Defend Interests: Difference between revisions
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Latest revision as of 04:43, 2 June 2025
| Defend Interests
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| Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting. | |||
| Cost: 20 |
XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Normal Success | If the target is a hab, then set the hab status to defended, and add 60 months to the defense duration. If the target is a nation, then set the status of each non-disabled control point owned by the faction to defended, and distribute (90 × number of such control points + 360) days of defense duration among the control points so that their expiry dates are as close as possible. | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Influence23 |
3 |
20%: 1% to 2% |
Arrival Law |
500 to 750 |
| 1 |
-12 |
Seoul Government |
70 | |
| 1 |
-10 |
Moscow Government |
150 | |
| 2 |
Prominent -62 |
Washington Government NOT Criminal |
200 | |
| 2 |
25%: 1% to 2% |
Affinity: Banned: Washington |
100 to 150 | |
| 1 |
-12 |
Taipei Government |
50 | |
| Random Criminal13 |
33%: 1 |
10% to 20% |
Affinity: Arrival Law Criminal |
500 to 750 |
| Random Influence22 |
2 |
50%: 1% to 4% |
Arrival Domestic Politics |
200 to 400 |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| 1 |
2% |
Affinity: Banned: |
500 to 750 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| Random Criminal12 |
60%: 1 |
5% to 10% |
Affinity: Criminal |
200 to 400 |
| 5 |
5% |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|



