Extract Councilor: Difference between revisions

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Created page with " {{Mission | Extract | Extract Councilor | Extract one of our detained councilors from enemy hands. | File:ICO_extract_on.png | None | | FALSE | TIMissionCondition_TargetInRange | TIMissionCondition_Human | TIMissionCondition_ExtractionTarget | | | TIMissionCost_Bonus | ops | | | None | Extract Councilor | 0 | 0 | 0 | 0 | 1 | 1 | | Unlimited | MoveToTarget | 0 | 10 | 2 | 0 | 0 | -4 | FALSE | TIMissionResolution_Contested | Cou..."
 
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{{Mission
{{MissionList|Extract}}
| Extract  
 
| Extract Councilor
{{Missions_Navbox}}
| Extract one of our detained councilors from enemy hands.
| [[File:ICO_extract_on.png]]
| None
| 
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_ExtractionTarget
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Extract Councilor
| 0
| 0
| 0
| 0
| 1
| 1
| 
| Unlimited
| MoveToTarget
| 0
| 10
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| Local Control Points
| Security Apparatus Control Point
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| Nearby Councilors'
| Security
| Detaining Faction Joint
| Security
| Security Apparatus Control Point
| 
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_ExtractCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
| Rebel<br>Operative<br>Fixer<br>Spy<br>Kingpin<br>Inspector<br>Officer<br>Commando<br>
| None
| Special Air Service<br>GSG 9 der Bundespolizei<br>Air Force Special Operations Command<br>Delta Force<br>SEAL Team Six<br>Australian Secret Intelligence Service<br>Australian Special Air Service<br>Siberian Tigers<br>Southern Sword<br>Fuerza de Guerra Naval Especial<br>Sayeret Matkal<br>Shayetet 13<br>National Gendarmerie Intervention Group<br>GROM<br>Special Boat Service<br>Joint Task Force 2<br>Agazi Commandos<br>Compañía de Comandos 601<br>Jagdkommando<br>Pathfinders<br>Jaeger Corps<br>Sa'ka Forces<br>9 Para<br>Kopassus<br>Denjaka<br>Japan Special Forces Group<br>Serbian Cobras<br>Särskilda Operationsgruppen<br>Life Regiment Hussars<br>Airborne Special Service Company<br>King's Guard<br>Special Forces Command<br>Salamander Shock Troop Unit<br>RandomSecurity21<br>RandomSecurity22<br>RandomSecurity23<br>RandomSecurity42<br>RandomSecurity43<br>
| None
}}

Latest revision as of 04:45, 2 June 2025

Extract Councilor

Extract one of our detained councilors from enemy hands.
Stat: Command Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
10 Critical Failure 0
2 Normal Failure 0
0 Normal Success 1
-4 Critical Success 1
Research and Event Modifiers
For Attackers: For Defenders:
None
None
Mission Outcome Detailed Effects
Critical Failure Detain the Acting Councilor for 3 turns.
Normal Success Release the Target Councilor.
Critical Success Release the Target Councilor and gain some intel on the Detaining Faction.

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Attacker's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
Security Apparatus Control Point 3

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8
Nearby Councilors' Attribute: SecuritySecurity Target is Detain CouncilorDetained Councilor Sum of that Attribute over all Detain CouncilorDetaining Faction's Councilor(s) that are in the same location as Target.
Joint Detain CouncilorDetaining Council Attribute: SecuritySecurity Target is Detain CouncilorDetained by some Faction. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Detain CouncilorDetaining Faction / 12

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Australian Secret Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Extract CouncilorExtract Councilor
-10 money 1 ops Affinity: The Resistance
Sydney-Canberra
Government
100 influence
Random
Security22
50%: 1 Investigation 50%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
50%: -2 to -1 money 2 to 3 ops Terrestrial Military Science
250 to 275 money
Sayeret Matkal
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Surveil LocationSurveil Location
-1 money 2 ops Tel Aviv
Government
120 influence
Agazi Commandos
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Addis Ababa
Government
100 influence
Random
Security42
1 Command 50%: 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Resistance
Terrestrial Military Science
300 to 350 money 10 to 20 influence
GSG 9 der Bundespolizei
1 Investigation 1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Protect TargetProtect Target
-2 money 2 ops Hamburg
Government
NOT Criminal
200 influence
Random
Security23
1 Investigation 20%: 1 Espionage 1 to 2 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
20%: 2% to 4% Oppression priority 75%: -2 to -1 money 3 to 4 ops Arrival Security
500 to 550 money 20 to 30 influence
Random
Security21
20%: 1 Investigation 20%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
25%: -2 to -1 money 1 to 2 ops 100 to 125 money
Pathfinders
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 1 ops Rio de Janeiro
Government
150 influence
Delta Force
2 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Affinity: The Resistance
Washington
Government
200 influence
Joint Task Force 2
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Toronto-Ottawa
Government
100 influence
Air Force Special Operations Command
1 Command
Extract CouncilorExtract Councilor
-2 money 3 ops Atlanta
Government
80 influence
King's Guard
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-1 money 1 ops Bangkok
Government
100 influence
Japan Special Forces Group
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 1 ops Tokyo
Government
150 influence
Fuerza de Guerra Naval Especial
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Madrid
Government
100 influence
Sa'ka Forces
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Cairo
Government
100 influence
GROM
1 Command 1 Security
Extract CouncilorExtract Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 1 ops Affinity: The Resistance
Warsaw
Government
100 influence
Salamander Shock Troops
3 Security
Terrorize RegionTerrorize Region
Extract CouncilorExtract Councilor
10% Oppression priority 8 ops Affinity: The Aliens
Banned: Humanity FirstThe ServantsThe ProtectorateProject ExodusThe InitiativeThe ResistanceThe Academy
Not on Market
9 Para SF
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 2 ops Hyderabad
Government
150 influence
Kopassus
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Jakarta
Government
100 influence
Särskilda Operationsgruppen
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Stockholm
Government
100 influence
Airborne Special Service Company
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Taipei
Government
100 influence
Australian Special Air Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 1 ops Affinity: The ResistanceHumanity First
Perth
Government
75 influence
Special Forces Command
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Ankara
Government
100 influence
Jaeger Corps
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Copenhagen
Government
100 influence
National Gendarmerie Intervention Group
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Paris
Government
120 influence
Shayetet 13
1 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Affinity: Humanity First
Tel Aviv
Government
120 influence
Compañía de Comandos 601
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Buenos Aires
Government
80 influence
Serbian Cobras
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
-1 money 1 ops Belgrade
Government
100 influence
SEAL Team Six
1 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Washington
Government
200 influence
Southern Sword
1 Espionage 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Guangzhou
Government
80 influence
Special Air Service
1 Command 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 3 ops London
Government
200 influence
Special Boat Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
-1 money 1 ops London
Government
100 influence
Jagdkommando
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Vienna
Government
100 influence
Life Regiment Hussars
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Stockholm
Government
150 influence
Random
Security43
20%: 1 Espionage 2 Command 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
75%: -2 to -1 money 3 to 5 ops Affinity: Humanity FirstThe Resistance
Networked Global Defense
600 to 700 money 20 to 40 influence
Denjaka
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Jakarta
Government
100 influence
Siberian Tigers
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Chongqing
Government
70 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements