Dominate Nation

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Dominate Nation

Threaten the targeted nation with bombardment from our Sentinel platforms. Success will convert a control point to our faction. Failure will require us to carry out our threat before acquiring the control point.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
30 Critical Failure 30
30 Normal Failure 20
30 Normal Success 5
30 Critical Success 5
Research and Event Modifiers
For Attackers: For Defenders:
All Control Point-Granting Missions
Purge Mission Defense
Mission Outcome Detailed Effects
Critical Failure Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. Reduces Government scoreGovernment by 3 if this is the executive.
Also applies 0.9 strength region damage to the Target Nation's capital region.
Normal Failure Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. Reduces Government scoreGovernment by 3 if this is the executive.
Also applies 0.4 strength region damage to the Target Nation's capital region.
Normal Success Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. Reduces Government scoreGovernment by 3 if this is the executive.
Critical Success Takes over the leftmost control point in the Target Nation that the Acting Faction does not already own. Does not reduce Government scoreGovernment.
Also applies Propaganda of strength 15 for the Acting Faction in the Target Nation.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Mass Media Control Point 3
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Legislature Control Point Attack 3
Party Control Point Attack 3
Target Over control pointsControl Point Capacity None Max(0, 0.33333334 × (Target Faction's control pointsControl Point Capacity Upkeep - Target Faction'scontrol pointsControl Point Capacity)), Averaged over the last 32 days.

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 6
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
The Protectorate Authority
3 Administration
Claim HegemonyClaim Hegemony
Assault Enemy Space AssetAssault Enemy Space Asset
Dominate NationDominate Nation
Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements