Aircraft: Difference between revisions
Created page with "== Dropships == Dropships are aircraft used to transport a squad to its mission site. They can be intercepted and destroyed by Fighter UFOs if not escorted. All dropships have an upkeep of $100000. {| class="wikitable" ! Dropship ! Health ! Speed (KM/H) ! Range (KM) ! Carrying capacity ! Vehicle capacity ! Cost ! Requires research |- | 90px X-2 Skyhawk || 100 || 1125 || 6225 || 9 || 1 || $300000 || <span style="color:green;">'''No'''</span> |-..." |
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== Dropships == | == Dropships == | ||
Dropships are aircraft used to transport a squad to its mission site. | Dropships are aircraft used to transport a squad to its mission site. Dropship upkeep increases by tier ($100,000 / $150,000 / $200,000). | ||
{| class="wikitable" | {| class="wikitable" | ||
! Dropship | ! Dropship | ||
| Line 9: | Line 9: | ||
! Vehicle capacity | ! Vehicle capacity | ||
! Cost | ! Cost | ||
! Upkeep | |||
! Requires research | ! Requires research | ||
|- | |- | ||
| [[File:Dropship tier1.png|90px]] X-2 Skyhawk || 100 || 1125 || 6225 || 9 || 1 || $300000 || <span style="color:green;">'''No'''</span> | | [[File:Dropship tier1.png|90px]] X-2 Skyhawk || 100 || 1125 || 6225 || 9 || 1 || $300000 || $100000 || <span style="color:green;">'''No'''</span> | ||
|- | |- | ||
| [[File:Dropship tier2.png|90px]] X-3 Dragonfly || 1000 || 2400 || 10000 || 12 || 2 || $300000<br>50 Alien Alloys<br>30 Alenium || <span style="color:red;">'''Yes'''</span> | | [[File:Dropship tier2.png|90px]] X-3 Dragonfly || 1000 || 2400 || 10000 || 12 || 2 || $300000<br>50 Alien Alloys<br>30 Alenium || $150000 || <span style="color:red;">'''Yes'''</span> | ||
|- | |||
| [[File:Dropship tier3.png|90px]] X-4 Pegasus|| 1000 || 3000 || 10000 || 12 || 2 || $300000<br>50 Alien Alloys<br>30 Alenium || $200000 || <span style="color:red;">'''Yes'''</span> | |||
|} | |} | ||
==Interceptors== | ==Interceptors== | ||
Interceptors are used to attack UFOs. Up to | Interceptors are used to attack UFOs on the Geoscape. Up to three interceptors can be assigned to a squadron and can participate together in air combat. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Interceptor | ! Interceptor | ||
| Line 23: | Line 26: | ||
! Armor | ! Armor | ||
! Speed (km/h) | ! Speed (km/h) | ||
! Acceleration | ! Acceleration | ||
! Turn Rate (deg/sec) | ! Turn Rate (deg/sec) | ||
! Range (km) | ! Range (km) | ||
| Line 30: | Line 33: | ||
! Cost | ! Cost | ||
|- | |- | ||
| [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || 2160 || 0. | | [[File:Interceptor tier1.png|90px]] X-25 Angel || 100 || 0 || 2160 || 0.25 || 60 || 2232 || 11 Payload<br>3 slots || $100,000 || $600,000 | ||
|- | |- | ||
| [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || 3600 || 0. | | [[File:Interceptor tier2.png|90px]] X-55 Phantom || 150 || 5 || 3600 || 0.35 || 90 || 7500 || 13 Payload<br>4 slots || $150,000 || $500,000<br>40 Alien Alloys<br>25 Alenium | ||
|- | |- | ||
| [[ | | [[File:Interceptor tier3.png|90px]] X-120 Gemini || 200 || 12 || 4800 || 0.5 || 100 || 10560 || 16 Payload<br>4 slots || $200,000 || $500,000<br>50 Alien Alloys<br>30 Alenium | ||
|} | |} | ||
==Equipment== | ==Equipment== | ||
Interceptors can have up to four Weapon Hardpoints, which can be "paired" together or unpaired. Unpaired slots can accept a normal size weapon (e.g missiles / torpedos) whereas the "paired" slots can either accept a large weapon (e.g. cannon / lance) that fills both of the paired slots, or accept one normal size weapon in each of the slots. | |||
The starting Angel interceptor has two unpaired slots and two paired slots, which means it can either carry four missiles / torpedoes, or one cannon / lance plus two missiles / torpedoes. | |||
All of this is also subject to the Payload limit (i.e. weight limit) for the aircraft - so even if you have enough hardpoints, you may not be able to carry all the equipment you want! | |||
{| class="wikitable" | {| class="wikitable" | ||
! Weapon | ! Weapon | ||
| Line 51: | Line 59: | ||
|- | |- | ||
| [[File:Cannon tier1.png|90px]] Autocannon | | [[File:Cannon tier1.png|90px]] Autocannon | ||
| | | 4 | ||
| | | 1 | ||
| -0.5 | | -0.5 | ||
| 0.25 | | 0.25 | ||
| 3 | | 3 | ||
| | | 20 | ||
| | | 200 | ||
| | | | ||
|- | |- | ||
| [[File:Missile tier1.png|90px]] Sidewinder Missile | | [[File:Missile tier1.png|90px]] Sidewinder Missile | ||
| | | 20 | ||
| 0 | | 0 | ||
| -1 | | -1 | ||
| | | 3 | ||
| | | 12 | ||
| | | 75 | ||
| | | 2 | ||
| | | | ||
|- | |- | ||
| [[File:Torpedo tier1.png|90px]] Skylance Torpedo | | [[File:Torpedo tier1.png|90px]] Skylance Torpedo | ||
| | | 45 | ||
| | | 15 | ||
| -10 | | -10 | ||
| 1 | | 1 | ||
| | | 12 | ||
| | | 75 | ||
| 1 | | 1 | ||
| | | | ||
|- | |- | ||
| [[File:Cannon tier2.png|90px]] Accelerated Cannon | | [[File:Cannon tier2.png|90px]] Accelerated Cannon | ||
| | | 6 | ||
| | | 5 | ||
| - | | -1 | ||
| 0.25 | | 0.25 | ||
| 3 | | 3 | ||
| 20 | | 20 | ||
| | | 200 | ||
| Alien Magnetic Weapons | | Alien Magnetic Weapons | ||
|- | |- | ||
| Line 93: | Line 101: | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| - | | -3 | ||
| 1 | | 1 | ||
| 6 | | 6 | ||
| 12 | | 12 | ||
| | | 100 | ||
| Heavy Lasers | | Heavy Lasers | ||
|- | |||
| [[File:Weapon lance tier3.png|90px]] Fusion Lance | |||
| 40 | |||
| 0 | |||
| -8 | |||
| 1 | |||
| 6 | |||
| 12 | |||
| 100 | |||
| Heavy Fusion Weaponry | |||
|- | |- | ||
| [[File:Missile tier2.png|90px]] Alenium Missile | | [[File:Missile tier2.png|90px]] Alenium Missile | ||
| | | 28 | ||
| 0 | | 0 | ||
| -2 | | -2 | ||
| | | 3 | ||
| | | 12 | ||
| | | 75 | ||
| | | 2 | ||
| Alenium Explosives | | Alenium Explosives | ||
|- | |- | ||
| [[File:Torpedo tier2.png|90px]] Alenium Torpedo | | [[File:Torpedo tier2.png|90px]] Alenium Torpedo | ||
| 68 | |||
| 25 | | 25 | ||
| -20 | |||
| - | |||
| 1 | | 1 | ||
| | | 12 | ||
| | | 75 | ||
| 1 | | 1 | ||
| Alenium Explosives | | Alenium Explosives | ||
|- | |- | ||
| [[File:Cannon tier3.png|90px]] Gauss Blaster | | [[File:Cannon tier3.png|90px]] Gauss Blaster | ||
| | | 10 | ||
| | | 10 | ||
| - | | -1.5 | ||
| 0.25 | | 0.25 | ||
| 3 | | 3 | ||
| 20 | | 20 | ||
| | | 200 | ||
| Heavy Gauss Weaponry | | Heavy Gauss Weaponry | ||
|- | |- | ||
| [[File:Missile tier3.png|90px]] Fusion Missile | | [[File:Missile tier3.png|90px]] Fusion Missile | ||
| | | 40 | ||
| 0 | | 0 | ||
| -3 | | -3 | ||
| | | 3 | ||
| | | 12 | ||
| | | 75 | ||
| | | 2 | ||
| Fusion Explosives | | Fusion Explosives | ||
|- | |- | ||
| [[File:Torpedo tier3.png|90px]] Fusion Torpedo | | [[File:Torpedo tier3.png|90px]] Fusion Torpedo | ||
| | | 90 | ||
| | | 35 | ||
| - | | -35 | ||
| 1 | | 1 | ||
| | | 12 | ||
| | | 75 | ||
| 1 | | 1 | ||
| Fusion Explosives | | Fusion Explosives | ||
|} | |||
===Aircraft Equipment=== | |||
Equipment hardpoints can mount additional non-weapon equipment. Fuel Tanks extend the Geoscape range of the interceptor, whereas Armour plating is heavy but grants the aircraft additional Armour (although the more advanced interceptors already have a certain amount of Armour built into their airframes). | |||
{| class="wikitable" | |||
! Equipment | |||
! Effect | |||
! Weight | |||
! Required research project | |||
|- | |||
| [[File:Fueltank.png|90px]] Fuel Pod | |||
| +20% Range | |||
| 1 | |||
|- | |||
| [[File:Armor tier1.png|90px]] Ablative Plating | |||
| +6 Armor | |||
| 3 | |||
| | |||
|- | |||
| [[File:Armor tier2.png|90px]] Alloy Plating | |||
| +12 Armor | |||
| 3 | |||
| UFO Hull Plating | |||
|- | |||
| [[File:Armor tier3.png|90px]] Reinforced Plating | |||
| +18 Armor | |||
| 3 | |||
| Advanced Alloys | |||
|- | |||
| [[File:Armor tier4.png|90px]] Shielded Plating | |||
| +24 Armor | |||
| 3 | |||
| Ultradense Alloys | |||
| | |||
|} | |} | ||
Latest revision as of 09:49, 23 June 2026
Dropships
Dropships are aircraft used to transport a squad to its mission site. Dropship upkeep increases by tier ($100,000 / $150,000 / $200,000).
Interceptors
Interceptors are used to attack UFOs on the Geoscape. Up to three interceptors can be assigned to a squadron and can participate together in air combat.
Equipment
Interceptors can have up to four Weapon Hardpoints, which can be "paired" together or unpaired. Unpaired slots can accept a normal size weapon (e.g missiles / torpedos) whereas the "paired" slots can either accept a large weapon (e.g. cannon / lance) that fills both of the paired slots, or accept one normal size weapon in each of the slots.
The starting Angel interceptor has two unpaired slots and two paired slots, which means it can either carry four missiles / torpedoes, or one cannon / lance plus two missiles / torpedoes.
All of this is also subject to the Payload limit (i.e. weight limit) for the aircraft - so even if you have enough hardpoints, you may not be able to carry all the equipment you want!
Aircraft Equipment
Equipment hardpoints can mount additional non-weapon equipment. Fuel Tanks extend the Geoscape range of the interceptor, whereas Armour plating is heavy but grants the aircraft additional Armour (although the more advanced interceptors already have a certain amount of Armour built into their airframes).


