinder Missile 20 0 -1 3 12 75 2
Skylance Torpedo 45 15 -10 1 12 75 1
Accelerated Cannon 6 5 -1 0.25 3 20 200 Alien Magnetic Weapons
Laser Lance 15 0 -3 1 6 12 100 Heavy Lasers
Fusion Lance 40 0 -8 1 6 12 100 Heavy Fusion Weaponry
Alenium Missile 28 0 -2 3 12 75 2 Alenium Explosives
Alenium Torpedo 68 25 -20 1 12 75 1 Alenium Explosives
Gauss Blaster 10 10 -1.5 0.25 3 20 200 Heavy Gauss Weaponry
Fusion Missile 40 0 -3 3 12 75 2 Fusion Explosives
Fusion Torpedo 90 35 -35 1 12 75 1 Fusion Explosives

Aircraft Equipment

Equipment hardpoints can mount additional non-weapon equipment. Fuel Tanks extend the Geoscape range of the interceptor, whereas Armour plating is heavy but grants the aircraft additional Armour (although the more advanced interceptors already have a certain amount of Armour built into their airframes).

Equipment Effect Weight Required research project
Fuel Pod +20% Range 1
Ablative Plating +6 Armor 3
Alloy Plating +12 Armor 3 UFO Hull Plating
Reinforced Plating +18 Armor 3 Advanced Alloys
Shielded Plating +24 Armor 3 Ultradense Alloys