Assassinate
From Terra Invicta Official Wiki
| Assassinate
| |||
|---|---|---|---|
| |||
| Eliminate an identified enemy councilor. | |||
| Stat: |
Cost: |
XP: 3 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 10 | Critical Failure | 5 | |
| 4 | Normal Failure | 0 | |
| 0 | Normal Success | 10 | |
| -4 | Critical Success | 0 (2* if alien) | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Assassination Mission |
Assassination Mission Defense | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | If the Target Councilor has the Beloved trait, then commit an Atrocity. If the Target Councilor has the Untouchable or Prominent traits, then the Acting Councilor gains the Marked trait. If the Target Councilor is not Detained and the Acting Councilor has no Protectors, then the Acting Councilor is Detained for 3 turns (unless they are alien). If the Target Councilor also has the Hard Target trait or is an alien, then kill the Acting Councilor (even if they are alien). | ||
| Normal Failure | If the Target Councilor has the Beloved trait, then commit an Atrocity. If the Target Councilor has the Untouchable or Prominent traits, then the Acting Councilor gains the Marked trait. | ||
| Normal Success | If the Target Councilor has the Beloved trait, then commit an Atrocity. If the Target Councilor has the Untouchable or Prominent traits, then the Acting Councilor gains the Marked trait. Kill the Target Councilor. If the Target Councilor is Alien, then this may complete certain story milestones and objectives, and may trigger Retaliation. | ||
| Critical Success | Kill the Target Councilor. If the Target Councilor is Alien, then this may complete certain story milestones and objectives, but cannot trigger Retaliation. *If the Target Councilor is Alien, then the Aliens gain 10 hate that is evenly divided up among all of the human factions except The Servants and The Protectorate. | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Security Apparatus Control Point |
|
3 |
| Detained Target | Target is |
8 |
| Target is |
4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 12 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Defender's Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Target's Faction. |
| Aliens Captured or Killed | Target Faction is the |
0.1 × Number of Alien Councilors that have been |
| Our Loyalty Monitor Implant |
|
-50 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Criminal23 |
50%: 1 to 2 |
-5 |
Affinity: Banned: Criminal |
500 to 750 |
| 50%: 1 |
3% |
Affinity: Banned: Tokyo Criminal |
50 | |
| 1 |
Prominent 3% |
Affinity: Banned: Naples Criminal |
120 | |
| 1 |
Prominent 4% |
Affinity: Banned: Monterrey Criminal |
50 | |
| Random Security42 |
1 |
50%: -2 to -1 |
Affinity: Terrestrial Military Science |
300 to 350 |
| 1 |
Prominent 2 |
Affinity: Banned: Tehran Government |
200 | |
| 1 |
Prominent 5% |
Affinity: Banned: Naples Criminal |
100 | |
| 1 |
7 to 14 |
Affinity: Banned: Advanced Chemical Rocketry Almaty Criminal |
500 to 750 | |
| 2 |
Prominent -3 |
Affinity: Washington Government |
200 | |
| 2 |
Prominent 3% |
Affinity: Banned: New York City Criminal |
120 | |
| Random Criminal21 |
30%: 1 |
25%: -1 |
Affinity: Banned: Criminal |
50 to 100 |
| 1 |
Prominent -75 |
Banned: Tel Aviv Government |
300 | |
| 2 |
Prominent 1 |
Affinity: Banned: Beirut Government |
250 | |
| Random Criminal22 |
40%: 1 |
50%: -3 |
Affinity: Banned: Criminal |
200 to 400 |
| 1 |
2 |
Affinity: Banned: Peshawar Sociopath |
25 | |
| Random Security32 |
50%: 1 |
50%: 5% to 10% |
Affinity: Banned: Terrestrial Military Science |
300 to 350 |
| 1 |
Prominent 3% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
Prominent 8% |
Affinity: Banned: Moscow Criminal |
200 | |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| Random Security33 |
20%: 1 |
Prominent 50%: 10% to 15% |
Affinity: Banned: Arrival Security |
600 to 700 |
| 1 |
2 |
Affinity: Banned: Baghdad Sociopath |
125 | |
| 50%: 1 |
2 to 3 |
Affinity: Banned: Augmented Reality Washington |
250 to 500 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 2 |
2% |
Affinity: Banned: Terrestrial Military Science |
350 to 600 | |
| 1 |
Prominent 4% |
Affinity: Banned: Naples Criminal |
80 | |
| 1 |
Prominent -3 |
Washington Government |
200 | |
| 1 |
5% |
Affinity: Banned: Moscow Criminal |
150 | |
| 1 |
Prominent 50%: 2% |
Affinity: Banned: Osaka Criminal |
150 | |
| Random Security43 |
20%: 1 |
75%: -2 to -1 |
Affinity: Networked Global Defense |
600 to 700 |
| 1 |
Prominent 5% |
Affinity: Banned: Monterrey Criminal |
80 | |
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|---|---|---|---|---|
| Vengeful | It's payback time. | 0% |
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ethical | 5 | A person of principle who believes not all means are justified by their end. |
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| Pacifist | 5 | Personally refuses to take part in any violent action. |
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