Electricity
Electricity is an optional feature and is only available when energy management is enabled in game settings.
Background
The electrical grid is the intricate system designed to provide electricity all the way from its generation to the customers that use it for their daily needs. These systems have grown from small local designs, to stretching thousands of kilometers and connecting millions of homes and businesses today.
The grid consists of countless complex interconnections; however, there are three main sections—electricity generation, transmission and distribution.
Electricity is generated through power plants. Fossil fuel power plants consume natural resources (Oil, Coal, or Nuclear Fuel/Uranium) to generate power and pollution. Solar and wind generate power without pollution but generate much less power than fossil fuel power plants. Solar and wind can be useful as cheap power sources when first starting off.
Electrical transmission is the process of delivering generated electricity - usually over long distances - to substations which connect to the distribution grid located in populated areas. A high-voltage cable (HV cable) is a cable used for electric power transmission at high voltage. A typical high-voltage transmission cable consists of a steel core for support/reinforcement wrapped in multiple layers of conductive aluminum strands. Transmission lines are protected from lightning by overhead ground wires (OHGW) which are unenergized steel cables intended to act similar to a lightning rod. These lines are capable of transmitting multiple circuits of 3-phase AC many kilometers while operating at temperatures of over 150 °C (300 °F).
In the power distribution section of an electrical power system, there are two main subsections: primary distribution and secondary distribution. Medium-voltage (MV) cables are used in the primary distribution. Medium voltage cables range between 6 kV and 33 kV. They are mostly produced to be a part of generation and distribution networks for many applications like utilities, petrochemical, transportation, wastewater treatment, food processing, commercial and industrial markets.
The secondary distribution or urban distribution is mainly underground, sometimes in common utility ducts. Rural distribution is mostly above ground with utility poles, and suburban distribution is a mix. The power comes to the customer via a service drop and an electricity meter. The final circuit in an urban system may be less than 15 metres, but may be over 90 metres for a rural customer.
Gameplay
When Energy management is enabled in the game settings, the player's republic must be provided with electricity for buildings, electrified railway, street lights, etc. The player has to take care of the power grid by providing electricity and delivering it to buildings. Electricity can be imported from the border at a Foreign power connection or generated at power plants. For long-distance transmission of electricity, high voltage wires are available; for the primary distribution, medium voltage wires are available. The player has to take care of these lines by placing power lines in the world, supplemented with switches. The player places transformers for the secondary distribution. The player doesn't need to connect every individual building, because the transformer provides electricity to all buildings in range.
Generation
Electricity is generated through power plants. Power plants are buildings that generate electricity to power the republic. There are three types of power plants in the game: fossil fuel, nuclear, and renewable. Gas, coal, and nuclear power plants require resources to operate, while wind and solar generate power depending on the wind speed and sun intensity in the world. Electricity can also be imported through foreign power connections. All power plants, except for wind, require workers to operate. This makes wind power a cheap but intermittent source of power for the early game.
Power plants produce electricity variably, based on the republic's demand. If the republic's power grid only requires 3.4 megawatts, the power plant will only produce 3.4 megawatts, even if the power plant's capacity is higher.
Transmission

Electricity needs to be distributed throughout the republic for buildings to function. This can be done through medium or high voltage wires. High voltage wires can carry more power over longer distances. Medium voltage wires can carry less power over shorter distances. The player can branch off power lines using power switches. Keep in mind that switches reduce the voltage, meaning the power lines can't transfer power as far. Contrary to the name, power switches cannot switch on or off electricity, and are only an interconnection between lines.
Primary distribution

High voltage wires can be reduced to medium wires using electric transformers. Electric transformers can take one high voltage connection and split it into 6 medium voltage connections.
Secondary distribution

The player can distribute electricity to buildings using an electric substation; some buildings, like the steel mill and aluminium plant, have a direct high voltage connection instead. Substations have one medium voltage connection, and each substation can supply up to 2.5 Megawatts (limited to 2.35 MW due to that being the highest wattage for a medium voltage wire) to buildings up to 325 meters away from the substation.
Trolleybus lines and electrified train lines also must be powered. These are powered through trolleybus electric connections and railroad electric connections respectively, both found in the conversion section of the electricity tab.
Notes
- Power plant connections/switch yards can only output power from the power plant, and cannot transfer power from one line to another like a switch.
- The player cannot connect different types of wires.
- A foreign power connection at the border of the world can either import or export electricity, but not at the same time.
- When importing electricity the player only pays for the electricity that is needed in the republic.
- The maximum range from a substation to a building is 325 m.
- The player can only provide electricity up to the maximum wattage that a substation can deliver; lights will start flickering when the power grid is overloaded.
Power plants
| Name | Cost | Workers | Production | Consumption | Pollution | Energy | Wattage | Storage | Structure | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
Coal power plant |
See below | 1400MWh Power | 24t Coal 0.40m3/day Water |
39.5 tons/year | 0.60 MWh | 23 MWh | 100t Coal | Access | 2x footpath access 1x road access 2x high voltage wires 4x medium voltage wires 3x Conveyor connection |
The coal power plant is a fossil fuel power Plant. By using coal, the coal power plant produces electricity for consumption or export. It requires workers to function, which can result in periods of low power when workers aren't at the plant. | |
| L/U | 2 | ||||||||||
Gas power plant |
See below | 1050MWh Power | 8.8t Oil 0.30m3/day Water |
35.8 tons/year | 3.4 MWh | 17 MWh | 200t Coal | Access | 5x footpath access 1x road access 2x high voltage wires 4x medium voltage wires 6x pipe connections |
The gas power plant is a fossil Fuel power plant. By using oil, the gas power plant produces electricity for consumption or export. It requires workers to function, which can result in periods of low power when workers aren't at the plant. | |
| L/U | 2 | ||||||||||
Solar power plant |
See below | 560MWh Power | 0.16m3/day Water | None | 0.24 MWh | 9.3 MWh | 200t Coal | Access | 2x footpath access 1x road access 1x high voltage wires 10x medium voltage wires |
The solar power plant is a renewable type power plant. By using sunlight, the solar power plant produces electricity for consumption or export. It, unlike wind, requires workers to function, which can result in periods of low power when workers aren't at the plant. Solar power plants obviously do not function at night, and their output is dependent on the sun intensity and the number of workers at the power plant. | |
| L/U | None | ||||||||||
Small wind power plant |
See below | None | 15MWh Power | None | None | 0 MWh | 0 MWh | None | Access | 1x road access 1x medium voltage wires |
The wind power plant is one of two renewable types of power plants, the other being solar. By using wind, the wind power plant produces electricity for consumption or export. It, unlike solar, does not require workers to function. Wind power plants generate less power at lower wind speeds. Wind power plants are the quickest and cheapest power plants to build but generate the least amount of power of all types of power plants in game. |
| L/U | None | ||||||||||
Big wind power plant |
See below | None | 35MWh Power | None | None | 0 MWh | 0 MWh | None | Access | 1x road access 1x medium voltage wires |
See Small wind power plant. |
| L/U | None | ||||||||||
Incinerator - power plant[1] |
See below | 660MWh Power | 60t Mixed waste 0.40m3/day Water |
48.00 tons/year | 0.60 MWh | 11 MWh | 30t Mixed waste (Import) 58t Mixed waste (Export) |
Access | 3x footpath access 1x road access 2x factory connection 1x high voltage wires 3x medium voltage wires |
By burning Mixed waste[1], the Incinerator power plant produces electricity for consumption or export. Only available when Waste management[1] is selected in game settings. | |
| L/U | 2 | ||||||||||
Nuclear power plant
| Name | Cost | Workers | Production | Consumption | Pollution | Energy | Wattage | Storage | Structure | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
Single reactor nuclear power plant |
See below | 4680MWh Power 0.02t Nuclear waste 6.80m3/day Wastewater |
0.04t Nuclear fuel 1.20m3/day Water Quality 60% Water |
9.0 tons/year | 7.8 MWh | 78 MWh | 3t Nuclear fuel (import) 3t Nuclear waste (export) 91m2 for containers |
Access | 2x footpath access 1x road access 7x high voltage wires 6x medium voltage wires 2x cooling pipe 3x sewage pipes 2x Water pipes 2x factory connections |
||
| L/U | 3 | ||||||||||
Twin reactor nuclear power plant |
See below | 9360MWh Power 0.04t Nuclear waste 13m3/day Wastewater |
0.08t Nuclear fuel 2.40m3/day Water Quality 60% Water |
14.2 tons/year | 9.6 MWh | 156 MWh | 3t Nuclear fuel (import) 3t Nuclear waste (export) 88m2 for containers |
Access | 3x footpath access 1x road access 9x high voltage wires 6x medium voltage wires 4x cooling pipe 2x sewage pipes 2x Water pipes 3x factory connections |
||
| L/U | 3 | ||||||||||
Zaporozie reactor |
See below | 5850MWh Power 0.023t Nuclear waste 7.7m3/day Wastewater |
0.045t Nuclear fuel 1.36m3/day Water Quality 60% Water |
14.2 tons/year | 8.0 MWh | 97 MWh | 3t Nuclear fuel (import) 3t Nuclear waste (export) 209m2 for containers |
Access | 7x footpath access 1x road access 5x high voltage wires 6x medium voltage wires 2x cooling pipe 2x sewage pipes 2x Water pipes 1x factory connections |
Download content pack 1 | |
| L/U | 4 | ||||||||||
Cooling tower
| Name | Cost | Workers | Production | Consumption | Pollution | Energy | Wattage | Storage | Structure | Notes | |
|---|---|---|---|---|---|---|---|---|---|---|---|
Cooling tower |
5322 Workdays, 506t Concrete, 253t Gravel, 203t Asphalt, |
None | None | 3.0 MWh | 50 kW | Access | 1x road access 4x cooling pipe |
||||
| L/U | 1 | ||||||||||
Zaporozie Veza |
4566 Workdays, 436t Concrete, 217t Gravel, 173t Asphalt, |
None | None | 3.0 MWh | 50 kW | Access | 1x road access 4x cooling pipe |
Download content pack 1 | |||
| L/U | 1 | ||||||||||
Cooling pipe connection
| Name | Cost | Notes |
|---|---|---|
Cooling pipe |
Workdays, Steel, Mechanical components |
Power switch
Power can be branched off with Power switches. Contrary to the name, power switches cannot switch on or off electricity, and are only an interconnection between lines. Workers & Resources: Soviet Republic provides two types of switches, regular ones and ones with priorities[1].
The switches with priorities[1] work like this: Power is always drawn primarily from the higher priority source, and only the remainder of the required power is drawn from the lower priority source. The advantage for the players is that they can connect a Solar power plant or Wind farm with a higher priority on the switch. On another branch, a fuel-burning power plant can be connected with a lower priority. So when there is enough sunlight or wind, the power from these sources is used in the republic in preference to power produced by burning fuel, saving rubles/dollars and keeping the pollution low. Read more about this in community post #67[2]
| Name | Cost | Voltage | Structure | Notes | |
|---|---|---|---|---|---|
High voltage switch |
102 Workdays, 4.3t Concrete, 3.3t Gravel, 2.6t Asphalt, |
High voltage | Access | 1x road access 3x high voltage wires |
|
| L/U | None | ||||
High voltage switch 6x[1] |
146 Workdays, 6.3t Concrete, 4.9t Gravel, 3.9t Asphalt, |
High voltage | Access | 1x road access 5x high voltage wires |
|
| L/U | None | ||||
High voltage switch (Priority)[1] |
200 Workdays, 6.3t Concrete, 4.9t Gravel, 3.9t Asphalt, |
High voltage | Access | 1x road access 4x high voltage wires |
This switch has inputs and has outputs which can have different priorities.[2] |
| L/U | None | ||||
Medium voltage switch |
45 Workdays, 1.7t Concrete, 1.3t Gravel, 1.0t Asphalt, |
Medium voltage | Access | 1x road access 5x medium voltage wires |
|
| L/U | None | ||||
Medium voltage switch 5x[1] |
83 Workdays, 3.1t Concrete, 2.4t Gravel, 1.9t Asphalt, |
Medium voltage | Access | 1x road access 3x medium voltage wires |
|
| L/U | None | ||||
Medium voltage switch (Priority)[1] |
117 Workdays, 3.1t Concrete, 2.4t Gravel, 1.9t Asphalt, |
Medium voltage | Access | 1x road access 4x medium voltage wires |
This switch has inputs and has outputs which can have different priorities.[2] |
| L/U | None | ||||
Foreign power connection[1] |
900 Workdays, 22t Concrete, 17t Gravel, 13t Asphalt, |
Medium voltage | Access | 1x road access 1x high voltage wires 3x medium voltage wires |
Building must be placed at the border. |
| L/U | None | ||||
Transformers
| Name | Cost | Voltage | Consumption | Structure | Notes | |
|---|---|---|---|---|---|---|
Power transformer |
154 Workdays, 6.7t Concrete, 5.1t Gravel, 4.1t Asphalt, |
High voltage | 18 MW | Access | 2x road access 1x high voltage wires 6x medium voltage wires |
|
| L/U | None | |||||
Electric substation |
51 Workdays, 0.77t Concrete, 0.59t Gravel, 0.47t Asphalt, |
Medium voltage | 2.5 MW | Access | 1x road access 1x medium voltage wires |
|
| L/U | None | |||||
Electric substation[3] |
51 Workdays, 0.77t Concrete, 0.59t Gravel, 0.47t Asphalt, |
Medium voltage | 2.5 MW | Access | 1x footpath 1x medium voltage wires |
|
| L/U | None | |||||
Voltage wires
| Name | Cost | Voltage | Throughput | Placement | Notes |
|---|---|---|---|---|---|
High voltage wires type "1" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 4 MW | Above ground | |
High voltage wires type "2" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 6 MW | Above ground | |
High voltage wires type "3" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 8 MW | Above ground | |
High voltage wires type "4" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 10 MW | Above ground | |
High voltage wires type "5" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 13 MW | Above ground | |
High voltage wires type "6" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 14 MW | Above ground | |
High voltage wires type "7" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 15 MW | Above ground | |
High voltage wires type "8" |
Workdays, Concrete, 181t Gravel, Steel, |
High voltage | 18 MW | Above ground | |
Underground high voltage wires type "1" |
Workdays, 181t Gravel
Electro components |
High voltage | 5 MW | Underground | |
Underground high voltage wires type "2" |
Workdays, 181t Gravel
Electro components |
High voltage | 7 MW | Underground | |
Underground high voltage wires type "3" |
Workdays, 181t Gravel
Electro components |
High voltage | 12 MW | Underground | |
Medium voltage wires type "1" |
Workdays, Steel, Electro components |
Medium voltage | 0.65 MW | Above ground | |
Medium voltage wires type "2" |
Workdays, Steel, Electro components |
Medium voltage | 1.2 MW | Above ground | |
Medium voltage wires type "3" |
Workdays, Steel, Electro components |
Medium voltage | 1.5 MW | Above ground | |
Medium voltage wires type "4" |
Workdays, Steel, Electro components |
Medium voltage | 2.35 MW | Above ground | |
Underground medium voltage wires type "1" |
Workdays, 181t Gravel
Electro components |
Medium voltage | 0.5 MW | Underground | |
Underground medium voltage wires type "2" |
Workdays, 181t Gravel
Electro components |
Medium voltage | 0.95 MW | Underground | |
Underground medium voltage wires type "3" |
Workdays, 181t Gravel
Electro components |
Medium voltage | 1.45 MW | Underground |
Construction
- Coal power plant
| Requirements | |||
|---|---|---|---|
7635 Workdays 113t Asphalt 871t Concrete 142t Gravel 3.7t Electro components 287t Steel |
- Gas power plant
| Requirements | |||
|---|---|---|---|
6332 Workdays 11t Asphalt 865t Concrete 125t Gravel 2.9t Electro components 203t Steel |
- Solar power plant
| Requirements | |||
|---|---|---|---|
8417 Workdays 153t Concrete 34t Gravel 5t Steel |
- Big wind power plant
| Requirements | |||
|---|---|---|---|
691 Workdays 2t Asphalt 3.2t Concrete 2.5t Gravel 1.9t Electro components 17t Steel |
- Small wind power plant
| Requirements | |||
|---|---|---|---|
241 Workdays 0.8t Asphalt 1.3t Concrete 0.99t Gravel 0.65t Electro components 8.9t Steel |
- Incinerator power plant
| Requirements | |||
|---|---|---|---|
2935 Workdays 31t Asphalt 51t Concrete 39t Gravel 1.7t Electro components 152t Steel |
- Single reactor nuclear power plant
| Requirements | |||
|---|---|---|---|
12564 Workdays 11t Asphalt 129t Bricks 43t Boards 235t Concrete 181t Gravel 439t Steel |
- Twin reactor nuclear power plant
| Requirements | |||
|---|---|---|---|
20421 Workdays 262t Asphalt 162t Bricks 54t Boards 367t Concrete 282t Gravel 769t Steel |
- Zaporozie reactor
| Requirements | |||
|---|---|---|---|
13502 Workdays 196t Asphalt 212t Bricks 70t Boards 318t Concrete 245t Gravel 768t Prefab panels 280t Steel |


