Detain Councilor
From Terra Invicta Official Wiki
| Detain Councilor
| |||
|---|---|---|---|
| |||
| Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 1 | |
| 2 | Normal Failure | 1 | |
| 0 | Normal Success | 2 (10 if alien) | |
| -4 | Critical Success | 3 (0 if alien) | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Detain Mission |
Detain Mission Defense | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | If the Target Councilor has the Hard Target trait or is an alien and the Acting Councilor has no Protectors, then kill the Acting Councilor (unless they are alien). | ||
| Normal Success | If Target Councilor is Human, then Detain the Target Councilor for 2 turns. If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives. | ||
| Critical Success | If Target Councilor is Human, then Detain the Target Councilor for 4 turns. If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives. | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Security Apparatus Control Point |
|
3 |
| Detained Target | Target is |
8 |
| Target is |
4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 8 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Aliens Captured or Killed | Target Faction is the |
0.1 × Number of Alien Councilors that have been |
| Alien | Target is an Alien Councilor | 6 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Investigations11 |
1 |
50 to 100 | ||
| 2 |
Prominent 3% |
Beijing Government |
300 | |
| 1 |
Prominent 4% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
-85 |
Washington Government NOT Criminal |
120 | |
| 1 |
-2 |
Hamburg Government NOT Criminal |
200 | |
| Random Investigations12 |
2 |
200 to 300 | ||
| 2 |
Prominent -3 |
Affinity: Washington Government |
200 | |
| 3 |
-50 |
London Government |
200 | |
| 1 |
-1 |
Affinity: Madrid Government |
100 | |
| 1 |
Prominent 3% |
Affinity: Moscow Government |
250 | |
| 1 |
Prominent 3% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
-2 |
Affinity: Perth Government |
75 | |
| 1 |
-10 |
Affinity: Riyadh Government |
120 | |
| Random Investigations23 |
3 |
20%: 2% |
Arrival Security |
500 to 700 |
| Random Investigations13 |
3 |
Quantum Computing |
500 to 700 | |
| 4 |
Prominent -250 |
Washington Government NOT Criminal |
280 | |
| 1 |
-1 |
Beijing Government |
120 | |
| 1 |
-1 |
Affinity: Paris Government |
120 | |
| 3 |
-10 |
Paris Government |
100 | |
| 2 |
2% |
Affinity: Banned: Terrestrial Military Science |
350 to 600 | |
| 1 |
Prominent 4% |
Affinity: Banned: Naples Criminal |
80 | |
| 2 |
-22 |
Paris Government |
250 | |
| 2 |
-1 |
Belgrade Government |
100 | |
| 1 |
Prominent -3 |
Washington Government |
200 | |
| 1 |
-1 |
Guangzhou Government |
80 | |
| 2 |
-4 |
Government NOT Criminal |
150 | |
| 1 |
-2 |
London Government |
200 | |
| 2 |
-36 |
Berlin Government |
200 | |
| 1 |
Prominent 5% |
Affinity: Banned: Monterrey Criminal |
80 | |
| 1 |
-1 |
Chongqing Government |
70 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



