Residential buildings
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Version
This article has been verified for the current version (0.8.8) of the game.
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Residential buildings are a group of buildings in Workers & Resources: Soviet Republic.
Gameplay
They function as housing for citizens, housing workers, students and children. Without houses to move to, citizens become homeless, with their happiness receiving heavy penalties, making it highly likely that they will escape the republic. Citizens above the age of 21 who live with their parents are also highly likely to escape due to happiness penalties and may require empty housing to move in.
Citizens will search for work and ways to fulfil their needs around their residences. They search within a range of 400 m around their houses; this range can be extended by personal vehicles or by public transport. If their needs can't be met, multiple penalties can occur.
Strategies
It's recommended to always keep at least one uninhabited building in a city in order to avoid problems with citizen homelessness and citizens above the age of 21 who still live with their parents. Keep an eye on the population statistics for that information. Children without parents may need orphanages to move to if their parents die instead of new housing.
Buildings don't need to be located in the same region as the citizens in order for them to move in, as they will teleport across the map, making connecting roads from the citizen to their final housing destination unnecessary.
Statistics
Selecting a building opens a window showing statistics for the citizens who live there, including how well each of their preferences is satisfied. Remarks shown in red highlight unmet needs, such as a temperature that is too low, being unable to see a doctor, or a lack of access to food.
Population statistics
The population statistics overview can be found on the left-hand side of the screen in the Advanced information menu. By hovering over the menu, the player can find the population statistics menu button; it is the button with some workers standing side by side. All information displayed in the population statistics is the collected result of every single citizen in the republic. Information is gathered by the game and statistically calculated and presented to the player.
Buildings
Small residential buildings
| Building | Cost | Energy | Wattage | Heat tank | Water con. | Quality | Workers cap | Access | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
Flats - brick |
413 Workdays, 24t Bricks 10t Boards, 7.4t Concrete,
4.5t Asphalt |
3.0 MWh | 50 KW | 3 m³ Heat | 1.94 m³/day | 76% | 43 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - prefab |
254 Workdays, 28t Prefab panels | 3.0 MWh | 50 KW | 3 m³ Heat | 2.16 m³/day | 87% | 48 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - brick |
327 Workdays, 15t Bricks,
3.7t Steel |
3.0 MWh | 50 KW | 2.24 m³ Heat | 1.44 m³/day | 72% | 32 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - brick |
455 Workdays, 21t Bricks,
5.2t Steel |
3.0 MWh | 50 KW | 2.87 m³ Heat | 1.85 m³/day | 78% | 41 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - brick |
191 Workdays, 10t Bricks,
2.1t Steel |
3.0 MWh | 50 KW | 3 m³ Heat | 0.84 m³/day | 93% | 12 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - prefab |
194 Workdays, 18t Prefab panels, 6.7t Concrete, 5.1t Gravel, | 3.0 MWh | 50 KW | 2.31 m³ Heat | 1.49 m³/day | 88% | 33 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - prefab |
226 Workdays, 25t Prefab panels, 5.2t Concrete, 4t Gravel, | 3.0 MWh | 50 KW | 3 m³ Heat | 1.94 m³/day | 83% | 43 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Medium residential buildings
| Building | Cost | Energy | Wattage | Heat tank | Water con. | Quality | Workers cap | Access | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
Flats - prefab |
350 Workdays, 31t Prefab panels, 12t Concrete, 9.7t Gravel, |
4.4 MWh | 73 KW | 5 m³ Heat | 3.29 m³/day | 87% | 73 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - brick |
515 Workdays, 29t Bricks, 13t Boards, 9.7t Concrete, 7.4t Gravel, 6t Asphalt, 5.7t Steel |
3.1 MWh | 51 KW | 3 m³ Heat | 2.30 m³/day | 82% | 51 | Pedestrian access | 4 | |
| Road access | 2 | |||||||||
Flats - prefab |
436 Workdays, 51t Prefab panels, 9.2t Concrete, 7.1t Gravel, 5.6t Asphalt, 5.1t Steel |
5.8 MWh | 97 KW | 6 m³ Heat | 4.37 m³/day | 91% | 97 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Flats - prefab |
346 Workdays, 40t Prefab panels, 7.3t Concrete, 5.6t Gravel, 4.5t Asphalt, 4.0t Steel |
4.4 MWh | 73 KW | 5 m³ Heat | 3.29 m³/day | 83% | 75 | Pedestrian access | 2 | |
| Road access | 1 | |||||||||
Large residential buildings
| Building | Cost | Energy | Wattage | Heat tank | Water con. | Quality | Workers cap | Access | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
Flats - prefab |
1272 Workdays,
147t Prefab panels, 26t Concrete, 20t Gravel, 16t Asphalt, 14t Steel |
20 MWh | 337 KW | 23 m³ Heat | 15.17 m³/day | 80% | 337 | Pedestrian access | 4 | |
| Road access | 0 | |||||||||
Flats - brick |
1376 Workdays, 79t Bricks,
15t Steel |
10 MWh | 174 KW | 12 m³ Heat | 7.83 m³/day | 77% | 174 | Pedestrian access | 4 | |
| Road access | 1 | |||||||||
Flats - brick |
1265 Workdays, 62t Bricks,
13t Steel |
9.7 MWh | 162 KW | 11 m³ Heat | 7.29 m³/day | 94% | 162 | Pedestrian access | 3 | |
| Road access | 1 | |||||||||
Flats - prefab |
863 Workdays, 98t Prefab panels, 19t Concrete, 15t Gravel, | 15 MWh | 257 KW | 17 m³ Heat | 11.57 m³/day | 89% | 257 | Pedestrian access | 2 | |
| Road access | 0 | |||||||||
Flats - prefab |
758 Workdays, 77t Prefab panels, 22t Concrete, 17t Gravel, | 11 MWh | 189 KW | X m³ Heat | 13 m³/day | 8.51% | 189 | Pedestrian access | 5 | |
| Road access | 3 | |||||||||
Flats - prefab |
640 Workdays, 72t Prefab panels, 14t Concrete, 11t Gravel, | 8.2 MWh | 137 KW | 9 m³ Heat | 6.17 m³/day | 83% | 137 | Pedestrian access | 4 | |
| Road access | 2 | |||||||||
Flats - prefab |
572 Workdays, 57t Prefab panels, 17t Concrete, 13t Gravel, | 8.6 MWh | 143 KW | 10 m³ Heat | 6.44 m³/day | 87% | 143 | Pedestrian access | 3 | |
| Road access | 1 | |||||||||
Flats - prefab |
758 Workdays, 77t Prefab panels, 22t Concrete, 17t Gravel, | 10 MWh | 179 KW | 12 m³ Heat | 8.06 m³/day | 96% | 179 | Pedestrian access | 5 | |
| Road access | 3 | |||||||||
Flats - prefab (type 464) |
510 Workdays, 43t Prefab panels, 19t Concrete, 15t Gravel, | 8.3 MWh | 138 KW | 9 m³ Heat | 6.21 m³/day | 68% | 138 | Pedestrian access | 2 | The type 464 is a typical khrushchevka building. It is very cheap and fast to build. It does have a good population capacity, but a shoddy quality. |
| Road access | 1 | |||||||||
Flats - prefab |
533 Workdays, 56t Prefab panels, 14t Concrete, 11t Gravel, | 7.6 MWh | 127 KW | 8 m³ Heat | 5.72 m³/day | 89% | 127 | Pedestrian access | 4 | |
| Road access | 2 | |||||||||
Gallery
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Population statistics tab
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Flats - prefab (type 464)
| Buildings | |
|---|---|
| Construction | |
| Residential | |
| Transportation | |
| Toerism | |
| Utilities | |
| Storage | |
| Industry | |


