Xenoform

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Xenoform

Leave native alien bioforms scattered around this region. In time, they should subjugate native life, render humans more pliable, and eventually grow great herds of fauna that will hinder the human economy.
Stat: Espionage Cost: ops XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
8 Critical Failure 0
4 Normal Failure 0
2 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
None
Xenoforming Mission Defense
Mission Outcome Detailed Effects
Normal Success Add 1 to 10 Xenoflora Growth Levels to the Target Region.
Critical Success Add 11 to 20 Xenoflora Growth Levels to the Target Region.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Local Abductions Mission Performer's Faction is the The AliensAliens Abductions in Target Region × Difficulty Scaling
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Alien Nation Target Nation is the Alien Nation 6

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 4
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Region Population Density Target is a Region Target Region's PopulationPopulation ^ 0.33, then:

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Alien Administration Transition Team
3 Administration
Build FacilityBuild Facility
Grant Alien ControlGrant Alien Control
XenoformXenoform
AbductionsAbductions
Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements