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Latest revision as of 04:45, 2 June 2025

Detain Councilor

Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on.
Stat: Investigation Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 1
2 Normal Failure 1
0 Normal Success 2 (10 if alien)
-4 Critical Success 3 (0 if alien)
Research and Event Modifiers
For Attackers: For Defenders:
Detain Mission
Detain Mission Defense
Mission Outcome Detailed Effects
Critical Failure If the Target Councilor has the Hard Target trait or is an alien and the Acting Councilor has no Protectors, then kill the Acting Councilor (unless they are alien).
Normal Success If Target Councilor is Human, then Detain the Target Councilor for 2 turns.

If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives.
Critical Success If Target Councilor is Human, then Detain the Target Councilor for 4 turns.

If Target Councilor is Alien, then retire the Target Councilor. This may complete certain story milestones and objectives.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: InvestigationInvestigation None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Security Apparatus Control Point 3
Detained Target Target is Detain CouncilorDetained by Mission Performer's Faction 8
Target is Detain CouncilorDetained by anyone else 4
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8
Target's Attribute: SecuritySecurity None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Aliens Captured or Killed Target Faction is the The AliensAliens 0.1 × Number of Alien Councilors that have been AssassinateAssassinated or Detain CouncilorDetained by Mission Performer's Faction
Alien Target is an Alien Councilor 6

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Investigations11
1 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
50 to 100 money
Ministry of State Security
2 Investigation 3 Espionage 6 Administration 1 Science 3 Security
Investigate CouncilorInvestigate Councilor
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Prominent
3% Unity priority 3% Oppression priority -220 money 1 influence 4 ops
Beijing
Government
300 influence
Gulf Cartel
1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 40 money 1 influence 1 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 50 influence 20 ops
Drug Enforcement Administration
1 Investigation
Detain CouncilorDetain Councilor
CrackdownCrackdown
-85 money 1 ops Washington
Government
NOT Criminal
120 influence
GSG 9 der Bundespolizei
1 Investigation 1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Protect TargetProtect Target
-2 money 2 ops Hamburg
Government
NOT Criminal
200 influence
Random
Investigations12
2 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
200 to 300 money
Delta Force
2 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Affinity: The Resistance
Washington
Government
200 influence
Security Service MI5
3 Investigation 1 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-50 money 1 ops London
Government
200 influence
Fuerza de Guerra Naval Especial
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Madrid
Government
100 influence
Federal Security Service
1 Persuasion 2 Investigation 6 Administration 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
3% Oppression priority -250 money 1 influence 2 ops
Affinity: The Initiative
Moscow
Government
250 influence
Los Zetas
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Detain CouncilorDetain Councilor
Prominent
3% Spoils priority 50 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 40 influence 20 ops
Australian Special Air Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 1 ops Affinity: The ResistanceHumanity First
Perth
Government
75 influence
Al Mukhabarat Al Aamah
1 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Affinity: Humanity First
Riyadh
Government
120 influence
Random
Investigations23
3 Espionage 20%: 1 Security
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
Detain CouncilorDetain Councilor
20%: 2% Unity priority 2 to 3 ops Arrival Security
500 to 700 money
Random
Investigations13
3 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
Quantum Computing
500 to 700 money 10 to 20 influence
Federal Bureau of Investigation
4 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
-250 money 2 ops
Washington
Government
NOT Criminal
280 influence
Snow Leopard Commando Group
1 Investigation 1 Command 2 Security
Stabilize NationStabilize Nation
Protect TargetProtect Target
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Beijing
Government
120 influence
National Gendarmerie Intervention Group
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Paris
Government
120 influence
Directorate General for Internal Security
3 Investigation
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Paris
Government
100 influence
Second Chance
2 Persuasion 50%: 1 Investigation 3 Security
AssassinateAssassinate
Assault Alien AssetAssault Alien Asset
Coup d'EtatCoup d'Etat
Detain CouncilorDetain Councilor
2% Military Science 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe AliensThe ServantsThe Initiative
Terrestrial Military Science
350 to 600 money
La Cosa Nostra
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 45 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
80 money 80 influence 5 ops
Directorate General for External Security
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-22 money 3 ops Paris
Government
250 influence
Serbian Cobras
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
-1 money 1 ops Belgrade
Government
100 influence
SEAL Team Six
1 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Washington
Government
200 influence
Southern Sword
1 Espionage 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Guangzhou
Government
80 influence
Interpol
2 Investigation 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Detain CouncilorDetain Councilor
-4 money 1 ops Government
NOT Criminal
150 influence
Special Air Service
1 Command 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 3 ops London
Government
200 influence
Bundesnachrichtendienst
2 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-36 money 1 ops Berlin
Government
200 influence
Sinaloa Cartel
1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
5% Spoils priority 80 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
80 money 100 influence 20 ops
Siberian Tigers
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Chongqing
Government
70 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Investigator
InvestigationEspionage
17-25
2-3Persuasion
7-7Investigation
4-5Espionage
0-1Command
1-3Administration
0-2Science
3-4Security
5-17Loyalty

CrackdownDetain CouncilorInvestigate Councilor
Purge




Surveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 10%



Vet: 5%







The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements