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{{MissionList|Unrest}}
{{MissionList|Unrest}}
== Buffing Projects ==
{{#invoke:ProjectLister/Context|ListProjects|UnrestAttack|bonusName={{MissionIcon|Unrest}} Attack|showAsPercent=false}}


{{Missions_Navbox}}
{{Missions_Navbox}}

Latest revision as of 21:05, 22 January 2026

Increase Unrest

Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value.
Stat: Command Cost: ops XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
12 Critical Failure 2
6 Normal Failure 0
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Increase Unrest Mission
None
Mission Outcome Detailed Effects
Critical Failure Pick a random Control Point in the Target Nation.

If that Control Point is empty, then applies Propaganda of strength -5 for the Acting Faction in the Target Nation.

If that Control Point is not owned by the Acting Faction, then Commit an Atrocity and Detain the Acting Councilor for 3 turns.
Normal Success Increase Unrest in the Target Nation by (1 / Turns Per Month), Divide by 2 if Target Nation's Unrest is already more than double its Base Unrest value.

May trigger Secession.
Critical Success Increase Unrest in the Target Nation by (2 / Turns Per Month), Divide by 2 if Target Nation's Unrest is already more than double its Base_Unrest value.

May trigger Secession.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Resource Spent None Scales logarithmically with Amount Spent
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Identity Blocs Control Point 3
Warlords Control Point 6

Defending Modifiers

Mission Modifier Conditions Value
National Cohesion None Target Nation's cohesionCohesion
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Criminal23
50%: 1 to 2 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
-5 money 3 to 4 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Milli Istihbarat Teskilati
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
-10 money 1 ops Ankara
Government
60 influence
Quds Force
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Prominent
2 money 1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe Protectorate
Tehran
Government
200 influence
Random
Influence32
50%: 1 Persuasion 25%: 1 Investigation
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
50%: 1% to 2% Unity priority 15%: 1% to 3% Spoils priority 5% Social Science 3 to 6 money 2 to 4 influence 75%: 1 to 10 research Affinity: Project ExodusThe Initiative
Arrival Mass Communications
500 to 1500 money
Mossad
1 Persuasion 1 Investigation 3 Espionage 1 Command 3 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
CrackdownCrackdown
Prominent
-75 money 1 influence 3 ops
Banned: The Servants
Tel Aviv
Government
300 influence
Hezbollah
2 Espionage 1 Command 1 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Assault Alien AssetAssault Alien Asset
Prominent
1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe ProtectorateThe Academy
Beirut
Government
250 influence
Random
Criminal22
40%: 1 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
50%: -3 money 2 to 3 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Al-Qaida
1 Espionage 1 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Peshawar
Sociopath
25 money 100 influence 10 ops
Special Services Group
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Stabilize NationStabilize Nation
Increase UnrestIncrease Unrest
-1 money 2 ops Lahore-Islamabad
Government
80 influence
Los Zetas
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Detain CouncilorDetain Councilor
Prominent
3% Spoils priority 50 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 40 influence 20 ops
7th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Atlanta
Government
100 influence
Jemaah Islamiyah

Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
1 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Ambon
Sociopath
80 influence 5 ops
1st U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Seattle
Government
100 influence
Random
Security33
20%: 1 Investigation 1 to 2 Espionage 1 to 2 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Prominent
50%: 10% to 15% Oppression priority 75%: -2 to -1 money 3 to 5 ops
Affinity: Humanity FirstThe Initiative
Banned: The Academy
Arrival Security
600 to 700 money 30 to 40 influence
ISIS
1 Espionage 1 Command
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Baghdad
Sociopath
125 influence 10 ops
3rd U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Washington
Government
100 influence
Central Intelligence Agency
1 Persuasion 2 Investigation 3 Espionage 5 Administration 1 Science 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
-400 money 2 influence 4 ops
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence
Ughxalt
33%: 1 Persuasion 33%: 1 Investigation 1 Espionage 1 Science 33%: 1 Security
Coup d'EtatCoup d'Etat
Increase UnrestIncrease Unrest
2% Military Science 25%: 1 to 5 money 25%: 1 to 3 influence 2 to 3 ops 25%: 1 to 5 research We Are Not Alone
250 to 500 money 100 to 150 influence 5 to 10 ops
Random
Vigilante11
50%: 1 to 2 Security
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
2% to 7% Oppression priority 25%: 1% to 3% Spoils priority 2 to 3 ops Affinity: Humanity First
Banned: The ServantsProject ExodusThe AliensThe ProtectorateThe Academy
Not on Market
20 to 40 influence
Random
Influence33
2 to 3 Persuasion 50%: 1 Investigation 50%: 1 Espionage
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
Control NationControl Nation
20%: 1% to 2% Knowledge priority 2% to 4% Unity priority 20%: 1% to 4% Spoils priority 10% Social Science 6 to 10 money 4 to 8 influence 10 to 20 research Affinity: Project ExodusThe Initiative
Networked Propaganda
2000 to 4000 money 10 to 20 influence
5th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Chicago
Government
100 influence
10th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Denver
Government
100 influence
Inter-Services Intelligence
1 Espionage 2 Security
Increase UnrestIncrease Unrest
Surveil LocationSurveil Location
-20 money 2 ops Lahore-Islamabad
Government
200 influence
Main Intelligence Directorate
1 Persuasion 1 Investigation 3 Espionage 4 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
2% Spoils priority 1% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -50 money 2 influence 4 ops
Affinity: The Initiative
Moscow
Government
250 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Demagogue 3 An influential rabble-rouser who plays to the basest instincts of the public.
Profession Chance
Rebel 11.7%
Journalist 9.15%
Engineer 5%
Evangelist 11.44%
Attorney 8.55%
Politician 8.45%
Celebrity 1.92%
Activist 11.11%
Judge 5%
  • 60 XP
  • Upgrades from Firebrand

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Pacifist 5 Personally refuses to take part in any violent action.
Profession Chance
Journalist 1%
Professor 2%
Evangelist 0.46%
Politician 0.76%
Scientist 2%
Celebrity 4%
Hacker 1%
Activist 3%
Tech Mogul 1%
Executive 1%


Buffing Projects

Project Type Research
Cost
Full
Cost
Increase Unrest Attack Bonus Available To:
Psyops Military Science 5000 23750 +2 All
Guerrilla Warfare Military Science 5000 10500 +2 All
Networked Psyops Information Science 10000 179750 +2 All
Total Increase Unrest Attack Bonus:
Humanity First The Resistance Project Exodus The Initiative The Academy The Protectorate The Servants
+6 +6 +6 +6 +6 +6 +6