Protect Target: Difference between revisions
From Terra Invicta Official Wiki
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| rowspan=2 | [[Regions|Region]] || {{icon|command}}[[Command]] || {{MissionIcon|Abductions}}[[Abductions]] ● {{MissionIcon|Assault Alien Asset}}[[Assault Alien Asset]] ● {{MissionIcon|Terrorize Region}}[[Terrorize Region]] ● {{MissionIcon|Increase Unrest}}[[Increase Unrest]] | | rowspan=2 | [[Regions|Region]] || {{icon|command}}[[Command]] || {{MissionIcon|Abductions}}[[Abductions]] ● {{MissionIcon|Assault Alien Asset}}[[Assault Alien Asset]] ● {{MissionIcon|Terrorize Region}}[[Terrorize Region]] ● {{MissionIcon|Increase Unrest}}[[Increase Unrest]] | ||
|- | |- | ||
| {{ | | {{TV|security}} || {{MissionIcon|Sabotage Facilities}}[[Sabotage Facilities]] | ||
|- | |- | ||
| [[Councilors|Councilor]] || {{ | | [[Councilors|Councilor]] || {{TV|security}} || {{MissionIcon|Assassinate}}[[Assassinate]] ● {{MissionIcon|Detain}}[[Detain]] ● {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] ● {{MissionIcon|Sabotage Project}}[[Sabotage Project]] ● {{MissionIcon|Steal Project}}[[Steal Project]] ● {{MissionIcon|Turn Councilor}}[[Turn Councilor]] | ||
|- | |- | ||
| rowspan=2 | [[Habs|Hab]] || {{icon|command}}[[Command]] || {{MissionIcon|Assault Enemy Space Asset}}[[Assault Enemy Space Asset]] | | rowspan=2 | [[Habs|Hab]] || {{icon|command}}[[Command]] || {{MissionIcon|Assault Enemy Space Asset}}[[Assault Enemy Space Asset]] | ||
|- | |- | ||
| {{ | | {{TV|security}} || {{MissionIcon|Control Space Asset}}[[Control Space Asset]] ● {{MissionIcon|Sabotage Hab Module}}[[Sabotage Hab Module]] ● {{MissionIcon|Sabotage Project}}[[Sabotage Project]] ● {{MissionIcon|Steal Project}}[[Steal Project]] | ||
|- | |- | ||
| [[Orgs|Org]] (Bugged: Not valid target) || {{ | | [[Orgs|Org]] (Bugged: Not valid target) || {{TV|security}} || {{MissionIcon|Enthrall Org}}[[Enthrall Org]] | ||
|- | |- | ||
| [[Nations|Nation]] (Bugged: Not valid target) || {{icon|command}}[[Command]] || {{MissionIcon|Stabilize Nation}}[[Stabilize Nation]] | | [[Nations|Nation]] (Bugged: Not valid target) || {{icon|command}}[[Command]] || {{MissionIcon|Stabilize Nation}}[[Stabilize Nation]] | ||
Revision as of 04:11, 5 January 2026
| Protect Target
| |||
|---|---|---|---|
| |||
| Apply the councilor's Security or Command attribute to shield a targeted region, hab, or allied councilor against physical attacks and other operations. Will also prevent the targeted councilor from dying in failed assault missions. | |||
| Cost: nothing | XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Normal Success | Applies the Acting Councilor's | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Security22 |
50%: 1 |
50%: -2 to -1 |
Terrestrial Military Science |
250 to 275 |
| 1 |
-1 |
Beijing Government |
100 | |
| 1 |
-2 |
Hamburg Government NOT Criminal |
200 | |
| Random Security23 |
1 |
20%: 2% to 4% |
Arrival Security |
500 to 550 |
| 1 |
-10 |
Moscow Government |
150 | |
| Random Security12 |
20%: 1 |
50%: -2 to -1 |
Arrival Security |
100 to 150 |
| 2 |
Prominent -62 |
Washington Government NOT Criminal |
200 | |
| Random Security21 |
20%: 1 |
25%: -2 to -1 |
100 to 125 | |
| Random Security11 |
1 |
25%: -2 to -1 |
30 to 40 | |
| 1 |
-2 |
Toronto-Ottawa Government |
100 | |
| 2 |
-1 |
Bangkok Government |
100 | |
| Random Security13 |
20%: 1 |
Prominent 20%: 2% to 4% |
Quantum Encryption |
250 to 300 |
| 1 |
1 to 5 |
Affinity: Banned: Arrival Security |
250 to 500 | |
| 1 |
-1 |
Beijing Government |
120 | |
| 1 |
-1 |
Affinity: Tel Aviv Government |
120 | |
| 2 |
-1 |
Belgrade Government |
100 | |
| 1 |
-1 |
London Government |
100 | |
| 1 |
-2 |
Stockholm Government |
150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Possible Protection Targets
| SPOILERS INSIDE! | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Note: Protect Target does not protect against missions done by a faction on its own assets. For example, you cannot protect a region from
Increase Unrest missions that are performed by the faction that owns the nation that owns the region.



