Set National Policy: Difference between revisions
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Latest revision as of 04:44, 2 June 2025
| Set National Policy
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| Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control. | |||
| Cost: 10 |
XP: 1 | Resolution Order: 3 | |
| Noise | Mission Outcome | Hate | |
| 10 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Normal Success | Allows the Acting Faction to set a policy in the Target Nation. | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 2 |
25%: 1% to 2% |
Affinity: Banned: Washington |
100 to 150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



